A new revenge meter tracks exactly how much damage you cause as you play skittles with traffic and try to cause as big a pile-up as possible--an activity that is encouraged even further in the new Traffic Attack mode. The actual revenge of the title though comes into play when you prang a specific rival one too many times and they start to take a personal interest in seeing your car go up in flames.
Although it doesnt seem as if the graphics have changed all that much since the last game the level design has certainly become more inventive with huge multi-layer track layouts reminiscent of arcade classic Rave Racer--tearing along an overpass to fall vertically down three levels straight onto an opponents bonnets is pretty special.
Although surviving any of the games crashes would be impossible in real-life it has become slightly more realistic in other areas with more car deformation than before and real cities, including Detroit, Rome and Tokyo. Whether the appallingly annoying DJ from the last game is still in it though remains to be seen --Harrison Dent
This preview is based on an incomplete version of the game; features or problems mentioned above may not appear in the finished game.
For those not in the know, Burnout was one of the first game s to include extensive car damage. Unlike other games which featured lights smashed or windscreens cracked, Burnout went all the way - bumpers were torn off, tyres squealed and the cars were quite simply destroyed. The second game, Point of Impact, introduced a new Crash mode where players simply drove into a traffic-packed junction and caused the biggest pile-up they could. The third in the series, Takedown, allowed players to make their rivals crash and should players crash themselves, they could steer their wreck into rivals using the Aftertouch feature. Crash mode was redone as well - if players wrecked enough cars they could detonate their car using the Crashbreaker feature. Following on from this is Revenge.
Perhaps the most radical change is the ability to 'check' the traffic. Anything relatively small - like cars or vans - driving in the same direction as you can be pushed away from you, to get them out of the way. The moment you make contact with a car it bends and crumples with a satisfying smash and spins away, perhaps rolling over into another car, or even a rival racer to get a Traffic Takedown.
This newfound ability allows for tactics to come into the world of Burnout, - depending on where you hit the car, it will go in another direction, perhaps into more traffic constructing a blockade for rivals to win Takedowns.Read more ›