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Alice: Madness Returns

by Electronic Arts
 Ages 16 and Over
4.2 out of 5 stars  See all reviews (41 customer reviews)

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Platform: Xbox 360

 
   


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Game Information

  • Platform:   Xbox 360
  • Media: Video Game
  • Item Quantity: 1

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Technical Details

Platform: Xbox 360
  • Intense 3rd person action: Use multiple upgradeable melee weapons, including the explosive Teapot Cannon, the punishing Hobby Horse, and the classic Vorpal Blade.
  • Explore a dark and shattered Wonderland: Encounter familiar but now strange characters, including the Cheshire Cat, the Mad Hatter, the Caterpillar and the Red Queen.
  • Magical abilities: Obtain peculiar abilities in Wonderland such as floating with Alice’s dress, shrinking, or growing to towering sizes in order to crush enemies.
  • Interactive puzzles: Intuitive and rewarding puzzles such as transforming obstacles, musical memories, chess, and picture blocks.

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B004RTSS5O
  • Release Date: 17 Jun 2011
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (41 customer reviews)
  • Amazon Bestsellers Rank: 1,174 in PC & Video Games (See Top 100 in PC & Video Games)

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Product Description

Platform: Xbox 360

Manufacturer's Description

Alice: Madness Returns delves deep into the dark and violent side of the imagination, creating a nightmarish Wonderland where Alice must face the demons that haunt her visions. Visit the grim reality of Victorian London and then travel to the beautiful yet ghastly Wonderland to uncover the root of Alice’s madness and discover the truth behind a deadly secret, kept hidden for years.

Eleven years ago a horrific fire took Alice’s family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release—yet she still bears the heavy psychological burden of that tragic event.

With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she’ll do better in Wonderland. She always has. She travels there, seeking what the “real” world can’t provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland—and herself—from the madness that consumes them both?

Product Description

Alice: Madness Returns delves deep into the dark and violent side of the imagination, creating a nightmarish Wonderland where Alice must face the demons that haunt her visions. Visit the grim reality of Victorian London and then travel to the beautiful yet ghastly Wonderland to uncover the root of Alice madness and discover the truth behind a deadly secret, kept hidden for years.
Eleven years ago a horrific fire took Alice family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release she still bears the heavy psychological burden of that tragic event.

With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she do better in Wonderland. She always has. She travels there, seeking what the “real” world can provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland herself the madness that consumes them both?
 

  • Intense 3rd person action: Use multiple upgradeable melee weapons, including the explosive Teapot Cannon, the punishing Hobby Horse, and the classic Vorpal Blade.
  • Explore a dark and shattered Wonderland: Encounter familiar but now strange characters, including the Cheshire Cat, the Mad Hatter, the Caterpillar and the Red Queen.
  • Magical abilities: Obtain peculiar abilities in Wonderland such as floating with Alice dress, shrinking, or growing to towering sizes in order to crush enemies.
  • Interactive puzzles: Intuitive and rewarding puzzles such as transforming obstacles, musical memories, chess,

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Customer Reviews

Most Helpful Customer Reviews
40 of 40 people found the following review helpful
By AnimaSola TOP 1000 REVIEWER
Platform for Display:Xbox 360
Fun:   
First off, PLEASE don't buy this for younger children: Despite the fact its Alice in Wonderland - it most certainly is NOT a kids game and it has a 15 certificate for a very good reason - the content is not only very adult (f-bomb/ c-bomb grade bad language and the obvious violence), but it is extremely disturbing too (going into it too much here would ruin the "twist", but suffice to say, the general play is dark, disconcerting and chilling, and the climax of the plot genuinely horrible).
So for a sound-minded adult or mature teenager, it's an excellent and innovative take on the much beloved Alice in Wonderland - but absolutely NOT suitable for children. Only a complete moron would knowingly allow a child to play this!

That out of the way - I'm not going to describe the storyline too much because as I previously said, the climax is (I felt!) a really shocking twist - but in a nutshell, Alice's family have all died in a mysterious fire, and Alice has been spending the last 10 years quietly losing her mind in an asylum. She's also lost her memory along with her mental health, and so cue a return to Wonderland, both to save its destruction from a mysterious train (!) and rescue her sanity into the bargain. Very odd premise... But you cant help be infinately captivated at the sequence when, for the first time in the game, Alice falls from the real world to Wonderland and transforms with a literal "boomph" from her grey, ghostly, lost soul persona - into the Alice wearing that iconic blue dress & white apron! (Albeit with a frankly unnerving psychotic glaze in her eyes and dappled with blood splatter! Whoever developed her character absolutely deserves an award; shes incredible)

The game itself has a very retro-modern platformer feel to it, and as such is very easy to "get into"; and controlling Alice is a joy. She is capable of surprisingly quite a large amount of skills, and each new weapon you get comes with new actions to learn, so it should by rights get confusing and awkward to control; but everything is very easy to pick up and intuitive to work with, and she moves in a very organic manner - visually its fantastic - I particularly like the visual of the dodge move, where Alice bursts into a cloud of butterflies, reforming just out of harm's way - very cool.

The real 'soul' of the game though is Wonderland, and it is absolutely brilliant. It's beyond dark, the inhabitants are more often than not utterly grotesque, and the scenery is insane and beautifully rendered: graphics are not photorealistic or groundbreaking and may not be the best of some of the recently released games, but it really is eye-candy to play in and is drenched with atmosphere.
The whole game is essentially an unravelling and regathering of Alice's mind and memory, so interspersed with the macabre Wonderland levels are real-world level-bridges, with Alice meandering through London visiting an asylum, orphanage, or some other grim and dingy place. These level-bridges ultimately serve to unwrap Alice's story, so theres not a lot of action, more so plot building and to move Alice from one twisted area of Wonderland to the set up for the next - This new presentation of Wonderland though is nothing short of genius (if a little sick admittedly!): Gone are the cutesy vales of singing flowers, and instead every stage is in some way a darkened and twisted nightmare version of what you'll be familiar with - be it very, very subtly (as with the opening chapter, which is pretty much The Garden) or utterly outrageously (the Red Queens Castle is absolutely DISGUSTING, and I don't want to spoil the shock value but imagine a gothic stone palace but with... raw, pulsing, meat growing out of the brickwork!!).

It's difficult to describe just how "big" the game feels too; you get a decent length of play out of it, but the level system is kind of odd - you play through 6 main chapters, each chapter being a themed Zone based on part of Wonderland (ie the garden, the mad hatter, the walrus & the carpenter, the caterpillar and the red queen - and then the not-so-familiar doll house), and these zones are split up into sections that flow pretty much seamlessly in one long level. Interspersed with the afore mentioned real-world bridges.
So you see it feels like theres tons of levels, but REALLY theres only 6... Anyway - each chapter will take around 2 to 4+ hours to complete depending on whether you zip through or play cautiously getting all the collectables.
The downside though, is that although there's a lot of ground to cover and a lot to do in each chapter, it is pretty much the same thing over and over (jump there/ flip switch/ shoot thing/ jump gap/ timed run etc) - so it does get repetitive after a while. This isn't as bad as it could be however, as the game play style of 3rd person / explore/ combat/ platform/ puzzle is broken up with an occasional strange new style: such as the retro 2D side-scrolling sub-levels in The East chapter (imagine playing through an oriental painting), or the pinball-ish style sub-levels in the Doll House chapter (with a bald, dolls-head facsimilie of Alice's head as a ball!). The only chapter I wasnt so keen on was the undersea "Walrus & Carpenter" one, because although its under water, it plays exactly with the same physics as the land based levels and I feel a trick was missed here.
The fact that Alice can now shrink at will also adds a great twist, where she can access hidden areas with her diminutive stature and "shrink sense" vision, and also adds a nice twist in combat where you can shrink to dodge blows in some combat situations too. And the constant shock-value of the playing field keeps things very fresh!

As you would imagine though, the further into the game you go the worse and more depraved it gets; so if you're easily offended you wont enjoy the last 2 chapters.

The whole air of the game is not just creepy but also understatedly menacing - it's very clever considering its nothing like Dead Space for the gore value or Silent hill for the horror. Play it through again though once you know the climax of the story, and the latter levels in particular take on an altogether new disturbing air when you think about what some of the imagery (of what is obviously Alice's psychosis) represents.

So - the only reason it doesn't get 5 stars is that there are some very basic issues with the game play (revel in the joy of suddenly not being able to move when occasional 'invisible walls' suddenly pop up then apparently vanish after a little button stabbing - confusing when it happens in normal play - infuriating when it happens in combat!!) and you have to play it through several times to get all achievements - but as mentioned, it can get repetitive and therefore tedious (and all that the difficulty levels seem to do is make the bad guys more or less resilient, and not increase the difficulty of the puzzle aspect) so the shine does dull after a while. In addition, its fairly easy to get all the weapon upgrades before the final chapter, so its not even as if you need to play through again for that - and yes you can buy (I think for a very reasonable 160 points) a dress and weapon pack to spice things up - but all these do are minor play impacts like the amount of damage dealt or taken, increasing/ decreasing drop rates of health, enabling "shrink sense" when normal size, etc... Although one of them is pretty much the grossest and most carnivorous looking thing since Lady Gaga's meat dress, so its worth it for the gag factor alone.

All in all though and all cons taken into account; it's an excellent piece of work and a well executed concept - not one for the squeamish or sensitive however, and possibly (being critical) not the best it could have been with a little more time in production. Basically though, if like me you can't force yourself to wait for the price to come down, it is still well worth its value.

And - you get a download code to get the full original American McGee's Alice too! Brilliant.

Oh and on a final note: LOVED the Cheshire Cat, but where was the White Rabbit?! Or is that for Alice 2?! (Hope so!)
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8 of 8 people found the following review helpful
By Bonzi
Platform for Display:Xbox 360
Fun:   
This game is the sequel to the left- field platformer "American McGee's Alice". Designed by a man famous for his work on quake 2, this game was something of a revolution in terms of storytelling and inventiveness. Luckily coinciding with a fin-de-siecle interest in all things gothic and unusual, the game did well. Waiting well over a decade to produce a follow up whilst creating his own China based games production company (Spicy Horse), American McGee has served up a fine sequel to a seminal game.

This game is not only unique in its visual style, but the depth and content of the adult themes running throughout the plot. Yes, it is definitely not for kids despite its at times colourful storybook aesthetic. The game itself picks up with a slightly older alice and essentially delves deep into the back story largely omitted from the previous game.

American McGee's alice differs from Lewis Carroll's in several key ways. Firstly, she exists "outside" of the alice in wonderland story arc. She is a girl living in Victorian Britain who, the opening cutscene of the first game divulged, was reading the Alice in wonderland storybooks whilst her family's house burned to the ground. After this, she develops a kind of floral psychosis wherein she is able to retreat into wonderland. The Lewis Carroll characters are fleshed out a bit more and the more disturbing elements emphasised. The world and her subconcious as well as the events of the past are inextricably linked.

The game itself harks back to the days of very old school platformers in the classic style, with an emphasis on extended jumps across long distances. It has borrowed from classics such as jumping jack flash in terms of heights and "floating islands" as well as super mario bros 2's peaches "floaty skirt". The main fatal flaw in 3d platformers like this is the camera, but this has been kept well back at a good overview angle and you are allowed 360 degree full rotation, so any accidental death falls are kept to a bare minimum. Steam vents to get alice up to greater heights are a staple, as are invisible platforms viewable by shrinking alice (using LB) . Platforming elements aren't too taxing and provides for an enjoyable experience. Some jump puzzles and timing come into play to break up solid progress. These are generally quite do-able, with a few being annoyingly fiddly in the penultimate level of the game. By and large these don't tax your dexterity.
The core platforming mechanic does not change at all throughout the game, and many elements are simply copied identically and transposed to the different aesthetic of each level. I actually quite liked this, but some people who haven't fallen in love with the game may find it tedious.
Like all old style platformers, there is a heavy emphasis on collecting- teeth, to upgrade weapons, memories and pig snouts are hidden around each level - usually in dog legs away from the linear path of progression. However pursuing these isn't compulsory and at best fleshes out the story in small degrees. Some people may be annoyed by the grinding -lite elements to the game, but the experience does not detract very much from the player's progression.
The soundtrack references lustmord and other industrial acts quite heavily, evoking a sleepy, lulling and dark soundscape that sits perfectly with the feel of the game and does not detract from the action.
The combat has also been largely upgraded, and includes several weapons- usually ranged and melee. Players should be warned more actions are available to alice than can be mapped onto a joypad and so there is a bit of context sensitive combat. There is also a target lock on system which can get flummoxed when there are several targets, which at points is consciously used by the designers to make it more difficult to focus fire on major threats. Combat is a second focus of the game and there is quite a lot of it, however its really satisfying when you get the correct tactics and weapons locked in your mind and you can very skillfully take down what previously were very challenging monsters. You also have a desperation move called hysteria should your health falter- however its more than doable to avoid using this at all on normal difficulty.
There are "novelty" sections that change the main core gameplay significantly; however they are slightly gimmicky. This includes a 2d platforming section and a kind of guided crazy golf with dolls' heads. The puzzles and questions are however very fun, but they are quite patently only there to provide respite from the same action. Quite a long completion time and investment to finish it, which is welcome with todays triple A releases being more detailed but much shorter. This goes beyond the 15hours you have come to expect.

The game also looks absolutely beautiful and like nothing else out there, including its previous incarnation. Wonderland is a destroyed former shadow of itself- hence the many floating islands, with a variety of memorable and beautifully designed landscapes.
The story has stark and, especially at the end stages, very disturbing revelations and shocking images. These hark back to the underbelly of Victorian London- including poor and brutal treatment of the mentally ill, and the systematic abuse of children and prostitution. Some of it was quite hard to forget! Its for this reason I would be cautious of letting adolescents and children play. Even the juxtaposition of adult themes in what was considered a children's escapist game format is worked masterfully to an unsettling conclusion.

Well worth a play and I consider this to be a major work of gaming art with a story with issues it raises. As worthwhile of serious contemplation as a novel and I believe will be a major pivot in the development of adult storytelling in computergames.

Also a fanboy's game par excellence!! Once completed I can't really see the point in recompleting unless you are a completionist who must get everything. You should note that it follows the increasing trend in EA games of having no instruction booklet ( its in the game's menu screen ) and also a "suicide code" - which allows you to download the original to play, but can only be used once, effectively putting a dampner on the trade in market.

Unfortunately this game will be most likely passed over in favour of the big ticket releases, but it more than holds its own and I'm fairly sure it will exist as a cult favorite for many years to come. Superlative.
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7 of 7 people found the following review helpful
Beautifully Macabre 24 Jun 2011
Platform for Display:Xbox 360
Fun:   
Alice Madness Returns is an imaginative 90's style action platformer,each levels art style is unique and a wonder to behold.The story revolves around Alice who is trying to remember and piece together her past and in doing so save wonderland and herself.

The levels are packed with hidden areas for you to find, to find them you will often have to use your 'shrink sense' which lets you shrink and see invisible objects and hidden paths. In these hidden areas you will likely find a glowing bottle or memory which lets you listen to some speech from one of the many characters in the game, Other hidden areas contain Radula Rooms which set you challenges (like survive attacks from a horde of enemies or solving some riddles), Beating these challenges will reward you with an increased life bar.

The combat in the game is very satisfying and easy to grasp. The weopens you unlock can be upgraded by spending teeth (the games currency) which defeated enemies drop. Every weopen works better against different enemies. The combat is a mix of melee and shooting.

Levels are very long and offer alot of gameplay, after beating the game you will unlock 'New Game +' which allows you to replay the game on a difficulty setting of your choice with all your weopen and health upgrades.

Overall i found it to be a very enjoyable action platformer. If youve enjoyed playing games like Banjo kazooie,Spyro The Dragon and Super Mario galaxy then i think you might enjoy playing it too.

Note: You will also get an online access code for the original American Mcgees Alice in the case.
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Most Recent Customer Reviews
The mad side to Alice
Even thought this game has been out for a while i've only recently brought it. I have enjoyed playing this errie, dark twisted game. Read more
Published 7 days ago by Leah Knight
Alice: Madness Returns
This game is delightful to say the least and very appealing too look at (in game)
The only problem i had was that combat was was not as offten as i would have liked in this... Read more
Published 14 days ago by AdamBird
Short, fun, new
Alice, madness returns is a good game with some very nice features never before seen in video games, however, the character you play is annoying in the cut scenes, there are almost... Read more
Published 16 days ago by Nidrae
alice a slice of life
game got me hooked from the first time she appeared on screen hacking and slashing her way through vast levels a delight to play
Published 1 month ago by 44simon
Just amazing!
This is an ADULT version of Alice in Wonderland so definately not a kids game!

This game is a rare thing by todays standards. Read more
Published 1 month ago by Daniel M. Hall
It's not all about the graphics!
I first saw spoof trailers for this game on youtube which led me to further investigate and I found a guy doing a walkthrough on this game. My first impression was "WOW! Read more
Published 1 month ago by 666Steph
Jump Jump Jump
Adding to the review. I tried to like this game. Plus Playing on Easy but I got to the point when timer were envolved which meant jumping againsr the clock and shooting clocks with... Read more
Published 2 months ago by dexter luminol
AMAZING
Really good game, especially for those who have just started gaming. Good challenges and a bit jumpy, keeps you in a mystery throughout the game
Published 2 months ago by Helly
Weird...
I rented this game, and I'm glad that's all I did. Now, to be honest, it doesn't look like a bad game, the mechanics seemed good, and it seemed a fairly decent platformer. Read more
Published 3 months ago by P. D. Smith
Should have been a contender for GOTY 2011
A very beautifully crafted game, I have to admit i was pretty shocked when i began playing this title. I couldn't really complain about anything. Read more
Published 4 months ago by tennunb
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