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Dungeons and Dragons: Players Handbook: Vol 3.5
 
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Dungeons and Dragons: Players Handbook: Vol 3.5

by Wizards of the Coast
4.5 out of 5 stars See all reviews (15 customer reviews) More about this product
Price: £124.28
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In stock.
Dispatched from and sold by woodys-uk.

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Customers buy this item with Spell Compendium (Dungeons & Dragons v3.5) by Matthew Sernett

Dungeons and Dragons: Players Handbook: Vol 3.5 + Spell Compendium (Dungeons & Dragons v3.5)
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Product details

  • Boxed-product Weight: 1.1 Kg
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: 0786928867
  • Average Customer Review: 4.5 out of 5 stars See all reviews (15 customer reviews)
  • Amazon.co.uk Sales Rank: 1,281 in Toys & Games (See Bestsellers in Toys & Games)

    Popular in this category:

    #19 in  Toys & Games > Science Kits

Product Description

Synopsis
Discusses how to create and play characters of various races, classes, and abilities, covering topics including skills, feats, equipment, adventuring, and magic.

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15 Reviews
5 star:
 (9)
4 star:
 (5)
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 (1)
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Average Customer Review
4.5 out of 5 stars (15 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
34 of 36 people found the following review helpful:
4.0 out of 5 stars Thinking of Upgrading from 3.0 ?, 2 Mar 2004
So all you want to know is 'Should I bother upgrading?'

Here's the differences:

1. Some of the character classes have been overhauled. Barbarians now aqcuire abilities in a far less lumpy manner; there's a few new abilities for Bards; Monks have been tweaked, including at low level, as have Paladins; and Ranger abilities have been substantially adjusted. Of the other 'traditional' classes, only Rogue has been played with, with improved aptitude with traps now added (Trap Sense proves helpful to players and DMs alike). ALL of these adjustments are improvements.

2) Skills have been mildly adjusted. Animal Empathy has been removed as a stand-alone skill, and Alchemy now comes under Craft, and the rarely-used Innuendo has vanished. Intuit Direction and Wilderness Lore are no longer skills but Knowledge checks, Pick Pocket is part of Sleight of Hand... you get the idea. Most importantly, which skills are class skills went under revision, and yes, Initimidate IS now a Fighter skill. These may seem like superficial changes at first, but for fans of Roleplay rather than Gaming, these will be important.

3) Some new Feats. At first, the double-page spread of listed feats looks like a massive expansion, but in fact most of the new ones are the kind of feats that merely boost a couple of skills or saves by 2 each. Players are unlikely to find these useful, but they are helpful for DMs padding out specialist NPCs.

4) As D&D moves a little closer (optionally, of course) to miniature gaming, the Combat section has been expanded with a lot more illustrations.

5) A (very) few new spells. Many of the spell lists look slightly longer, but on closer inspection, a lot of these are spells for other classes that have migrated (for example, Bard 1st Level spells expand from 20 to 26 on the list, of which only one - Lesser Confusion - is new to the book. The rest have been poached from the Wizard list). If you crave more spells, your best bet is to buy the softbound 'splat books' - Tome and Blood, Defenders of the Faith, etc.

Conclusion: In many hobby shops, the price-to-substance ratio of this upgrade would deserve to be marked down. However, the online price makes all the difference. Buy it.

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18 of 19 people found the following review helpful:
5.0 out of 5 stars The real core rule book!, 18 Dec 2007
By John Nunn (Coventry, U.K.) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)      
Durability:4.0 out of 5 stars Fun:5.0 out of 5 stars Educational:4.0 out of 5 stars 
If you are new to D&D then this is the very first book you should get, it covers the basics of the game as well as describing the core character classes and races, and provides details on hundreds of spells. Every player should have a copy of this book, along with a set of dice.
It is possible to run an entire gaming session with only the players handbook; but in order to get the most from the game the DM should also have copies of the Dungeon Masters Guide and the Monster Manual.
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17 of 18 people found the following review helpful:
5.0 out of 5 stars Newbie all round!!!, 28 Mar 2004
Ok!! First of all I was a newbie in D&D and I bought the three core rulebooks. I had no one to teach how to play D&D. So my friends and I aquired the core rullebooks and started to play ourselves...

I really do not know the diferences between this edition and the third one, but all I know is that this book is great!
Its a really good book to get you started in D&D.

Most of the time however you'll be overrun by rules and little details, but do not worry... once you start a session you'll be able to play even if you dont respect all of the little details... that (at least for me) comes with time...Just have fun...Then those details will make the diference... :P

Just keep this book (and the other core books) around for quick consultation on a session.

Each race, class, skill, feat is explained in detail, great artwork, pre-made caracters, sheets, quick seacrh tables, and lots of fun are within the pages of this book...

PS. For and handbook .. its quite large... :P

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Most Recent Customer Reviews

5.0 out of 5 stars Usefulness
Through out my entire role playing career this one book has been the basis of everyones knowledge (as far as i know). Read more
Published 8 months ago by Mr. C. W. Fordyce

4.0 out of 5 stars Excellent revision.
If you're thinking of getting into tabletop fantasy roleplaying games, then really, this is the game for you. Read more
Published 18 months ago by cosmicguen

5.0 out of 5 stars I dont even play D&D
I am the account holders son----

I really enjoy the book. it tells you how to make a charcter, which is fun even if you dont play D&D
Published 20 months ago by David son of CENSOR

5.0 out of 5 stars Another Update
This is the Dungeons and Dragons 3.5th Edition Players Handbook, the latest version of the game. It is also called the Core Rulebook I. Read more
Published 21 months ago by M. A. Ramos

3.0 out of 5 stars Be warned
WOTC have dropped the character generation software that was included in the previous 3rd edition ..... a big draw back. Read more
Published on 13 Sep 2006 by Mr. R. J. Campbell

5.0 out of 5 stars Dungeons And Dragons 3.5 Edition Player's Handbook
This book is gorgeous. It more or less glows with beauty as you unwrap it for the first wonderful time. This is THE role-playing game you must play. Read more
Published on 26 Jan 2005 by Mr. Joseph Sagar

5.0 out of 5 stars Don't put it off, you know you need it
O.K, here's the long and the short of it. If you want to play DnD, be it as a player or a dungeon master you need this book. There's no way around it. Luckily it's a good one. Read more
Published on 3 Jan 2005 by headzila

4.0 out of 5 stars Simplicity Itself
Thinking about getting into Dungeons and Dragons, or maybe even Tabletop Role Playing Games? Then the Player's Handbook 3.5 is ideal for you. Read more
Published on 25 Jan 2004 by gazimof

4.0 out of 5 stars A Good Revision
D&D 3.5 received mixed opinions when it was announced, was it really worth releasing a new edition of he D&D game only 3 years after the release of the d20 system? Read more
Published on 18 Sep 2003 by Hedgewitch King

5.0 out of 5 stars Players Handbook
This book is Probably the one that has brought me the more enjoyment than any other. Why? Because it is the key to hours of great entertainment with one’s friends... Read more
Published on 17 Aug 2003

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