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While regular fans will immediately feel comfortable with the controls and gameplay of this sequel, Tomb Raider II may initially intimidate players not familiar with the series. The controls do seem a little awkward at first, but you can safely learn the ropes by exploring the numerous training exercises accessible in Lara's house.
Once trained, you're ready to jump, roll, run and shoot through multiple levels of action. This sequel brought considerable improvements on the original, including bigger and better levels. In addition, there are more enemies to contend with. This title is a must-have! --Mike Byer
The most significant addition Tomb Raider II made to the series, however, was the intorduction of certain vehicles. In the Venice section, a speedboat was a central aspect of the first level. With a few enjoyable set-pieces - in particular, a death defying leap while under fire from assailants - the sppedboat was a lot of fun to control. Later, in the Tibetian Foothills, Lara could drive a snowmobile. As with the speedboat, this allowed hair-raising stunts to be performed. It also proved handy for disposing of aggressors foolish enough to wander too close.
While the original Tomb Raider evoked a marvellous sense of isolation, with occasional combat encounters to disturb it (notably annoying Larson), Tomb Raider II focused more upon regular battles with assorted hencemen. Some players preferred the first style, others the latter - it's an issue that really polarises players' opinions. Regardless, Tomb Raider II was a worthy sequel.
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