5 of 5 people found the following review helpful:
5.0 out of 5 stars
Vendobot steals Sweaty Dynamite from MemoMax archive, 1 Oct 2004
By P. Baldowski "boreders.com" - Published on Amazon.com
This review is from: The Dying of the Light (Drow War) (Paperback)
Shockingly entertaining screen package. The problem with screens in the past has always been a matter of making them worth the money - because cardboard is cheap and the screen generally just makes tables you already have a little more accessible. The vital ingredient in a screen is the extras - and here you get the essential tool for those PARANOIA sessions where you haven't prepared. Yes, of course you could just send the character out to round up a few Commies - but that can get old fast. So, with the Mission Blender, supplied with the screen, you can conjure up a far more imaginative and off-the-wall offering in the space of a dozen d20 rolls, and your players will never know you were totally unprepared. Excellent resource - with extra new forms too - well worth getting to enhance your PARANOIA gaming sessions.
3 of 3 people found the following review helpful:
5.0 out of 5 stars
Not keeping your players in the dark is treason!, 25 Feb 2006
By Christopher Bedford "Xombie Master" - Published on Amazon.com
This review is from: The Dying of the Light (Drow War) (Paperback)
I'll keep this simple after all this is a review of a GM Screen.
Positive Traits
+ Sturdy!
This is one of the sturdiest GM Screens I've purchased in a while that is for use with a non-DnD game. Of course it should be, because with Paranoia more than any other game, the GM Screen goes hand in hand with keeping the players ignorant and fearful.
+ Well Layed Out!
This screen is nicely laid out, with all the right stuff printed inside for the GM to torme...er entertain his players. Some screens are too cluttered offering too much and making quick reference a chore. Such is not the case here.
+ Vertical Layout.
Personally I prefer in most circumstances a horizontal screen found most popularly in the current WotC offerings. A horizontal screen allows for a much less obstructed view for both sides. However in Paranoia, there is absolutely nothing wrong with keeping your players in the dark. In fact, the bigger the screen the better, as all players are treasoness and need to be taught to keep their noses out of GM business! :P
+ Extra Booklet of Content!
All screens these days have them as the cover of this small collection of charts and forms will point out. This one is useful, and since Paranoia is just as easily played by the seat of your pants, having random charts for every aspect of the game is a welcome tool.
Negative Aspects
- Odd Arrangement of Player side. (Actually this is a positive as well!! Read on to find out why :D )
The player's side of the screen is simple, with a traditional large image of the Computer, reminding them that someone is always watching you. It does have a nice supply of phrases that fit in with the world printed around the image of the Computer, but they are arranged to read from one side of the screen to another probably making it sort of difficult for players to read them all and take inspiration from them.
(Wait...since the words are broken up quite frequently this can create confusion and discomfort amidst the players who attempt to read them. I guess in that sense it is entirely proper and it turns out my initial thoughts are wrong. There is nothing bad to be said about this product. The Computer is my friend.)
5.0 out of 5 stars
Best GM Screen I've ever bought., 1 Jun 2006
By Aaron Zirkelbach - Published on Amazon.com
This review is from: The Dying of the Light (Drow War) (Paperback)
and I've bought several.
The simple, four panel screen gives you all the important charts you need as a Paranoia GM, and the glossy front of it is sure to inspire paranoia, as it's The Computer's ever-watchful eye surrounded by computerisms such as "Your actions have been logged." and "R&D wants you."
The companion mission blender is also a useful tool for times when GMs just don't want to bother thinking up another pointless suicide mission, and would much rather just roll one up. ;)