The first hour of Denied Ops is enough to demand a refund. The graphics are some of the worst on PS3. The cut scenes are absolutely terrible. But it does have some moments if you can stomach how ugly the thing is.
The ability to fail objectives and still complete missions does remove frustrating sections, especially ones requiring stealth or protection.
Most of the earlier missions can also be played in random order. However, some missions follow on directly from another and it isn't always clear which one that is. This can make the plot seem an even more jumbled mess. Squad commands are also complex and sluggish. Characters do shout helpful tips in situations, and commands work eventually, despite watching Lang shoot a brick wall first. Glitches happen far too often.
Graves' primary weapon, the sniper rifle, is desperate for another level of magnification. Headshots rarely count either, taking 2-3 shots to put down. This makes playing him feel like the weaker option; having to crouch to even take steady aim. Lang on the other hand, fires a massive, inaccurate minigun. Both agents earn upgrades by completing missions, like rocket launchers and shotguns, which are screwed onto their weapons!
It's a strange idea, original at least. But it does seem odd when enemies weapons cant be picked up.
The battles themselves drag out much longer than necessary. They nearly always finish on clearing a landing zone so the escape chopper can land. A helicopter or fighter jet usually needs destroying first. It all gets very boring, and despite some excellent later levels (the diamond mine in particular) the majority are below average. The duo; Graves and Lang, are almost hatable, and the graphics absolutely horrifying. Larger areas suffer most, empty looking with jagged edges. The whaling station level a laughable example.
Think long and hard before buying this.