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Dead Space 3 Limited

by Electronic Arts
Xbox 360
 Ages 18 and Over

Only 10 left in stock.
Dispatched from and sold by 1stvideo.
  • American version compatible with all European XBOX 360 consoles.

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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

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  • Compatibility Microsoft: Xbox 360.
  • Elements: Action - third person shooter.
  • Context: Science-fiction.
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    Most Helpful Customer Reviews on Amazon.com (beta)
    Amazon.com: 4.2 out of 5 stars  449 reviews
    167 of 202 people found the following review helpful
    4.0 out of 5 stars Good? Great? Still Dead Space? 6 Feb 2013
    By B. Cravens - Published on Amazon.com
    Format:Video Game
    Fun: 5.0 out of 5 stars   
    Let me just say that after playing the first two games, watching Extraction, playing the iPhone game, and reading both DS novels, it really is difficult to describe just how excited I have been to get my hands on Dead Space 3 and see the conclusion of Isaac's terrifying tale.

    Dead Space has gone from a sleeper hit that got excellent reviews (I'll never forget the first time I experienced that horrifying noise-intro as the bloody EA logo appeared) to a full-blown AAA title/series that many are calling the "Resident Evil" of this generation. So how does Dead Space 3 actually do?

    I think it's important to address the notion of change within a game series. Typically, when moving through a series or trilogy, developers tend to hit one of two extremes. The next games in line either stay largely the same, often leaving gamers feeling underwhelmed and bored (think BioShock 2 or COD), or the initial formula changes completely, making many gamers feel angry and even betrayed by the developers (think Resident Evil 5-6). The key is that games shouldn't simply change or remain the same; they should evolve -- keeping core elements of the original game while adding on new ones that enhance the experience of the series as it moves forward.

    Does Dead Space 3 evolve effectively? I think so, even if it's not perfect. Let's see why. DISCLAIMER: I am reviewing this as a lone wolf. No co-op for me on my initial playthrough.

    As everyone knows, this is the single biggest change in Dead Space 3 -- going from a cramped Ishimura or a doomed Sprawl to a seemingly open ice planet. It's a huge change from dark to (literally) white, right? Well, don't be deceived. You don't spend all your time, or even most of it, walking around in the snow with the sun out. While chapter 1 will likely catch you off guard as it did me in giving more of an epic-sci-fi-movie feel versus a Dead Space game, you'll spend a huge majority of your time exploring claustrophobic ships and dark, abandoned areas littered with blood, all the while panicking at how few medpacks you have. Yep, still plenty of that Dead Space feel we all know and love.

    If you played the demo, you may have been concerned about the blatant action sequences and human enemies. I will admit the action sequences are around noticeably more than in DS2, but this didn't bother me. Also, the human enemies are rare; seriously, you will encounter them only at specific parts of the game. If you've been following the struggle between EarthGov and Unitology outside of the games, it does make sense that Unitology soldiers would finally make an appearance. However, it's nice that they aren't a regular part of the game. That would honestly take a lot away.

    This leads us to undoubtedly the main question fans are curious about before buying: "Is it as scary as the previous games!?" Yes it is. There were PLENTY of dark hallways and dimly lit rooms where I had to stop and take a deep breathe before moving on through. I still got an overwhelming sense of dread that made me have to take breaks between playtimes like with the two previous games. However, please understand something. After playing two games (likely several playthroughs each) and controlling a Necromorph-veteran of a main character, you are likely going to be at least a little desensitized to many of the scare tactics that are still employed here which originated in DS1. Not only that, but with more action sequences and a certain percentage of the game taking place on the snowy terrains of Tau Volantis, there will be certain levels that maybe do not scare you quite as much as the others. Don't get me wrong, though -- this game still freaks me out. If you want the real survival experience, by the way, be a man and start your first playthrough on Impossible.

    With that being said, let me personally tip my hat off to the Visceral team on the audio. The new sounds they've been able to come up with are truly chilling, and I got so immersed in the atmosphere my wife was able to get a few scares out of me when I was playing alone in the dark. Seriously, though, whether it's the deafening blizzards or the near-silent creaking throughout the Greely, Visceral absolutely nailed it with the audio. If you're playing on a high-quality system/pair of headphones, you'll be extremely happy... though maybe not so happy while you play, if you catch my drift.

    Something new to the audio is an actual soundtrack of melodies. You'll hear it in the menus, and you'll also hear it at certain parts of the game. Some people may accuse this of dumbing down the claustrophobic feel of the atmosphere, but in my opinion it gives the game more of a rich and even epic feel when coupled with many of the in-game sequences. Some of the soundscapes played during your space explorations are hauntingly beautiful; they give the player that downtime that's similarly needed in horror movies/books (though it's hard to ever truly feel safe or at peace in this game).

    An element that greatly adds to the atmosphere are the stunning visuals. Whether it's an icey vista on Tau Volantis or the glowing lights in a dark, cramped corridor, Dead Space has always had a visual allure to it. Some sort of charm in its own twisted sci-fi way, similar to when you watch a movie like Alien. I'm just so glad this visual allure is still apparent in this game as it was in the previous two.

    The gameplay of course still feels like Dead Space, as the combat is basically the same. However, I believe the combat is the game's main flaw (more on that soon). Several things have changed, like the weapon crafting, checkpoint saves, and the bench systems. There is no more store (or save stations), but again from a narrative standpoint it's logical in that your time is spent exploring 200+ year old ships and stations that weren't directly overseen by EarthGov. Being stranded on Tau Volantis gives credence to the scavenging aspect that plays into weapon crafting, and it encourages the player to explore every nook and cranny. One immense change is moving from gun-specific ammo to universal ammo. It can be frustrating at first, since you can carry "clips" in your inventory, but the clip translates to a certain amount of ammo that's different for each weapon. Be sure to take a few minutes early to figure out which weapons get the most/least amount of ammo in a clip. This will help determine which weapons you like for your playstyle, as well as which weapons are the most efficient.

    As far as the necromorphs go, I've noticed they are much faster here than in the two previous installments. This is likely to counterbalance the double-weapon firepower, but just keep that in mind. Stasis will especially be your friend! If you are playing on Impossible on your first run, expect to die. I know some reviewers are disappointed with how the necromorphs look, but the devs said they wanted to make necromorphs that look like they've been trapped in space or ice for an extremely long amount of time. Again, to me this is one of those changes that makes sense. And I personally believe that when the newly-designed Puker gets up in your face you won't feel too peachy at all.

    Like I mentioned, the combat aspect was the biggest drawback for me at times. First off, depending on your weapon choice you'll find CQC can be awkward as your shots many times miss up close. Secondly, in the latter half of the game I sometimes got the feeling that you would be simultaneously rushed by 7-9 of the same types of necromorphs. Not only was this lack of variety bland, but given the Necromorph speed boost here I generally just ended up spraying to survive versus the dismemberment I'm used to.

    The decision to be heavily narrative-driven is the backbone of all the changes in Dead Space 3, and it's the best way to go in a new direction without the need to change core gameplay. I mean, Visceral can only use the tool of sheer mystery for so long before it becomes bland; I'm glad they decided to focus largely on Isaac's personal story. While many reviews reveal a polarizing effect of the story, I actually like it just fine. As I mentioned before, the Prologue and Chapter 1 will likely throw you off as you'll literally hit the ground running with Isaac. A lot has happened with him and Ellie since DS2, but as happens in the DS universe, the action kicks in pretty quickly and there isn't much time for explanations. You will notice there are some leaps in the plot throughout the game. However, if you think about it, outside of Isaac, Ellie, and some surface facts regarding Unitology and EarthGov, there is still quite a bit we don't understand about the Dead Space universe. With that in mind, the plot leaps aren't too hard to stomach. Also, being married and working full-time means I don't have too much time for explanations anyways! Seriously, though, I did enjoy the story's conclusion. The final chapter was incredibly intense!

    One part of the story I felt was largely left out -- what happened to Isaac's dementia, Visceral? You played around with the idea of using Isaac's dementia to evoke psychological horror for the player, but most of that is missing in Dead Space 3. Isaac has (presumably) gone untreated with all the scarring he's got -- there are so many disturbing hallucinations the poor guy probably has that could have been implemented. If I could change one thing about DS3, I think that would be it; utilize Isaac's mental instability more. It would have added a deeper layer of character development as it did before.

    There are 19 chapters here, whereas the previous game had 15. If you beat both previous DS games in 10-15 hours on your first playthrough, you're probably looking at about 15-20 here if you like to explore and do side missions. I beat my first playthrough in 21+ hours. In addition to the various difficulties, there are four additional game modes to keep things fresh: Classic, Pure Survival, Hardcore, and NG+. Vintage fans will like classic mode as there's no crafting -- you need full weapon blueprints to get new weapons (just like old times!). Pure survival means the opposite and forces you to craft everything from scavenged parts. Hardcore will give you one life, just like real life, to beat the game with. Die once and you're back to square zero. Couple all these with jump-in-jump-out co-op to keep you and your friends busy, it's more than obvious you'll get a good bang for your buck with Dead Space 3.

    So that's it. There's my review. Dead Space 3 still feels like good ol' Dead Space, even if the different lighting levels in various areas tone things down at times, and the combat has its times of frustration. Still, if you're playing on Impossible for your first round, I wouldn't worry about not getting creeped out. Just turn up the volume, turn down the brightness, and play in the dark.

    Would I recommend DS3 to a first-time gamer to the series? You can definitely pick it up and enjoy it, but you're probably going to get lost with some of the narrative jumps. Besides, the Ishimura is a classic! Go back and start on DS 1 & 2.

    I just want to say thank you, Visceral. You've managed to evolve the game in a way that expands the lore in a near-epic way without dissolving the Dead Space roots. Dead Space has been a truly incredible experience since 2008, and I'm excited to see where things go from here.

    *****UPDATE 6/13*****
    After heavy contemplation and spending more time with both DS2 and DS3, I have decided to lower my overall rating by one star. I still stand by everything mentioned above, but with the combat flaws I noticed, some parts of the game did feel like a slight step back in terms of gameplay. Regardless, I still think this is a great and ambitious conclusion that every DS fan needs to play.
    63 of 86 people found the following review helpful
    3.0 out of 5 stars Going out with more a sputter 6 Feb 2013
    By theWanderingANBU - Published on Amazon.com
    Format:Video Game|Verified Purchase
    Fun: 3.0 out of 5 stars   
    Dead Space has been a franchise that always shined in one area of video games; atmosphere. The first Dead Space created tight corridors, a non-invasive HUD, and enemies that were aggressive. There were moments where you wished you had more ammo amidst the many necromorphs coming at you, and you wished your health was not in the red as well. The character's actions were clunky, uncertain, but fit someone who was not used to having to face an adversary in their everyday job of being an engineer. In the second one, we get the symbolism for how much bigger the conflict has become 3 years after the first Dead Space. We traverse through a place known as the Sprawl and see the devastation the Marker has wreaked. The action is faster, streamlined, and our main hero is able to fight them with ease. The only thing to note that might be a bit worrisome was the transition from being survival horror to action.

    Story has always been a great part of the franchise as well. Isaac Clark, our main protagonist, started out on this journey to see his girlfriend while coming to repair the ship she was on. From there, things only got worse. Our journey started with a man who was dealing with the guilt of never proposing to his girlfriend, to a man who was exhausted from the battle with the spread of Necromorphs. Here was a man who felt so broken, hollow and yet felt obligated to make sure the Markers could never bring about what they did on the Ishimura (ship) and Sprawl (colony). Overall, Visceral has done a good job highlighting the evolution of Isaac Clark amidst an unfortunate situation that he is kept in. In truth, there's no way Isaac can get away from the Marker and what it's done.

    That's where Dead Space 3 comes in, and it's liked a mixed bag of goodies. One of the things I felt happened since the beginning of the game were how forced relationships were. Carver felt like a typical 'bro' soldier who had to be a hard ass when in realities he has his own problems. Isaac just felt like the writers only focused on one part of his personality/behavior, whereas the second one did a good job highlighting various parts of his personality. Ellie felt nearly like herself but at some points did not. The love triangle that exists in the game even rings hollow. However, there are moments where it feels like the classic Dead Space people have come to know and love, but it just seems to come in spurts. The story itself has many problems and just seems to not give me the impression that this game is Dead Space.

    Atmosphere, while very well-established in 1 and 2, feels like it works in some places and doesn't in 3. The thing is, 2 did a very good job incorporating some new enemies into the game while also finding ways to make the old refreshing. 3 just seems to give off a feeling that the developers just figured people already knew how to play. At times the mechanics seem lazy, but at times they bring out what made Dead Space work. The game becomes a lot more action oriented and relies on shocks and gore. It just doesn't give a real lasting impression for me personally like the other two did.

    The bottom line of this is that there are moments when this game feels like Dead Space but there are many more where it doesn't. It just feels like another game that was made that does well with the action. The action and gameplay took way more precedence over the story. Overall, the game is still fun in the sense of action and mechanics, but it just feels like Dead Space lost a little something along the way.

    It was a good run Visceral.
    2 of 2 people found the following review helpful
    4.0 out of 5 stars Great game. Probably the worst Dead Space. 6 April 2013
    By Trevor L. Burrell - Published on Amazon.com
    Format:Video Game|Verified Purchase
    Even the worst Dead Space is still better than most other games. I say its the worst because after three games its kind of like "been there, done that". Nothing has really surprise me. Everything, for the most part, is stuff you have encountered before. There are some improvements, all weapons use the same ammo now which is helpful but also makes the game easier. Once you find a good combo for your needs you don't really have a use for any other gun. Co-op is fun but some areas are flat out locked if you don't have a co-op partner. I think that is a bit unfair. They should have made it like almost all other games with co-op and let you go everywhere co-op or not. Games that limit your exploration based off of whether you have a friend or not I think gate themselves off unnecessarily. I still think that Dead Space 2 was the best of the three. I do hope that they stop after this one. Too many games try to keep dragging on. Instead of thinking up new IPs, publishers tend to hold onto what they believe are games that bring in the money. Sometimes is about quality too. After a while that quality fades. If you have played the other two, you should at least get this to finish the story and enjoy its redeeming qualities. Just don't expect absolute greatness.
    6 of 8 people found the following review helpful
    2.0 out of 5 stars Just Isn't the Same. 25 May 2013
    By Paul F Offord - Published on Amazon.com
    Format:Video Game|Verified Purchase
    Having been a fan of this game series since the first game, I bought this one hoping it would be a worthy third addition to the first two. Unfortunately, that just wasn't really the case.

    I suppose at the most basic levels, it just doesn't have the same feeling of horror as the first two did. It's not really scary anymore. They shifted the focus away from 'survival horror' and made it a more generic action game with guns and zombies. Depressing. One of the chief things that works against this game is that they standardized ALL of the ammunition; every gun uses the same ammo, despite in the previous games it being a rather important thing to strategically conserve and hoard your ammunition so you don't die. It is my understanding that this ammunition change was done to make their odious DLC more simplified. Additionally, it is really rather depressingly easy to get stupidly powerful guns EARLY in the game, thereby making pretty much EVERYTHING you fight or encounter a non-issue.

    I suppose that what it comes down to for me is that despite sharing the same name and protagonist, this really just isn't Dead Space anymore.
    6 of 8 people found the following review helpful
    2.0 out of 5 stars Entertaining, but ultimately a let down 22 May 2013
    By BopCHEERS19 - Published on Amazon.com
    Format:Video Game
    Fun: 3.0 out of 5 stars   
    As a big fan of the series, I found Dead Space 3 lackluster for a couple different reasons. I knew going in it probably wouldn't be the greatest plot, as the main character has now had a third run in with markers (enemies in the series). At this point in the plot I feel it would have been a better approach to take on a completely new character, perhaps even a prequel that takes place on the ship from the first one. But no matter I still picked up the game as I still considered the plot secondary to gameplay. Being a veteran of the series, I decided to play on the harder difficulty, but was ultimately disappointed as the game still felt somewhat easy. Any part I got stuck at generally could be defeated after a couple of tries.

    -the new upgrade system for weapons and the ability to craft them to your liking is nice, allowing you to experiment.
    -some of the action scenes are fun to watch and are done pretty well, notably a scene where you are piloting a ship to a planet, you have to maneuver between objects while trying to blow up debris at the same time.
    - the addition of scavenger bots are pretty interesting, and collect material for building/upgrading weapons.

    -the variety of enemies are disappointing, it feels like most of the game is spent fighting the same creatures from the previous two games.
    -the core of the plot is somewhat weak, but even with this aside- I would say there are five moments in the game where the main villain has captured you, and right before he kills you something happens so you escape! After the third time it became comical how much this plot device was used.
    -the kinesis powers feel very repetitive, and offer no real new abilities to spice things up.
    -the last boss fight is a let down, and takes three hits to kill (even on hard!)

    All and all I feel like the played is somewhat safe with this game, not making it too difficult or changing that much from the first one- After I beat the game I got about halfway through a second play through before trading it in.
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