Feeling a bit flush, I rushed out and bought this title on it's day of release. I'll admit I'm a 2000AD reader, so I'm more than familiar with the character, and I reckon that gives me the right to be even more critical in my opinion of the game.
The good news is that I think Rebellion have done a bang up job of bringing Rogue and his bio-chipped buddies to the
computer screen.
For anyone not familiar with the title, you take on the role of Rogue - a vat grown super soldier, bred for combat in
the warzone of Nu Earth. Immune to all the toxins in the air, with heightened strength, senses and highly skilled in all
methods of combat, Rogue (and all his pals) are the (bright blue) weapon of choice for the Souther forces battling the
evil Norts for control of the planet. Just point your G.I (Genetic Infantry) soldier in the direction of the bad guys
and he'll wipe the floor with them. That is until the Quartz Zone massacre - which is where the game begins.
Betrayed by a General on their own side relaying their strike information to the Norts, the G.I's are all shot down, with
only Rogue escaping. Fortunately Rogue manages to be on scene for the deaths of three of his colleagues - Helm, Bagman
and Gunnar. Cutting out their bio-chips (storing all their memories and personalities), he installs them in his gun,
backpack and helmet, giving them a second chance of life and being able to assist you with their talents as you
progress through the game, hunting down the traitor General.
But enough of the back story, what's the game like? It's a third person shooter, which you can play stealthily, all-out
guns blazing, or however you want. The controls are very intuitive, taking on the usual WASD system, right clicking
to activate the scope on your rifle, and other well established key presses/controls as found in other games. So you
can pick it up and play without any need for a tutorial (although the first mission will guide you through controlling
Rogue and his functions). Taking advantage of your bio-chipped kit's talents is a matter of two simple clicks. These
talents include setting up Gunnar as a sentry gun, so he'll distract/kill any enemies whilst you do other stuff, using
Helm to project a hologram of yourself to distract/lure out enemies, and using Bagman to manufacture items/ammo from the
salvaged bodies of the folks you kill. Bagman's talents allow you to add additional firepower to Gunnar as he'll
produce shotgun shells, sammy rockets, beam lasers and all kinds of stuff which add a bit of flavour to the game.
At various points you're able to take control of vehicles/cannons which provide a refreshing break to the running around. Chasing the traitor General in his helicopter on one level and another defending a train against Nort attacks turns the game into something more like a Virtual Cop style rail shooter, which is also a welcome change.
Dispatching enemies is fun, you can go the stealth route, sneaking up and stabbing them, the straight forward
headshot/gunning down, lob a grenade or two, place micro-mines to booby trap areas, set them on fire by blowing up
nearby fuel tanks/vehicles, or rupture their chem-suits airtanks with a bullet and watch them panic before the tank
explodes taking them with it.
The enemy AI is also impressive. You won't find Norts running into your bullets in wave after wave like lemmings,
they'll take cover, react to noise and generally try to keep themselves alive.
Graphically it's nice, starting off with basic wartorn desert type affairs (plenty of rocks, bunkers and the like),
moving on to military complexes, cities, a huge crashed spaceship (which is very well done, lots of nice lighting
effects and a real sense of scale) and other locales. The characters/machinery are all nicely crafted, and really
reference the original source material - fanboys will love it! Rogue's movement is also well animated, from leaping
over barriers to poking his head round corners, and there's an occassional cut scene which progresses the story.
Sound is good, plenty of budda-budda's and booms!, with the voice actors for the characters doing their job without
getting too repetitive (Gunnar shouting comments like "You want some?!?" when in sentry mode are quite amusing).
I've read comments that moan about clipping problems and things like that but I've not encoutered anything too
distracting myself. I've seen Rogue's arm disappear inside a wall when he's playing out a standard animation
(e.g screwing a silencer onto his rifle), but not had any problems with being shot through walls, falling through
objects or anything as severe as that. The camera views are good, not at all getting lost in walls/scenery and Rogue
fades to transparent if he's too much "in your face". There's also a lot of reviews that reference the Judge Dredd
game, but I think it's wrong to compare the two. The only connection is the fact they're both based on 2000AD characters and were both produced by Rebellion. Dredd had it's faults, and was quite roughly treated on the review front I thought -
I've got it, and quite like it - but don't let your opinion of it prejudice you against trying out Rogue Trooper.
Rebellion seem to have learnt a lot in the 3 or more years since Dredd hit the shelves and it shows.
It's very faithful to the source material (you'll be hearing the Norts shouting "Stak!" and Rogue telling his bio-chips
to "Synth out" - and you get a cameo by Venus!), an entertaining play that keeps you wanting to progress and I thoroughly recommend it.