It's difficult trying to figure out what to compare Tomb Raider: Anniversary to - the original, Legend, or to just take the game as it is?
The original Tomb Raider has always been a subject of great nostalgia and was one of the first games I played on the PS. It was scary, full of surprises, but also full of wonderful sights {even though the draw distance obscured some}, namely the Sphinx, the T-Rex, and the sheer scale of St Francis' Folly. I was a little concerned how TR: Anniversary would replicate them, but I had nothing to worry about. All of the little views that I adored from the first game are here, and improved vastly. The graphics have come along way, although there will always be a fondness for the 90s blocky pixels, so now even a simple pool of water becomes breathtaking. The environments look real, and a lot of emphasis is put on the towering structures and huge waterfalls.
To leave out all mention of the music would be a crime. It is beautiful in the right places, and frightening in others. It is not overdone or interruptive, but knows when to move in. Most battles will be accompanied by a sweeping score that will probably startle you just in time for a huge hairy something to leap out, but a soft tune will increase your feeling of awe as you stare at something shiny. Great stuff ^^
Lara herself has been smoothed out and updated, and the old costume is back. She still wields her dual pistols, but will also find some new weapons along the way.
The combat system is the same as Legend's, although now with the inclusion of an Adrenaline Dodge feature, which enables you to finish off enemies quicker if you time it just right. It also looks very cool. The movements are fluid and there is something very satisfying about reloading your pistols after doing battle with a pack of wolves and coming out on top.
There are a couple of new moves; the wall-run and the ability to jump on top of posts. The levels, having been expanded somewhat, now consist of a lot of climbing. They're fun to perform, watching Lara leap around like a monkey, but not without their frustration.
You can spend 10 minutes climbing to the top of a pillar or room, only to slip and end up either plummeting to your death or worse yet, fall back to the bottom and have to begin again. After attempting the same series of jumps over and over it can get boring. Sometimes the camera angles don't help - if it's positioned wrongly, the directions all seem to change which can make for some really infuriating mistakes. At these times, I had to switch off the game and come back to it later.
Aside from some minor fiddly bits with the controls, there are no deadly glitches or bad programming. It all flows well.
There are parts that I recognized from the original game, and many that I didn't. The puzzles, in particular, were new. They're challenging in their own right, and often require close attention to detail, a welcome step-up from Legend's linear gameplay. There is less of the 'go here, find this key, pull this lever, use the key' formula that may have dominated in the original.
I did feel that the game was a lot shorter than the first, despite the fact that only a couple of levels were omitted. I wasn't sure if this was done on purpose, and was necessary for the Time Trials, or if perhaps it was because I played it for too long each day. =P Still, there's plenty to do once you've beaten it once. There are secrets to look out for in each level, which in turn unlock special rewards. Some of the requirements to get these secrets are fiendish and may have you trying for ages. Which isn't really a bad thing.
There is also the return of Croft Manor - a visit to Lara's home, where you can practice your moves and generally be nosy. This isn't all, however; Croft Manor is a level in its own right, and you may find your snooping uncovers some interesting puzzles.
Some plus points, in comparison to Legend, are that the terrible headset has gone. This means the isolated atmosphere is back, which is particularly apparent in some of the twisting, empty corridors, where the only sound is the wind whispering and the growling of some unknown beast in the distance ... O.O
There were some scares in Anniversary. I don't think the enemy placement was as ingenious as in the original, but the clever use of bats on high ledges is always something to smile at {if you can smile when falling fifty feet off a platform}. There is an ample variety of creatures to do battle with, about the same as in the first game, but some of the bigger opponents are classed into boss battles. They're more intelligent than the average shoot-them-to-death idea. You have to often utilize the things around you or discover weak spots for yourself.
I think in comparison to Legend, TR: Anniversary is a definite and vast improvement. The graphics and moves are all but the same, but now they've been mixed with more substance and more of the old Tomb Raider style it makes for a better game. In comparison to the original, I believe it accomplishes what it set out to do. It is a neat commemoration of the first game, including some of the most beloved parts and adding new surprises too. If Anniversary was a stand-alone game, it would still be an enjoyable experience. People new to the Tomb Raider series should have as much fun playing TR:A as the veterans.
I'm pleased with the work Crystal Dynamics have put into the game. They did everything right. Maybe a TR2 remake could be next...?