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Dungeons & Dragons: Monster Manual 3.5 Hardcover – 1 Jun 2003

11 customer reviews

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Product details

  • Hardcover: 320 pages
  • Publisher: Wizards of the Coast (1 Jun. 2003)
  • Language: English
  • ISBN-10: 078692893X
  • ISBN-13: 978-0786928934
  • Product Dimensions: 21.5 x 2.2 x 28.3 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 57,744 in Books (See Top 100 in Books)

Product Description

Synopsis

Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game.


Customer Reviews

4.7 out of 5 stars
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Most Helpful Customer Reviews

28 of 29 people found the following review helpful By Hedgewitch King on 18 Sept. 2003
Format: Hardcover
The 3.0 d20 Monster Manual was nothing special to me, it was missing a few factors that would have made it all the more special, this book finally ammend for this and includes all of what I thought was missing from the original d20 MM. All monsters and creatures now have the following added to their profiles:
AC for flatfooted and touch attacks, saving time in calculations and 2 rates of attack, their standard attack and their full attack.
Several other things have bee naltered, such as how Damage Reduction works, I feel this change in particular is one for the better. Many more moster now contain a section that has it possible to run them as player characters. Designing and advancing monsters has been expanded greatly and is more comprehensible, also, the Skeleton and Zombie have finally been made into Templates, a great move but something that should have been in the previous MM.
Out of all the revised Core Books, I feel this is the only one that is worth purchasing, the others can be suplemented by using your existing PHB and DMG with the update documents Wizards have released on their website for free download.
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12 of 13 people found the following review helpful By "rich-the-lich" on 10 Aug. 2003
Format: Hardcover
The whole revision thing makes just so much sense. The creature descriptions are better, every one has a small description of how it may look to a party. Base attacks, grapple bonus's, smarter dc's examples of a selct few advanced or classed creatures. typical combat rounds for the average creature. It is all there and more ideal for both new and experianced DM's. Well organized and full of potential nights of terror.
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10 of 11 people found the following review helpful By "matshelgeholm" on 11 Aug. 2003
Format: Hardcover
As a DM in Dungeons and Dragon you need 3 books, this is one of them. But the Wizards have not just made a monster book; they have made a great monster book. The artwork in this book is fantastic, and it covers all kind of monsters that your players can try there swords and spells against from 1 level to 20 level, and some levels after that also. Each monster has a unique entry that will tell you how to use the monster in your campaign, and what a monster typically does.
This book is a must for any D&D DM.
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By cosmicguen on 14 Jan. 2008
Format: Hardcover
As a seasoned D&D gamer, my career beginning way back in 2nd Edition AD&D when the rules were weird enough to melt your brain, the 3.5 revision is like a godsend.

In the new and improved Monster Manual your favourite beasties are back and ready to rumble with some really excellent revisions and easy-to-follow formats. Absolutely everything you need to know about a monster is right there, just looking at you. You'll never need to calculate flat-footed or touch AC again, because it's waving to you from the page, along with everything else that was missing in 3.0.

Clear explanations of monstrous feats, traits common to different types (vermin, undead, etc) all neatly categorised and spelled out for you at the back of the book. Creating your own monsters is easier now, a section at the back telling you everything you need to consider, and some handy techniques for making sure you get the right CR for your new creation. Not that you're likely to need new monsters with all the critters already supplied. And of course, more templates and rules for using monsters as player characters and mounts can add that little bit of extra flavour to any campaign.

All in all, if you're thinking of upgrading to 3.5, or you're using the old monster manual in your 3.5 games, I highly recommend you go for your wallet and shell out the cash on SECOND HAND copies of these rulebooks. I'm only giving 4 stars because the RRP for something that is, essentially, a clean-up of the old rules, is a little high. Second hand, though, I'd say it's worth it.
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By Mr. Philip T. Chapman on 1 Jun. 2007
Format: Hardcover
I would urge anyone still using the monster manual 3.0 edition to purchase this as soon as humanely possible. Some of the stats on monsters change remarkably, such as the Stone Golem's damage reduction being reduced from 30 to 10. This correlates far better with the 3.5 rules, and if you are playing with a DM using the 3.0 edition Monster Manual, whilst you use the 3.5 edition players handbook, you will probably find yourself outmatched and frustrated by monsters that should be easily within your grasp.
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10 of 13 people found the following review helpful By "samdobbs" on 23 Sept. 2004
Format: Hardcover
I thought at first who needs a Monster manual why don't i save a bit of money and create my own monsters.
So i created 10 monsters which took me 3 weeks! I decided to show my group my monsters. But one of our group members opened up the monster manual he had bought and it was as if i was as if i had been hit by lightning, the monsters were fantastic.
A Cockatrice? A Hag? there were so many to choose from. within a week we had an amazing experince of fun and fright. In a month we had cretaed a whole campaign thanks to our Monster manual.
If you have a D&D group it is a must have. It is my fave book in the D&D Range
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