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Eclipse Phase Sunward: The Inner System Hardcover – 1 Sep 2010


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Product details

  • Hardcover
  • Publisher: Cubicle Seven (1 Sept. 2010)
  • Language: English
  • ISBN-10: 0984583521
  • ISBN-13: 978-0984583522
  • Product Dimensions: 22.9 x 1.3 x 27.9 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 611,491 in Books (See Top 100 in Books)

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Product Description

Sunward details the inner regions of the solar system, from habitats in the solar corona to transhumanity's largest population centres on Mars. Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them.

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Most Helpful Customer Reviews

Format: Hardcover Verified Purchase
Absolutely superb source material, written, as usual, to the highest standard and with some of the most creative and inspirational hooks, motifs, concepts and game mechanics I've ever had the pleasure of using...

Who's for a trip to Mercury? Bring some insurance... ;)
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2 of 3 people found the following review helpful By Mr. J. P. Atherton on 25 Jan. 2011
Format: Hardcover
Not a free standing game, but contains a wealth of information for the Eclipse Phase setting. Have only worked my way through the first 3rd and I am very impressed with the quality of the book.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 9 reviews
15 of 16 people found the following review helpful
Eclipse Phase Keeps Getting Better 21 Oct. 2010
By J. Stutz - Published on Amazon.com
Format: Hardcover
[Note: Once again, I'm reviewing from the PDF as opposed to the dead tree edition, but aside from actual physical production values, there should be no difference in the two versions.]

Eclipse Phase is undoubtedly growing into one of science fiction roleplaying's newest heavy hitters, an opinion supported by great sales numbers on several game sales sites, as well as the recent winning of a couple of Ennie awards. And there's no reason that it shouldn't be: It's mapping out territory really only touched on by one other game (Steve Jackson's Transhuman Space), so it has a lot of room to play with, and its designers have made the most of that room, crafting an incredibly detailed setting that blends aspects of transhuman science fiction and horror, and that's capable of supporting adventures reflecting a spectrum that runs from Shadowrun to Call of Cthulhu, and all points in between.

The creepy details keep on coming with Sunward, the first "full-length" supplement for the game. Sunward's focus is the Inner System, everything from the Sun to the outer edge of the Martian orbit path. Each planet gets its own chapter (the Sun and Mercury share a chapter, and Earth and Luna each get their own), and each chapter is told from the point of view of a Firewall operative, making the vast majority of the book "player-friendly," with all of the secret stuff in its own chapter (sort of; more on that later). We also get a chapter on the Planetary Consortium, as well as a Game Information chapter into which all the crunchy bits are packed.

As with the material originally presented in the core book, it's good stuff, written in such a way as to detail what's been set up so far, without contradicting or invalidating previous material (a weakness which gaming supplements are sometimes prone to). There are no traces of metaplot that I can make out (all the better), and though there are some details that I'm not a big fan of, they're sequestered away in the Game Info, and are easy to excise from the larger work.

My two minor quibbles:

The Game Information chapter is just that; new gear, new morphs, new traits, and all the stuff that most players immediately flip to when they get a new supplement. It also happens to contain all of the GM Secret Stuff. I would've liked to have seen these separated into two distinct chapters, with a warning for players to stay the heck out, but it's easy enough to say "if you're taking new stuff from the new book, don't go past Page XX."

Also, no Main Belt. This is a really minor complaint, and I assume that we'll see details on the Belt in any Outer System supplement that may be in the works. I'm just not sure where the Inner System ends and the Outer System begins, and as someone who's set his campaign on Ceres, I was hoping for a bit more information.

All in all, this is a great continuation of the line, and I'm already looking forward to the next one!
3 of 3 people found the following review helpful
Great addition, though not required 27 Sept. 2012
By Grieger - Published on Amazon.com
Format: Hardcover Verified Purchase
Each EP book I read makes me love this game more. Sunward takes you on a tour through the planets closest to the Sun and stops at the asteroid belt. It also includes some game information at the end that gives you some morphs, gear and archtypes/sample characters based on the information depicted in the rest of the book.

The chapters before the game information are organized by planet, in general, though Luna and Earth Orbit get their own chapters given the importance of each.

Overall, the authors do a great job of giving you new insights into the game universe while leaving enough gaps to allow for imagination to take over. As with any RPG, you can obviously take what you want and discard the rest to suit your group and playstyle.

Each chapter gives you a quick run down on history then digs into everything from major habitats to organizations/hypercorps that play a role in that area. There are (thankfully) brief discussions on economics, terraforming, dangers, security and the like which is perfect if you really didn't want to have to (or to be honest didn't have the time to) come up with all of it yourself.

In the end, I'd highly recommend this book whether you're a GM or a player who really just wants to get to know the universe better to aid in RP.

As has been noted by others, as a player, there's a very strong temptation to dig into the last chapter (game information) and just devour it. While some of that info is fine (morphs, some of the gear, environmental hazards) as they represent facts that a transhuman of the time/universe likely would already know about (unless they're a recent uplift or just came out of storage). There are other tidbits, though, that really just shouldn't be in player's hands necessarily. Obviously, a good RPer can set that knowledge aside and play the character (especially since if you run a new set of adventures, you'll know stuff your new characters might not). But, even so, knowing some things definitely bias your decision-making and there is also a nice section with plot hooks that is intended to aid the GM in getting some adventures going in the inner system. They are just that, plot hooks, but it can spoil the fun if your players know what might be coming already...
2 of 2 people found the following review helpful
Tripple A - Work of Love - from an Indy Developer. 20 Nov. 2012
By Tj - Published on Amazon.com
Format: Hardcover Verified Purchase
I am going to post the same thing for all these related products, as I missed out of posting a proper review back when I originally purchased this.

...

I have been playing/collecting RPG's now for a good 24 years and rarely do I ever find myself pre-purchasing a product before I read a single review or get a personal glance through it; but I have bought the first printing, without hesitation, with every single Eclipse Phase product so far. Including this one. I simply do not have the words to praise this setting and its developers enough.

If you purchase this, you are buying a work of love, and it shows in every page.
1 of 1 people found the following review helpful
Easily my favorite Eclipse Phase supplement 5 Aug. 2014
By John Lloyd - Published on Amazon.com
Format: Hardcover Verified Purchase
For the uninitiated, the cover art depicts a species known as Surya: Space-dwelling whales which reside in the corona of the sun. They set the tone for how wild the fluff will be as Eclipse Phase details the denizens of the inner solar system. The background information provided is worth the price of admission for non-players. For players its more of what we have come to expect: enough to make the universe feel real while leaving many questions to be explored during game play.
1 of 1 people found the following review helpful
Does not disapoint 2 Sept. 2013
By William Wilson - Published on Amazon.com
Format: Hardcover Verified Purchase
Based on the built in bookmark, and paper quality this book is a must buy.

When you add in the contents, written and graphical, into Sunward you get a must have purchase for any fan of Eclipse Phase.
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