Batman-Arkham Asylum is a pretty special game. It came out of the gates with the sort of demo that sprung from the shadows, grabbed me suddenly around the waist, shoved a bat mask onto my face before I knew what was happening and firmly insisted in a gruff voice on being played through at least 25 times, or else. So I did. And it was good. Very, very good. By the time I'd played it through only 10 times I had already fetched my childhood bat cape from the attic, dusted off my Michael Keaton/Kim Basinger posters, smashed up my favourite piggy bank and separated out the silver into a clearly marked plastic bag entitled "the bat fund." I was mildly excited.
Lucky for me then that the full Batman game turned out to be a true gaming treat. Great character models, flawless voice talent (care of Mark Hamil et al from the last animated series), inspired mood, lighting, and atmosphere, all tied together by a fluid, intuitive control system. We finally have a super hero game that not only doesn't suck, but that can proudly stand shoulder to shoulder and head held high with the truly great titles of this generation. But it does so with a little borrowing. Regular gamers will immediately sense the influence of other popular titles at work here. The artwork, presentation and atmosphere are heavily influenced by the classic first person-shooter Bioshock, as is the sense cultivated throughout of a world gone slightly mad. The regular use of the Joker's voice on the intercom to taunt you and comment on your progress also harks back to bioshock's Fontaine. No bad thing. Metal Gear Solid throws its hat in the ring next, being the clear model behind the stealth action (albeit with the fantastic twist here that the gunmen know you are around somewhere and are terrified of you, becoming more terrified as you pick them off). The intuitive control system has a distinct sense of Gears of War, and finally, at a stretch, you can even pull out gaming elements and level design from God of War (particularly in the fantastic fight with Scarecrow.) Of course, all of these comparisons are to top drawer, best of their generation titles. The fact that Batman pulls to mind the very best elements of these games speaks volumes for its class, and at worst it certainly presents an overall experience unlike any you will have had before in gaming.
The fact that this is a "Batman" title doesn't unduly carry the game through its ills, either. Yes, its great to have these characters to hand, but the story line that guides you along the game is well written and engaging in its own right (although I won't ruin it by going over it here). The character interpretations are also spot on. A Comic book look rather than photorealism has been adopted, but coupled with the grimy, frightening, brutal design of the Chris Nolan Batman films. There's less spit-shine and "Kabblams!" here than there is blood, violence, death and madness. Of course, whilst this may heartily stoke the excitement of older gamers, do bear in mind that this sort of game may not be suitable for your Bat Youngadult. Its important to look beyond the pointy ears and note that this game has been given a 15 rating for a reason. Uncertain parents should have a quick play themselves first and see what they think.
Other than that there's little else to say. If you grew up with Batman like me, you will love this game. And even if you didn't, well... you will still love this game. Its too good not too.
9.5/10.