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Dungeons & Dragons: Monster Manual 3.5
 
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Dungeons & Dragons: Monster Manual 3.5 [Hardcover]

Monte Cook , Skip Williams , Jonathan Tweet
4.7 out of 5 stars  See all reviews (9 customer reviews)

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Product details

  • Hardcover: 320 pages
  • Publisher: Wizards of the Coast (1 Jun 2003)
  • Language English
  • ISBN-10: 078692893X
  • ISBN-13: 978-0786928934
  • Product Dimensions: 28.7 x 21.6 x 3.6 cm
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 274,859 in Books (See Top 100 in Books)

Product Description

Synopsis

Describes the characteristics and attributes of a variety of monsters, zombies, demons, giants, werewolves, animals, and aliens for use in the Dungeons and Dragons game.

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Customer Reviews

Most Helpful Customer Reviews
27 of 27 people found the following review helpful
Better than 3.0 MM! 18 Sep 2003
Format:Hardcover
The 3.0 d20 Monster Manual was nothing special to me, it was missing a few factors that would have made it all the more special, this book finally ammend for this and includes all of what I thought was missing from the original d20 MM. All monsters and creatures now have the following added to their profiles:

AC for flatfooted and touch attacks, saving time in calculations and 2 rates of attack, their standard attack and their full attack.

Several other things have bee naltered, such as how Damage Reduction works, I feel this change in particular is one for the better. Many more moster now contain a section that has it possible to run them as player characters. Designing and advancing monsters has been expanded greatly and is more comprehensible, also, the Skeleton and Zombie have finally been made into Templates, a great move but something that should have been in the previous MM.

Out of all the revised Core Books, I feel this is the only one that is worth purchasing, the others can be suplemented by using your existing PHB and DMG with the update documents Wizards have released on their website for free download.

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11 of 12 people found the following review helpful
Format:Hardcover
The whole revision thing makes just so much sense. The creature descriptions are better, every one has a small description of how it may look to a party. Base attacks, grapple bonus's, smarter dc's examples of a selct few advanced or classed creatures. typical combat rounds for the average creature. It is all there and more ideal for both new and experianced DM's. Well organized and full of potential nights of terror.
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8 of 9 people found the following review helpful
A Must For Any DM 11 Aug 2003
Format:Hardcover
As a DM in Dungeons and Dragon you need 3 books, this is one of them. But the Wizards have not just made a monster book; they have made a great monster book. The artwork in this book is fantastic, and it covers all kind of monsters that your players can try there swords and spells against from 1 level to 20 level, and some levels after that also. Each monster has a unique entry that will tell you how to use the monster in your campaign, and what a monster typically does.
This book is a must for any D&D DM.
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