This was the first 'Conflict' game I bought/played and got it for the princely sum of £2.38,I liked the demo but sadly that didn't show the holes up that protracted play can.
The game is identical to the first three except that the (overly)generous auto-aim has been scaled down/removed,the commands are virtually the same albeit shuffled round the pad a bit,the graphics on the other hand are markedly improved with good crisp textures and solid looking scenery.
There is some overuse of the 'night vision' though,having to play through green levels is a bit annoying and the thermal vision is all but useless save for a couple of instances.
The A.I is competent for the most part although enemies will regularly run past you to 'hot-spots',team A.I is good although a few ocassions saw someone throwing a grenade in a cramped room!
What's wrong with it?,well one major flaw is the amount of enemies,it doesn't become apparent till about the third(of fourteen)missions,you will regularly be shot from behind by enemies coming from previously cleared/blocked off rooms and the amount of times some of them re-spawn leads to bodycounts similar to Dynasty Warriors,the upshot is that your team get promoted quicker,not that it seemed to make any differnce to their behaviour.
This re-spawning ruins the game and makes using claymores etc pointless as enemies will just carry on coming anyway until you've reached the next hot-spot/objective,
This leads to the other major flaw,saving,you are given six saves on easy and since all but one of the missions regularly top an hours play this combined with the countless enemies,occasionally duff aiming and A.I means you will be reloading often,I've finished it three times now but only with the 'infinite saves'cheat as it is frankly unplayable otherwise,unless you are clairvoyant!
And just what happened to Foley!!!