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Dynamic Simulations of Multibody Systems [Hardcover]

Murilo G. Coutinho
2.5 out of 5 stars  See all reviews (2 customer reviews)
Price: 106.00 & FREE Delivery in the UK. Details
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Book Description

1 July 2001 3540679766 978-0387951928 2001
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.

Product details

  • Hardcover: 400 pages
  • Publisher: Springer; 2001 edition (1 July 2001)
  • Language: English
  • ISBN-10: 3540679766
  • ISBN-13: 978-0387951928
  • ASIN: 038795192X
  • Product Dimensions: 2.3 x 15.3 x 23.3 cm
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 3,314,253 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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From the reviews:

"This is a monograph intended to provide its readers with a comprehensive introduction to the simulation and animation of multibody system dynamics. Both theoretical and applied concepts are discussed. The book is written for the designers of software to represent the kinematics and dynamics of systems of rigid bodies. … The book contains a vast store of information on computer graphics and the associated procedures." (Ronald L. Huston, Zentralblatt MATH, Vol. 976, 2002)

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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
4.0 out of 5 stars Really good book for Physics programmers 14 Sep 2009
Format:Hardcover|Verified Purchase
Great book to have if you are writing a realtime physics engine! Covers pretty much every topic you might need - particle and rigid body dynamics, hierarchical representation of collision primitives, intersection testing, contact generation, collision response, and even articulated rigid body systems. As a beginner, trawling through the work of Mirtich, Baraff, Featherstone et al and struggling to understand LCP etc can be daunting - this book does a great job of bringing a lot of that information together in one place.

Much more useful than Eberley's famous book on Game Physics.

Much more comprehensive and rigorous than "Game Physics Engine Development" by Millington

Lastly - no idea what motorherp is on about...
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2 of 5 people found the following review helpful
1.0 out of 5 stars Criticaly flawed 10 Mar 2004
I don't usually write reviews but I was so disapointed with this book I feel compelled to warn other potential buyers. At such a huge asking price I was expecting 'the' definitive guide to real time dynamic simulation, however this book is far from it. The range of techniques covered is very limited giving any new comers to the art very little scope. Also the implementation of many of his methods are very naive leading to slow and inefficient code. However the most serious complaint I have is the enormous amount of mathematical errors. All of his methods I implemented directly from the book didn't work until I went through them line by line with pen and paper correcting his mistakes, of which there were several on every page. Not even the core geometry on which many of the later methods were based was correct. I get the impression all his information has been copied from unreliable resources without any checking.
Final word: If your a beginner this book will confuse more than help. If your an experienced physics programmer this book won't contain anything you can't already do better.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 5.0 out of 5 stars  2 reviews
7 of 10 people found the following review helpful
5.0 out of 5 stars Well organized, easy to read 11 Oct 2001
By Yutaka KANO - Published on Amazon.com
This book is very unique in that it successfully combines
Physically Based Modeling with Computational Geometry.
Everyone in developing realtime dynamic simulation systems
with 3-dimensional computer graphics should have one.
1 of 2 people found the following review helpful
5.0 out of 5 stars A Must have book for anyone serious about learning Physics 3 Mar 2007
By Michael Morton - Published on Amazon.com
This book teaches physics using mathematical equations and does not provide any source code. However, being a programmer, I have found this very easy to read and understand.
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