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Sims 2 / Game

by Electronic Arts
Nintendo DS
4.0 out of 5 stars  See all reviews (1 customer review)

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Game Information

  • Platform:   Nintendo DS
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • Product Dimensions: 12.7 x 12.7 x 3.2 cm
  • Release Date: 26 Oct 2005
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 19,144 in PC & Video Games (See Top 100 in PC & Video Games)
  • Discontinued by manufacturer: Yes

Product Description

nintendo ds game

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Most Helpful Customer Reviews
5 of 8 people found the following review helpful
4.0 out of 5 stars Okay could've been alot better 22 Sep 2007
Fun: 3.0 out of 5 stars   
I found this game in the preowned section in my local "Game" shop for £6.00.I was ecstatic to find a Sims game so cheap.I soon found out why though.This game is't very good to be fair, if you want an ordinary sims game then you are definitly not getting what you think you're buying.As a rolepay game though this is fairly good once you get your hotel sufficiently up and running which is pretty much the objective of the game as well as plenty of seemingy pointless missions.You may enjoy this and you may not,it is disapointing for sure.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.8 out of 5 stars  108 reviews
169 of 180 people found the following review helpful
5.0 out of 5 stars Sims 2 Works Well on DS 28 Oct 2005
By Dr Whoodles - Published on Amazon.com
Fun: 5.0 out of 5 stars   
I wasn't sure about this game when I first heard of it because I had played Sims on Xbox and found it very difficult to control. This game is quite different, instead of porting the computer version as is to the DS, they created a whole different game that is a lot of fun.

In the game you become stranded in Strangetown and end up taking over a hotel. You have to complete different missions in order to move on in the game. You also have to keep the place clean, keep your friends and guests happy and keep the generator packed with power rods.

What sets this game apart is the game controls. Instead of clicking to move your character around and control them, you actual have control of the character and can move him or her around. You can interact with everyone and you have to learn to react in one of three ways to whatever the person does. This was a little difficult to figure out at first but it adds an interesting part to the game. Plus there are mini games, such as in the Casino there is a fun card game and you can play the slots.

So far this game has been a lot of fun and the gameplay options seem to overcome the endless rut you can get into in the PC version.
71 of 82 people found the following review helpful
4.0 out of 5 stars Not as bad as everyone else seems to think 28 Nov 2005
By P. Graves - Published on Amazon.com
Fun: 4.0 out of 5 stars   
Okay, first of all I'd like to say that I agree with the other reviewers about how different this game is, that is where I stop agreeing with them.

Skill points: They are not random, they come up daily for 8 hours.

Character interaction: They have several moods, and when you talk with them, you have 3 choices to click on for each mood. You don't have to time it, the buttons blink at you to let you know when it is time to respond to the characters.

Yes, the game is in one town, but any more than that and it would be to much. You could say it was in two since you do get to wander around in a desert and dig up alien artifacts and silver/copper bars.

There are a lot of things that happen in this game that keep you busy. There are aliens invading, robots, the mob, and a small time crook that you as the hotel manager get to deal with. You also have to be an odd superhero to defeat these villians.

The game did end rather fast. I expected a few more days of gameplay, but I finished it in less than a week.

This is a great game, but please remember that it is very different from pc and other system versions.
31 of 35 people found the following review helpful
3.0 out of 5 stars It should have been more fun 29 July 2006
By J. Peplinski - Published on Amazon.com
Fun: 3.0 out of 5 stars   
Okay, I'm a HUGE fan of the PC version of Sims 2, so maybe I was expecting too much. I realize you can't pack the same amount of game depth into a much smaller memory space, so of course the game will be different. I recognize that, I just wish it were a little bit more fun.

At first I really liked the mission aspect, which is a big departure from the PC version. I liked having to earn enough money to improve the hotel, though I did most of that in the casino playing the super fun/addictive pirate card game. I like having to keep the place clean and the guests happy; that's all part of the challenge and the fun. And of course, you can find treasures in your vaccuum sometimes too!

Two big departures from the PC game that I really don't like:

1) The personal interactions are very limited and in many cases, annoying. Maybe I just can't figure out the patterns, but it still seems very random and I hate that you lose all "sanity" points after a few interactions and have to quit for a while. Maybe I'm just too impatient to see the patterns, but this is frustrating too me.

2) The "sanity" meter and how unspecific it is about what you need. When your sanity is low, you can raise it by using the toilet, taking a shower, having a snack, or taking a nap. This is true whether you need any of those things or not. For example, if your sanity meter is low, you can raise it up to the maximum by using the toilet. But, you might get just a few feet into the hotel before your character starts acting tired and wanting to take a nap. So you have to go back and take a nap, even though your sanity meter is full. There was no way to tell in the first place that she needed a nap and not a potty break. And what is up with recharging your "sanity" after a fight with a hotel guest by using the toilet? This really doesn't ruin the game, it's just sort of stupid.

There are some other things that aren't great, like the fact that gameplay really isn't that open-ended and you can't customize your character as much. No biggies, but repeat gameplay is limited.

On the other hand, one of the things that is REALLY cute about this version is the art gallery. The DS touchpad makes it possible to draw your own pictures and sell them in the gallery, which is not only a good moneymaker but really sort of fun. That's a very unique touch for this platform and I think it's quite cool. The pirate card game is also fun, and even most of the missions are a good way to waste time.

Overall, I'm not bashing the game completely but I am disappointed. It's worth a shot if you enjoy the Sims 2 franchise, but keep an open mind and be willing to be done with it forever it a week or two.

I hope they resolve some of these issues with the release of Sims 2 Pets for DS in the fall! I can't wait for that!
13 of 13 people found the following review helpful
5.0 out of 5 stars A Great Game for Everyone 19 Feb 2006
A Kid's Review - Published on Amazon.com
Fun: 4.0 out of 5 stars   
To me, Sims 2 is probbaly a great game to play for everyone because of the following...

1. Storyline 4/5 stars

The storyline in this game is that your car breaks down and you end up in the desert, in a small town called Strangetown. Then after a while, you end up owning and living in a hotel! While your at the hotel, you can check people in, check them out, build rooms, clean rooms, add touches to them, make your own music, paint in the gallery and sell paintings up to 1000 simolines (money), workout, save people from goons, aliens, and robots, meet bigfoot, talk to people in different ways, and much much more!!!

2. Gameplay 5/5 stars

Control- In the new Sims 2, you DON'T use a cruiser and click what you want to do. You have direct control over him/her.

And when you want to eat or sleep or something, you can either press A or you can press the command that pops up on the touch screen which is pretty cool. When your picking up or moving stuff, it's like the consel versions except you moving the furinture on blueprints that automaticly go into the room. And the rest of the stuff like painting or making music, you can use on the touch screen. (And this game is based on a real time clock.)

3. Needs 2/5 stars

Well I was kind disapointed with the needs because instead of needs, you have something called a sainty meter. The sainty meter is a meter that represents your needs but in a different way. It's also used in conversations (see no 4.) And like usual you still have to fill it up so you don't have a nervous breakdown and aliens abduct you.

The reason I was disapointed was because of the needs. Like in the previous games, you could buy stuff to support your needs and make your house look cool and stuff but when you play sims 2, your needs always stay up and there really isn't alot to buy because there is only one shop and only 1 new item comes in every week.

4. Socials 4/5 stars

When your talking to people in Sims 2, its kind of like a game and not the build relationship thing like in the previous. When you talk to people, they'll either be happy,sad,angry,romantic, or drunk. And in each conversation there are 3 different things to do or talk about.

When I said it was a game i meant that you have to match the social with the person so their sainty meter can go down. If you get it wrong, then yours goes down. Once you bring there's down then the conversation is over and you can carry on what you were doing. You can also press B to get out of one.

5. Graphics- 5/5 stars

In the Sims 2, the graphics are a lot better then I thought it would be! It's not like the GBA version where you walk up down left or right. In this one the Graphics are like the consels where you walk forward, backword , left and right.

6. Sound 5/5 stars

The songs in this game are songs that you want to hear alot or ones you want to get in the mood for. Not to mention that you can also create your own ring tone or song on the keybord.

7.Overall 4/5 stars

Overall this game is alot of fun for everyone and I reccomend this game for first or great sim fans!!!
14 of 16 people found the following review helpful
5.0 out of 5 stars Tips on this game and why it is so AWESOME! 27 Dec 2006
A Kid's Review - Published on Amazon.com
Well? Which do you want to hear first? Why is it so cool or help on this game?

I had better tell you why it's super-cool first so y'all know what I'm talking about!

First of all your car breaks down in the middle of Strangetown (believe me, it was given that name for a reason) and while some guy is fixing your car, you have to do Strangetown a favor and run their low-rate only 6% in quality hotel while your car is being repaired.

You do that by cleaning your hotel, keeping the power, adding restaurants or lounges or gallerys or helpful room, gathering Skill Points, talking to your guests, and adding furniture. Creative, action-packed (there are alien invasions and goons) and tons o' fun!

Now how to work your way up to the top.

1. Where does some of this advice come from? The concergie. That's right, the concergie is your most loyal, and wise employee, so TAKE THE TIME TO CHAT WITH THE CONCERGIE.

2. One of the useful rooms you may buy for your basement is a vault. However there is a money-printing machine in the vault. I know you're already tempted, but whatever you do, DON'T PRINT OR TAKE ANY MONEY. You'll get away with it a few times but afterwards, you'll be arrested.

3. At first, making money isn't easy but soon you'll catch on. To make some serious cash BUY THE LION OR SAX LOUNGE AND MAKE MUSIC. You will, in other words, be tipped.

4. When your guests check out, they pay their bill based on their mood. If they're happy they pay the full bill, if they're angry or loopy, some money is deducted and you make less so DO NOT CHECK OUT GUESTS IF ANGRY OR LOOPY. The smart thing to do is calm them down or restrain them and THEN check them out.

5. This is yet another money making tip. You can make artwork and people WILL buy it (whether they like it or not) so BUY THE ART GALLERY AND FILL IT WITH PAINTINGS FOR MONEY.

6. Skill points aren't, as the last person stated random. That person is right in stating that they do appear daily for eight hours so EVERY DAY CHECK EVERY ROOM IN YOUR HOTEL FOR SKILL POINTS. They help in tips and sanity.

7. Your guests are here to stay for a couple of days, but also to be diddled so SPEND TIME WITH YOUR GUESTS TO GET TO THEM. Eventually as soon as they show up as Best Friend in your relationship thingy they'll start sharing their concept art (secrets) with you.

So what have we learned?








Now let's test your knowledge in this funfilled game!
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