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Conflict Vietnam (Xbox)
 
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Conflict Vietnam (Xbox)

by Eidos
Xbox  Ages 16 and Over
3.2 out of 5 stars  See all reviews (9 customer reviews)
In stock.
Dispatched from and sold by total-gamer.
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Game Information

  • Platform:   Xbox
  • PEGI Rating: Ages 16 and Over
  • Media: Video Game

Frequently Bought Together

Conflict Vietnam (Xbox) + Conflict: Desert Storm II (XBox) + Conflict: Global Storm (Xbox)
Price For All Three: £30.87

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Product Features

  • Take control of 4 squad members in this 3rd-person shooter game
  • Complete 14 missions, paranoia inducing AI with attacking enemies
  • Wide range of vehicles, 20+ weapons, fully deformable environments
  • Revitalised control scheme allows context-sensitive commands

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B0001701D8
  • Release Date: 3 Sep 2004
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 13,461 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Manufacturer's Description

Conflict: Vietnam follows the progress of four US soldiers, Ragman, Junior, Hoss and Cherry, cut off from their unit during the 1968 Tet Offensive and tasked with fighting their way back to friendly lines. A third person shooter where the player takes full control of all four squad members, Conflict: Vietnam does not set out to depict the course of the war; instead we witness four men struggling for survival in the hostile Vietnam jungle against a ruthless terrain and seemingly ever-present "invisible" enemy.

With 14 missions spanning a variety of environments you must lead your squad down Vietnamese rivers manning the guns on a heavily armoured river boat into local villages (with friendly and non-friendly fire) to rescue hostages, through ruined temples and the claustrophobic jungle and into the ancient Vietnamese capital of Hue.

Armed with an array of heavy artillery your squad must also use make use of transportation abandoned by the Viet-Cong or discarded by captured US troops such as tanks, boats and helicopters, in addition to any surplus weaponry you acquire including gun placements and two-manned mortar sites.

Lastly, and by no means least, keep a watchful eye out for the Viet-Cong booby traps, from grenade trip wires and water mines to the punji stake pit trap and the "Bouncing Betty" anti-personnel mine.


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Customer Reviews

Most Helpful Customer Reviews
12 of 14 people found the following review helpful
Disappointment... 2 Oct 2004
By allanch
The first two games were brilliant and I was hoping the developers would impress again. Graphics, presentation and sound are excellent but I feel that the developers sacrificed gameplay for realism. I found most levels to be a chore and highly frustrating. Have a bottle of water handy incase you throat gets too dry like mine! The enemy in this game are like the SAS in flip-flops. Even better as they have the unique ability of running into a hail of bullets that I'm firing and in some way gaining the upper hand. Forget about tactics as you hardly have enough time to implement the most but basic. Run and gun is the best tactic on most levels. Let's hope for a better Conflict next time!
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1 of 1 people found the following review helpful
Conflict: Vietnam 10 Sep 2004
By "kev1n"
Very Good game similar to the original and the second they have tried improving the aiming but it isn't very good you cannot tell where you are shooting at a lot of the time but there is now better enemy AI (they are smarter) they make ambushes on you they make booby traps like trip wires & mines + more there is also bonus missions and you have the ability to upgrade your characters weapons like machine guns,grenades and booby traps when one of your teammates are down you can now call them to come and give you medical attention which is excellent the graphics have also been improved a little and the physics as well when grenades blow the enemy go flying in the air they don't just fall flat on there face but this game is a challenge with 14 levels so it should keep you entertained for quite a while.
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20 of 25 people found the following review helpful
Conflict Viet-spam 22 Sep 2004
Ok soldiers - listen up! Your tour of duty will continue with Conflict Vietnam, the third instalment in the conflict series. Now, I can already hear some of you veterans mumbling and smiling at the back - stop! For all you already familiar with the first two, I just want to make it clear that this is nothing like any of the earlier two.

Both conflict 1 and 2 involved stealth, tactics and strategy to succeed. You were able to position your men on their own, lay down covering fire - advance, charge, hold a position, etc. In Conflict Vietnam you will not be able to do anything but shoot wildly at shadows in the murk. Charlie is an elite, relentless enemy - can kill with two shots... they never miss, and can absorb insane amounts of lead. Your team, on the other hand, are unskilled, cannot hit anything stationary, and possess poor weapons. As a result, leaving them by themselves is an act of suicide - position your man to cover an advance and he will be taken apart - order a man to cover a certain point - he will be taken apart. Your only hope as you progress is to throw every man you have at a single enemy - 'gung' ho style - in an attempt to kill them. Tactics will not play any part in the missions. And, due to the insane difficulty and elite VC, you will be using all your medical packs - even on the first mission!

Don't even think about changing weapons. The first two Conflcits were a real pain rifling through your inventory - Nam makes it harder due to the amount of kit you have. Why no-one made this task easier I will never know. Changing your kit will get you fragged.

Now, Conflict 1 & 2 featured excellent, realistic weapons. However, during your tour of Conflict Vietnam, you will be issued with unrealistic, pathetic weaponry that has all the effectiveness of a water-gun. Do not be lulled into a false sense of security - they may look good - but none has the power or potential to take out a single VC. I can see some of you nodding and smiling - make no mistake - these weapons cannot be improved - even with the skill bonuses the game has to offer.

I know one thing...I emptied two rounds with my assault rifle...full pack...nothing. There is nothing on this earth that could have lived. Not at that range.

Get used to that phrase - because you are going to be hearing it a lot during your campaign. The aiming system featured in Conflict is the worst I have ever seen - at long range your chances of missing a stationary target is 100% - at medium range your chances are reduced to a miss ratio of 75%. Oddly, at close range - and I mean within kissing distance - your chances of missing is increased to 90%. I have heard too many reports from the field of soldiers saying that no matter how many times they have fired upon Charlie at close quarters, their bullets seem to go through them. Add this with the poor weapons, lack of power and the unbalanced gameplay, and you've got a real mess on your hands.

And for all you idiots out there...do not attempt to fire on a moving target.

Now, I know what some of you have heard - the VC use trapdoors and tunnels to move around, are able to leap from tress and set up ambushes. This is just a myth! The VC actually use alien technology to move around. This is reflected in their ability to warp in and out of reality at will. Turn your back - anytime and anywhere - and there will be a VC behind - fragging you in the back. They can also use spawning machines to respawn countless reinforcements - so watch for that. I have had too many men KIA due to these anomalies.

This technology is also used by their vehicles. Level two, for example, will pit you against a tank. Yet this task is made even harder due to the fact that the tank has the ability to disappear and re-appear at will. You might be able to hear the tank...but try spotting it as it patrols the circular compound. I mean - there is only a few directions a tank can go round in a circle...yet try taking it out as it warps backwards and forwards.

Ok...this almost concludes your briefing. One more thing: there is a 'points system' that allows you to 'develop' your soldier as you progress through the missions. But, as the gameplay lacks any general balance - even for the veterans and elite out there - progression is at a snail's pace, and it is rendered useless. Perhaps its there for you to tinker with during R&R between missions. Do not believe for one minute that a score of 7 stars against your assault rifle skill means your man is competent with that weapon. Relying on that is a certain KIA.

I want to add that all the odds are stacked against you. You will laugh. You will cry. Expect to be frustrated. Expect to be angered.

I do not expect any of you to come back alive. Indeed, I do not expect you to keep this game for very long. For anyone still having doubts, I recommend you signing up to Conflict Desert Storm 1 or 2. Atleast there, you sniper will not look out of place and can be deployed effectively.

For those with more patience...or indeed...die-hard, hardcore fanatics, the field is yours...

Dismissed!

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