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Dead Space
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Dead Space

by Electronic Arts
 Unknown
3.0 out of 5 stars  See all reviews (144 customer reviews)

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Platform: PC



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Game Information

  • Platform:   Windows
  • BBFC Rating: Suitable for 18 years and over Suitable for 18 years and over. Not for sale to persons under age 18. By placing an order for this product, you declare that you are 18 years of age or over.
  • Media: CD-ROM
  • Item Quantity: 1

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Dead Space (PC) + Dead Space 2 (PC) + Crysis 2 (PC DVD)
Price For All Three: £23.75

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Product Features

Platform: PC
  • Strategic dismemberment-Shear off limbs with powerful weapons as you carve a bloody path through the alien hordes. Find ways to neutralize attacking enemies effectively or they'll keep coming at you. When ammo runs low, use telekinesis to pick up objects-even the enemies' own arms and legs!-and fire them at anything that stands in your way
  • Terror in the far reaches of space-A blood-curdling interactive horror experience features state-of-the art graphics and effects, a panic-inducing audio system, and a truly frightening atmosphere of death and despair
  • Real Zero G-Battle relentless enemies and crack challenging puzzles in unprecedented zero-gravity environments that reinvent survival horror
  • Uncover the horrific truth-Cut through the harrowing mystery to stop the alien onslaught. Discover the tragic story of the Ishimura's downfall through the final, frantic logs of the ship's hideously transformed crew.

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0019840GW
  • Item Weight: 27 g
  • Release Date: 24 Oct 2008
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (144 customer reviews)
  • Amazon Bestsellers Rank: 2,606 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: PC

Manufacturer's Description

When an immense mining ship, the USG Ishimura, comes into contact with a mysterious alien artifact in a remote star system, its communications with Earth are mysteriously cut off. Engineer Isaac Clarke is sent to repair the Ishimura's communications array, but he arrives to find a living nightmare - the ship is a floating bloodbath, the crew unspeakably mutilated and infected by an ancient alien scourge. Clarke's repair mission becomes one of survival as he fights not just to save himself, but to return the artifact to the planet ... at any cost.

Product Description

In the future, Earth's appetite for resources has become a major motivator for deep space exploration. Immense, privately-owned and operated mining ships called "planetcrackers" orbit planets and use sophisticated equipment to carve out entire city-sized chunks of rock, and reduce them to component elements and raw ore.

Communications with one of these planetcrackers, the USG Ishimura, have ceased while the ship is engaged in deep space mining operations.

The company's top engineer, Isaac Clarke, is sent to discover the problem and fix it. Once onboard the vessel, Clarke discovers that a terrifying alien presence has taken over the ship, and has horribly killed the crew. Weaponless and terrified, this lone engineer is burdened with much more than simple survival - he holds the fate of all mankind in his hands.

  • Dismemberment: This game's core mechanic is the strategic dismemberment of alien appendages. In true survival horror fashion, you must conserve ammo - in true Hollywood horror fashion, it's all about seeing bone fragments and arterial spray fly across the room. Enemies in the game are resilient. The conventional wisdom that a headshot will stop an alien is thrown out in Dead Space.
  • Setting and Atmosphere: Dead Space is an immersive, interactive horror movie experience. An emergent, panic-inducing audio system, an innovative Minority Report-style HUD, and a nuanced, scary pace that will sink you into the game experience.
  • Unique Weaponry: Stasis Gun is used to slow charging aliens and to help solve puzzles. The Gravity Gun and unique projectile-based weaponry are mining tools - your ability to upgrade weapons increases as you progress through the game.
  • Zero Gravity: Survive and destroy the aliens in Zero G environments. Manipulate gravity with Havok physics to solve puzzles and fight enemies.

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Customer Reviews

144 Reviews
5 star:
 (50)
4 star:
 (20)
3 star:
 (10)
2 star:
 (10)
1 star:
 (54)
 
 
 
 
 
Average Customer Review
3.0 out of 5 stars (144 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

75 of 85 people found the following review helpful:
4.0 out of 5 stars An Actual Review, 11 Nov 2008
By 
Craig Lam (Aberdeen, Scotland) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)   
= Fun:5.0 out of 5 stars 
This review is from: Dead Space (PC) (CD-ROM)
*DRM will not factor in my assessment of this game. For the record - I don't approve of the system, but I feel that the game is worth buying anyway.*

This is an action adventure game in the style of System Shock 2 and, more recently, Bioshock. In other words: it's an atmospheric adventure with a linear plot, a lot of shooting and some very light RPG character progression elements, which I will expand on later.

Premise:

The game's premise is hackneyed. You are a simple mechanic travelling on a support ship to investigate a huge mining ship that has ceased communications mysteriously. Sounds familiar? It is. In many ways this game is a tribute to the entire "In space, no one can hear you scream" subgenre - it borrows heavily storywise and thematically from films such as the Alien series, and Event Horizon. A sense of isolation and hopelessness is present throughout.

Plotting and structure:

As I mentioned, the plot is linear and tight. The pacing is carefully measured and the level design is well considered, with each area presenting a decent variety of different challenges and puzzles. The objectives you have to achieve are feasible in the contexts they are presented in, though occasionally it is obvious that the developers have added find and fetch goals that do little for the game but fill in time. There are numerous scripted events in the tradition of the games and films it was influenced by - creatures casting shadows round corners, crew members of the ship dying in various horrible ways, and environmental events such as explosions and fires.

Information about the situation on the ship is gradually revealed via video, text, and audio logs that crew members have conveniently left behind for you to pick up. This is a very "gamey" concept in that it is unrealistic, but still manages to increase immersion and feeling within the game. If you have played Bioshock or System Shock 2, you will probably recall the chilling audiologs you could activate, Dead Space uses them in much the same way, though it also includes videologs.

Gameplay and controls:

The game is controlled from an over the shoulder 3rd person perspective where your character's body takes up much of the screen, restricting your field of view. I have a feeling that this was a conscious design decision, as it makes for some very claustrophobic scenes.

I played the game with mouse and keyboard, though I understand that it is possible to play the game with a gamepad as well.

The mouse response is most sluggish than one might expect, particularly if you're used to playing control sensitive shooters. You aim and raise your weapon by holding down the right mouse button. This also enables contextual commands, such as using your static field or telekinetic abilities for puzzles, or to incapacitate/kill enemies. The movement and combat controls are ok, they don't limit you overly, and they aren't spectacular.

The weapons are powerful and satisfying to use. The enemies, while well animated, are not very intelligent and fairly easy to dispatch.

Much has been made about the fact that the game doesn't have a HUD (heads up display). The lack of HUD makes the game feel more realistic in a couple of ways:

You pick up a video log left by your girlfriend, and you project it with your suit, producing a rectangular picture in front of your character's face - the bloody corridor is still visible, and the mysterious clanks and rattles are still audible.

There is not compass map showing where you have to go all the time, instead, you can press B to produce a holographic line leading to your objective. It looks cool, and it feels like it fits in with the technology and style of the setting.

Critical information like ammo and health are shown on your character's gun and spine, respectively, which also fits.

I mentioned there was a slight character development element to the game. This comes in the form of upgrading your weapons, tools, and armour by using collectable power nodes. You are forced to either specialise or spread points thinly by the scarcity of these nodes.

Visual design, graphics and sound:

The design of the ship, weapons, your character's suit, and the enemies is top notch. Technology has sort of grimy, clunky feel that is almost steampunkesque, yet is lightened by sexy futuristic touches like the holograms. The broken interface looks slick, at least.

Shaders and bloom are used to give an eery, almost ethereal cast to the ship and its objects. The sound is similarly impressive. My 5.1 system is crap, but the sounds are still conveyed directionally and accurately. The noises, for example, of a man committing suicide by banging his head against a wall are disturbingly realistic - particularly how the dull thwacks travel down the metallic corridor as you approach him.

While the lighting is excellent, the textures are disappointingly low resolution, betraying their cross platform origins. Hopefully there will be an eventual mod to rectify this.

Conclusion:

The game creates a tangible atmosphere of daunting adversity, yet the tools and weapons it gives you are so fun to use and effective that the atmosphere is not too oppressive to be enjoyable. Perhaps the weapons are too good, and the ammunition too plentiful, as I've only died once, and that was when I was ambushed in a scripted event.

I'd recommend this game to anyone who likes survival horror, particularly those who also like science fiction horror, and especially to those who enjoyed System Shock 2.
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24 of 29 people found the following review helpful:
4.0 out of 5 stars Arthur C. and Asimov would be proud, 24 Nov 2008
= Fun:3.0 out of 5 stars 
This review is from: Dead Space (PC) (CD-ROM)
Truly, this game has a story worthy of the sci-fi greats. The main character, Issac Clarke, is even named after them. The well thought out narrative style and characters, the referential treatment of well known sci-fi, the setting each of us sci-fi nuts has fantasised about many times...its all here. Survival against overwhelming odds, armed with rudimentary weapons against an alien menace that is creating horrible desecrations of human flesh to attack you, set aboard a giant spaceship. Oh, I think I need a cigarette.

So, why give it 4 stars and not 5? Why only give it a 3 for fun rating? The game loses out for a few reasons, not least of which the dodgy camera. It doesn't leap around, or switch angles suddenly, but it is very poorly placed. Too close to the character (and you can't change it), it moves too slowly to react properly to an attack from behind, for example. The interface is a little clumsy too, and managing the inventory is a chore.

Don't get me wrong though - this is really a fabulous game. The RPG style upgrading of equipment gives alot of depth and variability in play style. It is graphically a piece of art. Its sounds are deep and bassy, and the voice acting is far above average. It has a gripping story. The gameplay is also quite deep, requiring cerebral power as well as quick reflexes. The use of a localised stasis field and telekinesis module fit right in to the setting and aid greatly in involving the player in the world. You feel as though the activities you carry out are properly conceived of - restoring power to the engines to restore your orbit is an early goal on the damaged spacecraft, and sensible sci-fi-esque activities are a recurring motif.

Perhaps most importantly, for a game of this type there are a myriad of enemies, all quite genuinely horrifying. You do feel as though survival is not at all assured, and to be honest, while not exactly scared playing it, you certainly feel uncomfortable. I found myself saving and exiting to watch telly for a bit before diving back in.

I really would recommend this to anyone who likes sci-fi, or survival horror, or the resident evil series (its not all that similar to this, however - much deeper gameplay).
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4 of 5 people found the following review helpful:
4.0 out of 5 stars Genuinley scary game, 24 Oct 2009
= Fun:5.0 out of 5 stars 
This review is from: Dead Space (PC) (CD-ROM)
THE GOOD
This is a great game. It has very good and suprisingly varied graphics. It has the best sound of any game ever (no exageration) especially if you have surround sound speakers. It's very tense and creepy and will make you jump out of you seat alot, but don't go thinking this is a fast paced shooter because it's not. It's a survival horror game. There's a rediculas amount of gore, it's genuinly disturbing how much blood and guts are in the enviroments. But it's not the gore that makes it scary, it's the atmosphere and this is the most atmosphereic game I have ever played!

THE BAD
The game wouldn't let me reconfigure the keyboard so that the arrow keys would control movement (I use my left hand on the mouse and my right hand on the keyboard), because of this I was forced to use a 360 gamepad for control. Apart from this one major fault this game is good but it can get a bit repetetive.
Other people have complaned that the mouse movement is sluggish but it's barely noticable and is a deliberate design choice by the developers which perfectly fits the game and adds to the clostrophobic feel.

9/10
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