Have one to sell? Sell yours here
Eberron Explorer's Handbook (Dungeons & Dragons Campaign Option)
 
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Eberron Explorer's Handbook (Dungeons & Dragons Campaign Option) [Hardcover]

David Noonan
3.0 out of 5 stars  See all reviews (1 customer review)

Available from these sellers.


Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Plus, get an extra £5 Gift Certificate when you trade in books worth £10 or more before June 30, 2012. Visit the Books Trade-In Store for more details.


Product details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (3 Oct 2005)
  • Language English
  • ISBN-10: 0786936916
  • ISBN-13: 978-0786936915
  • Product Dimensions: 27.7 x 21.6 x 1.5 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 820,187 in Books (See Top 100 in Books)

More About the Author

David Noonan
Discover books, learn about writers, and more.

Visit Amazon's David Noonan Page

Product Description

Product Description

The ultimate sourcebook for players wishing to explore the world of Eberron.

The Explorer’s Handbook showcases the multi-continental aspect of the Eberron setting. The chapter on travel discusses instantaneous and played out travel and provides deck plans for airships, the lightning rail, and galleons, plus other methods of conveyance. A chapter on Explorer’s Essentials offers information on travel papers, preassembled equipment kits, how to join the Wayfarers’ Foundation, and more. This handbook encourages players to explore the entire world rather than
remain fixed in one region.

DAVID NOONAN is an RPG designer/developer at Wizards of the Coast, Inc. Recent credits include authoring Complete Divine™ and co-authoring
Races of Stone™ and Unearthed Arcana™.

RICH BURLEW is a freelance writer whose previous design credits include
Monster ManualIII. He was also one of the three finalists in Wizards of the
Coast, Inc.’s new campaign setting search in 2002.

FRANK BRUNNER has been working in the game industry for four years and
has written several articles for Dragon® Magazine and Dungeon® magazine.

Tag this product

 (What's this?)
Think of a tag as a keyword or label you consider is strongly related to this product.
Tags will help all customers organise and find favourite items.
Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

5 star
0
4 star
0
2 star
0
1 star
0
Most Helpful Customer Reviews
3 of 3 people found the following review helpful
Highly dissapointing! 20 Oct 2005
Format:Hardcover
I was looking forward to this one. I really like the explorer aspect of the Eberron campaign setting and as there are several cool locations that are relatively undetailed in the main book I was hoping for some cool info here. What I wanted was lots of nice 'fluff' about Xen'drik and the Demon Wastes and the like, to really give these places some atmosphere. New monsters, new hazards and new gear to help overcome them, new treasure, maps of these uncharted regions etc.

Well what do you get?

The first chapter is good giving some description and game mechanics for methods of travelling long distances such as the lightning rail and airships. Then we get a few passable new prestige classes (although I can't see many PCs actually becoming an airship captain - kind of limits the usefulness of the PC unless he's piloting an airship - and how many adventures can you really have at the helm of a ship?). And then comes the good bits right? Well not really...

The majority of the book is dedicated to presenting some 'adventure sites' which are touted as some bases to start the adventure (a club in Sharn for example), a waypoint on the way and finally the actual adventure sites. With one or two exceptions these are generic to the point of uselessness. Even the most pressed for time GM could have come up with most of these places, sure you can build on them and expand them into full adventures, but to be honest most of them aren't worth it, and lets face it we buy sourcebooks to get info we can use right off the bat or at the very least to get inspired by the ideas presented, not to have to fill in the blanks. There are a couple of good ones (the city of the Lords of Dust is very cool, and the ruined city in the middle of Q'Barra is also quite good) and many tantalising snippets of good ideas. For example, there is a reference to Digester skin boots to protect you from acid pools in Q'barra, but no info as to the cost, DC to make or actual game mechanic effect of these boots.

There's also a nice but short section at the back for some very nicely detailed magic items which picks up the quality for a brief few pages.

There's enough here to make it worthwhile if you have to have every Eberron product out there or really love the setting, but this should have been so much better.
Comment | 
Was this review helpful to you?
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  6 reviews
36 of 37 people found the following review helpful
Great additional sourcebook, full of good ideas 7 Sep 2005
By thebardwithnoname - Published on Amazon.com
Format:Hardcover
Well, another Eberron book, and another winner.

The artwork in this book is awesome, the cover art, the chapter beginning and pictures throughout are all of consistent high quality.

The content seems to be well laid out, however the lack of index in reference books is becoming frustrating.

The book contains the following Chapters (you will need the TOC as there is no index...)

Introduction

Intro and overview, how to read the stat block etc.

Chapter 1: Travel

Reasons for travel, motivations for travel, (I especially liked the section on travel vs. teleport, which gives a range of situations in which travel not teleport is appropriate.), how to travel, modes of transport, travel encounters

Chapter 2: Tools of the trade

Elemental vessels, everything you wanted to know, how to construct, controlling bound elementals, freeing them and so forth. Airships, attacking airships, elemental landcarts.

Lightning rail, movement of, battles on and a useful lightning railcar map.

Stormships and wind galleons and other vessels.

The chapter then goes on to boarders, forged papers, funded expeditions, organisations and then has...

3 Prestige classes

Cataclysm Mage

A seer like mage who's desire for forgotten knowledge and prophecy leads to great power and greater risk

Thunder Guide

A sort of scout/ranger adventurer

Windwright Captain

Most likely an NPC class as it revolves around piloting elemental vessels.

Chapter 3: Points of Origin

(Containing 4 Map Sites)

Where adventures start, a few adventure hooks, a map of the docking tower at stormhome, a lightning rail station etc.

The Crimson Ship deserves special mention as an inventive and potentially exciting role-play side adventure.

Chapter 4: Midpoints

(Containing 4 Map Sites)

The places along the way, along with many further adventure ideas to go with them

Chapter 5: Destinations

(Containing 9 Map sites)

The final destination of the adventure, described in the chapter are several fairly well detailed locales. The Khyber Dragonshard Cavern, the Shalquar Monastery and Tharkgun Dhak appeal particularly to me.

Appendix: Ancient Treasures

Giant and Dhakaani Antiquities

Magic items from past ages, some cool new items and a new special material (Eldritch whorlwood)

The book is packed with adventure hooks, detailed maps and ideas.

Looks like it will be a fantastic game aid and the artwork is fantastic.

4 stars, possible 4.5, however the lack of index prevents a 5 star rating.
5 of 5 people found the following review helpful
Great book for a DM 25 Nov 2007
By Jonathan Evans - Published on Amazon.com
Format:Hardcover
As others have stated, this book really is more valuable for DMs than players. Being a DM playing in the Eberron setting, however; I find that this book includes many of those little tidbits of information like travel times and side adventure material that really fill in a world. A lot of the information in this book could be made up by a DM if they didn't have it, but having concrete rules in place lends a stability to the world. I found that reading a 'starting location' entry can give numerous adventure ideas that can easily be fleshed out.

Again, really much more useful for a DM than a player, but interesting either way.
5 of 7 people found the following review helpful
Fails to present sufficient new content. More of a DM aide. 14 Sep 2006
By C. Richeson - Published on Amazon.com
Format:Hardcover
The Explorer's Handbook advertises itself as being a book for, well, exploration for both DMs and players. When I first purchased it I was expecting a well written discussion on travel and adventure in Eberron, perhaps similar to a wilderness guide discussing all the fantastic inbetween places in Eberron. What I got was disappointment.

This book is, by far, a DM oriented book that describes a number of locations you may wish to insert into an Eberron game. The locations tend to be focused on the mid to extremely high levels. The Prestige Classes are the only part of the book I would consider being oriented towards players, and there are only three of them. The writing, on the whole, is sub par.
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!

Create a Listmania! list

Look for similar items by category


Look for similar items by subject


Feedback