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Burnout Dominator (PS2)
 
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Burnout Dominator (PS2)

by Electronic Arts
PlayStation2  Ages 3 and Over
3.6 out of 5 stars  See all reviews (11 customer reviews)
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Game Information

  • Platform:   PlayStation2
  • PEGI Rating: Ages 3 and Over
  • Media: Video Game

Frequently Bought Together

Burnout Dominator (PS2) + Burnout: Revenge (PS2) + Burnout 3: Takedown (PS2)
Price For All Three: £24.00

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  • In stock.
    Sold by Musicland Ltd and ships from Amazon Fulfilment.
    This item Delivered FREE in the UK with Super Saver Delivery. See details and conditions

  • Burnout: Revenge (PS2) £7.80

    In stock but may require up to 2 additional days to deliver.
    Dispatched from and sold by Amazon.co.uk.
    This item Delivered FREE in the UK with Super Saver Delivery. See details and conditions

  • Burnout 3: Takedown (PS2) £8.28

    In stock.
    Dispatched from and sold by Musicland Ltd.
    £3.80 delivery.


Customers Who Bought This Item Also Bought


Product Features

  • Master a new world tour: Battle across all-new tracks built for every style of racing. Drift around the traffic on open urban roads and race in the oncoming lane in claustrophobic city streets.
  • Unprecedented speed: Drive like a maniac to max out your boost. Drain it totally to perform a Burnout and get an instant boost recharge. Chain multiple burnouts to keep the adrenaline burning!
  • New ways to burn: Don’t just throw caution to the wind in Maniac mode – pulverise it. Drive on the edge in the most challenging race mode seen yet and watch your score soar!
  • Signature Shortcuts: Watch out for the signature shortcuts on every track. Ram a rival through the barrier of a shortcut entrance to unlock it and shave those precious seconds off your race times.
  • Unique rides: Every car offers a unique experience, and you need to master them all as you drift, smash and race your way through the world tour.
  • Domination Points: Win races, takedown rivals and nail the challenges thrown at you to progress to the deadly Dominator series.
  • Join the party: Pass the PSP or AnalogUE Controller and own the competition in Party Play Mode or go head to-head in split-screen Multiplayer Mode on the PlayStation 2 and in Ad Hoc Mode on the PSP.

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000MVBEUW
  • Release Date: 23 Mar 2007
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 8,589 in PC & Video Games (See Top 100 in PC & Video Games)

Related Items


Product Description

Manufacturer's Description:

Push the limits of reckless driving and let adrenaline and danger take you to the edge in the most intense, challenging Burnout experience ever seen on PlayStation2 and PSP. Rage against the road and engage in every type of dangerous racing. Ignite and empty a full boost bar without crashing to perform a Burnout and reach mind-blowing speeds. Chain multiple burnouts to push the score multiplier and your nerves to the limit as you tear across the new world tour.

Battle traffic across tracks built to handle every style of racing. Uncover and exploit shortcuts, master drift corners and unflinchingly weave through the oncoming cars in a bid to become the ultimate burner. Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronise your game with your friends and thrash their high scores and race times. With a host of unlockable features, awards and exclusive downloadable content on the PSP, Burnout Dominator will keep you locked in vehicular combat.

Product Description

Push the limits of reckless driving and let adrenaline and danger take you to the edge in the most intense, challenging Burnout experience ever seen on PlayStation2 and PSP.

Rage against the road and engage in every type of dangerous racing. Ignite and empty a full boost bar without crashing to perform a Burnout and reach mind-blowing speeds. Chain multiple burnouts to push the score multiplier and your nerves to the limit as you tear across the new world tour!

Battle traffic across tracks built to handle every style of racing. Uncover and exploit shortcuts, master drift corners and unflinchingly weave through the oncoming cars in a bid to become the ultimate burner.

Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronise your game with your friends and thrash their high scores and race times.

With a host of unlockable features, awards and exclusive downloadable content on the PSP, Burnout Dominator will keep you locked in vehicular combat this coming spring.

  • Master a new world tour: Battle across all-new tracks built for every style of racing. Drift around the traffic on open urban roads and race in the oncoming lane in claustrophobic city streets.
  • Unprecedented speed: Drive like a maniac to max out your boost. Drain it totally to perform a Burnout and get an instant boost recharge. Chain multiple burnouts to keep the adrenaline burning!
  • New ways to burn: Dont just throw caution to the wind in Maniac mode pulverise it. Drive on the edge in the most challenging race mode seen yet and watch your score soar!
  • Signature Shortcuts: Watch out for the signature shortcuts on every track. Ram a rival through the barrier of a shortcut entrance to unlock it and shave those precious seconds off yo

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Customer Reviews

Most Helpful Customer Reviews
18 of 18 people found the following review helpful
Fun:   
Any real Burnout fan touts Burnout 3: Takedown as the series unquestionable high point. Sure, there were things in the last edition of the series, Burnout Revenge that heightened gameplay in a technical, often graphical sense. But Takedown came together as the best overall blend of the high-intensity racing and vehicle-bending mayhem that Criterion has yet slapped with the Burnout patent.

Now Criterion is giving us many PlayStation 2 owners a timely gift to tide us over until the big daddy Burnout 5 hits the PS3 and Xbox 360. Its name is Burnout Dominator.

Back to Basics

It's easy to see Dominator as a filler to plug the space before the new-generation console release, a logical bastardization of the franchise to rake in more coinage from an already established worldwide user base of PS2 owners. And, after all, Dominator has no online support, and a mysterious absence of Crash mode will be quite suspicious to series returnees, for the multi-car pileups have always been a big part of the Burnout draw.

But remove the expectations (take into consideration, too, that the game is $40) and you'll see that Criterion has stripped Dominator back to the series basics. Gone entirely is the Crash mode that changed so drastically from Takedown to Revenge, upsetting many followers in the process. Instead, racing is the focus, and several older Burnout features return to Dominator to spice up the whole experience.

The Return of the Burnout

Dominator is all about simplicity. That's why the game focuses almost entirely on the World Tour. All new tracks and cars take you through seven different car classes, ending of course with the Dominator class that provides the faster and most challenging racing. You'll start with one car class unlocked, and each event you complete will earn you a number of points depending on how well you do. Like other Burnout games, there are gold, silver, and bronze medals to be earned, the gold usually taking a few tries to complete.
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4 of 4 people found the following review helpful
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Fun:   
First and foremost, it is opinion of nearly all that the Burnout series peaked on PS2 with 'Burnout: Takedown'. If you do not already have 'Burnout: Takedown' and are trying to decide between that and Dominator - your decision is easy - buy Takedown - it is superior in every way.
If, like myself, you have already worn out most of the Burnout franchaise and want more - the question is will Dominator satisfy?

With Dominator it's very much back to basics. The crash mode has gone entirely and the focus is very much on the world tour. As usual you progress by completing events for medals, your ultimate goal being the Dominator series. Winning medals unlocks new events and cars. The staple events are still present - race, road rage, eliminator etc. New events include Drift, in which you drive around the track power-sliding to achieve a target total skid distance; Maniac, requiring you drive like a, well...maniac I guess and Near Miss, where you earn a target score by driving close to traffic. These new events come at the expense of Traffic Attack from Burnout: Revenge.
So, is it any good? Well, the removal of the crash mode seems to have panicked Criterion into thinking there wouldn't be enough crash action - as a counter measure the streets are literally packed with traffic. As a result, all event action is severely restricted. Every corner you turn blindly into and every hill you crest will certainly reveal some form of traffic to collide with making success more down to chance than skill, unlike other games in the series. The rival racers themselves are quicker and more devious, making it necessary to boost continually just to keep up. Adding to the mayhem is Chain Boosting, where you can earn boost while boosting. This is a good concept in theory but its introduction just means it is now necessary to boost continually in order to build and maintain a boost chain. However, this is yet another distraction from the racing. A pity too that a nice new feature like the ability to explode your car during aftertouch is tempered by draining your boost bar which immediately negates any advantage the action may have given you. No boost = no chance.

It is all the more disappointing because the cars still handle extremely well and the sensation of speed is still there - the elements are all there for a truly great nose-to-tail racing experience. But this,I fear, is not the experience Criterion wanted to you to have with Dominator. They are selling a knife-edge, seat-of-the-pants continual boost through a torrent of oncoming traffic. Exciting, perhaps from the inside of a shop window. But in practice this is fun for about five seconds. You will crash and crash frequently and it soon becomes extremely frustrating and tedious.
The graphics are strangely something of a backward step from Takedown and Revenge, too. The cars you can win do not excite - they are retro and chunky are are selectable seemingly only in different shades of brown.

So, despite its flaws, is Dominator still good enough? This is Burnout, after all. They are always a safe bet, aren't they?
No, not really. I suspect the cream of Criterion's development team were preoccupied with Burnout: Paradise on the PS3; as a result Dominator ends up being the runt of the litter. I really can't recommend Dominator; As I stated before, it is inferior to Takedown in every way and would I strongly suggest you get Takedown or Revenge instead (or both!). If you already have those, then keep your money in your pocket, even if it's only a few quid, because Dominator will only supply you with lot less of what you already have.
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1 of 1 people found the following review helpful
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Fun:   
After reading the mixed reviews on this game, but thoroughly enjoying the previous entries in the series, I decided to give it a shot.

To begin with all seemed to be in order. The graphics are on par with the previously game (the PS2 had been stretched to its limits by this stage, so for improvements we would have to wait for the next generation versions). The soundtrack was excellent and fitting with the hectic fast-paced action of the game. The sounds of the engines, screeching tyres all what they should be. So far, so good.

So on with the races then. I was surprised how difficult it was to win races even on the rookie stages. Even when using burnouts your opponents tend to keep a healthy lead on you meaning taking first place requires hard work and sheer determination. Crashing is therefore frustrating and also rather annoyingly one-sided. Force an opponent to crash and they will somehow be right up your tail just seconds later. Crash yourself and you have a lot of work to do to catch up with the pack. It is increasingly frustrating to get through an entire course without crashing, building up burnouts, taking first place and keeping there, only to then crash near the end of the course to then finish in last place, and this happens a lot. After a while it becomes obvious that the races are based more on sheer luck than skill and because of this the novelty and appeal wear off very quickly.

Of course Burnout has always been about variety and this is where further disappointment sets in. Gone are the crash events where you stage elaborate and destructive crashes then sit back and revel in the slow motion carnage watching your score rack up. The fact this event is gone is no bad thing, so long as it is replaced by something worthwhile. Unfortunately, it isn't. We have drift events, near-miss events and burnout events. As the titles suggest you score according to how far you drift on a course, how many near misses you clock up, or how many burnouts you can successfully do on a course. The burnouts is the worst since you hurtle along at breakneak speed, the success of completing a burnout depending on whether you happen to have a sharp bending coming up any time soon. If you do, you either ease off the gas or crash. Either way, no points scored for you. At least with drifting and near miss events it requires a degree of skill. They have even managed to come up with a maniac event. Sounds great, until you realise you clock up points by....well, drifting, near-miss collisions with other road users, and burnouts. Just a combination of the other lacklustre events on offer then. So, pretty poor all round really.

There are 7 car classes in all, each with about 12 events. Since most events seem to be based on luck rather than skill longevity depends on your patience. I run out of patience less than halway through and went back to Burnout: Revenge too. I would recommend you do the same.

Lets hope Electronic Arts return to the winning formula for the next in the series, instead of changing it just for the sake of releasing a sequel.
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Most Recent Customer Reviews
Burnout Dominator
Really enjoyed this game even though it is a little hard. Good challenge though.
Published on 27 Oct 2009 by Mrs. T. Mccabe
Burnout Basic
I'm a big fan of Burnout and have played all of the games in the series. I loved them all and I love this. I love it like my dear old aunt rather than my hot new girlfriend. Read more
Published on 23 Oct 2008 by Duncan McDonald
very good
This games world tour is not as good as previous burnout games but still the basis of the burnout games, going very fast and hitting thing is there. Read more
Published on 18 April 2008 by Zuronix
going back to old shool burnout
this is a striped down version of burnout but its just as good as the others in the range.
shame no 'crash' in this one, but the racing has improved and is far harder than the... Read more
Published on 18 Jan 2008 by D Terry
Who ripped the heart out of burnout?
There is no crash mode, no traffic attack and checking same way traffic has been removed. All the best features have gone and there's way too much traffic on the races. Read more
Published on 30 Nov 2007 by Mr. A. Taylor
Burnout Dominator..
The graphics are very good although i suppose it depends on what
sort of TV your playing i on as the most recent ones are better
equipped to view graphics. Read more
Published on 30 May 2007 by peasly
Burning Back to it's roots
If you are a fan of the Burnout series you will want this game, it has gone back to the way the game used to be, is this good or bad? Read more
Published on 9 May 2007 by Amazonian Native
Not that fun - Buy Burnout Revenge instead
For me, the best game in this series has been Burnout Revenge; the most fun, the fastest, the best gameplay and style. Read more
Published on 26 Mar 2007 by Peter Barker
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