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You can't do this on your own so you create a dungeon with the assistance of imps. You mine gold, expand your empire and add the features to attract other low life to join your merry band. Goblins are likely to be your first recruits, followed by fireflies, warlocks, trolls, skeletons and mistresses, depending on the attractions you provide. Warlocks like a nice library whilst mistresses prefer a torture chamber in which to indulge their "insatiable (and unwholesome) appetite for pain".
Each type of creature has certain skills in battle and certain foibles: skeletons make great guards as they don't eat or sleep or use a pay packet but they're also rather dim, hurling themselves into the fray when the odds are stupendously against them. Chief among your allies is the Horned Reaper with his handy scythe-cum-sink plunger. But beware; he is potentially dangerous to you as well as to your enemies.
Battles must be fought, spells cast, creatures trained, punished and paid, an eye kept on the coffers--all the usual tasks that fall to the entrepreneurial dungeon keeper, who, incidentally, must be at least 15 years old.--Mark Whitehorn
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