Someone get the Oxford English Dictionary boys on the phone, because the definition of 'criticproof' has just been rewritten... by giant ants. Yup, turns out it's pretty hard to say mean things with any conviction about a game that lets you blow up colonies of lorry-sized creepy crawlies, UFOs and unhinged robots with jetpack-sporting soldiers.
Carrying all the narrative weight of the ingredients on a box of muesli, it's clear from the shonky production values and budget price that this is a B-game. But seeing as EDF revels in B-movie clichés, the games fugly engine and ludicrous physics actually work in its favour. And when you can level city blocks while fending off 50-foot tarantulas with a rocket launcher, who cares if the textures aren't Uncharted 2 standard.
The range of gargantuan insects to send to that great back garden in the sky is obviously the game's strongest selling point. Pleasingly, though, all this bug brutality is backed up by meaty shooting mechanics, which makes painting the sides of buildings with oversized tics a constant (albeit guilty) pleasure. The quantity of content also impresses, with four different soldier classes, over 300 weapons and dozens of campaign missions to plough through, alone or in online co-op.
Played in small bursts, EDF's knowingly daft, trashy action is an unapologetic hoot. Admittedly, the relentless pace and lack of variety grates after a while - this is a game about shooting until your eyes start to go funny after seeing your 143rd explosion in five minutes. But with more and more PS3 titles setting themselves up as worthy forms of artistic expression, it's hard not to root for the game with all the giant ant murder.