Run the Tutorial. LEARN HOW TO RUCK AND MAUL. If you understand how the PUSH/DIG/EFFORT was modeled you can pretty much be assured of getting your rucks, mauls and scrums. It's possible though difficult (as in the real game) to steal the fixed positions through careful timing.
The game is realistic enough that I've had many ocassions to get all nostalgic when plays I've lived through happen .. (like kicking a drop and have it bounce from the posts, just to be picked up by the rushing forwards and rucked in for the try)
Some things that are not immediately obvious actually make tactical sense if you understand the game (like rushing out to touch if all your teammates are off sides)
I've had plenty of penalties called for early tackling and off sides as well.
All in all this is a must..
However, it is clear that this game, delayed for over a year, has still been rushed out too early. The bugs range from the minor (incorrect labelling of substitutions) to the more curious (why are some substitutions disallowed ? is it due to injury? why do players take a mark in their in-goal area?). The offsides and forward passes also appear to occur at random intervals, and I have no idea why some are awarded.
Finally the rucks, mentioned by everyone, are a problem. Partly this is because the instruction booklet is incorrect; (try left-right on the gamepad instead of up-down as recommended in the manual), but also because the instructions are so opaque. How do the power bars work? I can win rucks against the minor teams now, but can't touch the big boys.
Having played other EA games, it is also clear that there is a bunch of stuff missing. Where are the multiplayer options? When players are fatigued, how can you tell? If a player is injured during a tournament, does it keep him out of the next game (I can't tell)?Read more ›