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Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&d Starter (4th Edition D&d) Game – 17 Sep 2010


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Product details

  • Game: 96 pages
  • Publisher: Wizards of the Coast; Brdgm edition (17 Sept. 2010)
  • Language: English
  • ISBN-10: 0786956291
  • ISBN-13: 978-0786956296
  • Product Dimensions: 23.2 x 5.3 x 29.8 cm
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (68 customer reviews)
  • Amazon Bestsellers Rank: 154,132 in Books (See Top 100 in Books)

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Customer Reviews

4.1 out of 5 stars

Most Helpful Customer Reviews

57 of 57 people found the following review helpful By Kurtiss Bolam on 22 Sept. 2010
Format: Game
For a starter like me, I wanted to know more about RPGs, but to the extent of understanding the basics principles, rather than reading EVERYTHING about it; ironically around that time, the Red Box was announced that defines that need.

I give the product 4 stars for meeting my needs, for being cheap, efficient, and entertaining, for the quality for most of its contents (6 dices (d4, d6, d8, d10, d12, d20), 2 instruction books, monster and character tokens and battle map) and the approach it takes when introducing the Red Box; specifically, the `Player's Handbook' is provided that literally tells you to `Read First' for a good reason, not only does it introduce the DnD concept simplistically, but it provides a step-by-step guide on playing and developing your own character as the provided story develops in terms on how you respond to the plot, rather than discussing each entity of the character sheet and what they do, and then expecting you to have a group of fans ready to play on the dot like a pro. That and the artworks and designs are delicious.

However the product is not perfect, hence forth the 1 star; one problem I was aware of is that because the game involves introducing the RPG concept when playing, it tells you all that you need to know, not all that there is to know, which limits features like races and monsters and capabilities and so forth. Another problem I had was setting the game up in terms of getting the info cards ready; they feel more like paper than cards, which makes them feel vulnerable, and because there were 9 sheets that had 9 cards attached to each of them, this would mean that there were over 80 cards that I had to remove by hand carefully to avoid ripping, which was annoying and frustrating.
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32 of 33 people found the following review helpful By Douglas Portman on 7 Dec. 2010
Format: Game
For those old school RP gamers this will no doubt bring back memories and i am glad to say you get a lot more in this box than the original had. The players and DM book of course, the set of dice you need to play, although these already have the numbers coloured in and don't include the wax crayon for you to do it yourself like the original set had. You also get some card tokens to represent your characters, some card tokens to represent the monsters you meet in your early adventures, a double sided poster size map and an assortment of cards with powers, abilities, items, etc. on them and some character sheets to start you off.

The Players book helps you make charcters by running you through a solo adventure and making your character based on the options you pick, a cool idea and i love that, especially usefull to get new people in to the game, basically you start playing as soon as you open the box, after having a good nose through the contents of course. The DM book is only needed for those that are going to be a DM of course but again is well laid out and includes the follow on adventure from the solo one in the players book, you need a group for this one though. It explains how the monsters are likely to act as they are met, describes the areas each encounter is set in what happens after the group overcomes each section, note overcome does not always mean "kill the monsters" which is something some DM's AND Players should remember *wink* has a useful selection of monsters at the back to use in your own adventures and is generaly easy to read. It does not go in to all the details and information you should know to be a good DM but teaches you enough to get you up and running without bogging you down to the point you don't want to read any more, useful.
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1 of 1 people found the following review helpful By Hassanradwan on 31 Dec. 2011
Format: Game Verified Purchase
The red box starter set has alot of items in it - Monster and character tokens, power cards for a quick refrence, a battlemat with a dungeon on one side and a cave and road on the other, a set of 6 dice and a DM and Players guide. It even comes with a built-in adventure called "Twisting halls" which is very ingenius - For example, one of the dungeon rooms is based on a chess board, that you can play with real chess pieces, in which the players move like a knight, bishop, king, or queen. The set also comes with power cards which are very useful for quick refrence as you don't have to write it down or keep checking the books.

The monsters and items in each room is quite good, but unfortunately, sometimes (only 2 rooms) it dosen't have all the monster tokens needed, for example there is a room in which you need 8 Kobold tokens, but the set only gives you four Kobold tokens, so you have to substitute or just have less monsters. Also it only has the races human, halfling, dwarf, and elf, and only fighter, rogue, wizard, and cleric classes. And the red box set only provides information up to level 2, after then it reccomends you to buy another book. Which is fine, since I have the DM kit and the players handbook, plus it is only a starter set after all.

Overall, a good place to start of with, but after the second level (which your players will get to very soon) you need some more books/sets to aid the adventure.
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7 of 8 people found the following review helpful By Prostanc3 on 17 July 2011
Format: Game
I recently purchased this as I had always been interested in D&D but there had never been a way to easily and comfortably learn this without people who already knew how to play the game, the red box (as its referred to by D&D fans) is the perfect way to start, it takes you through the rules of character creation whilst you follow a multiple choice mini adventure and clearly explains what impact your choices would have on your character, at the end of this you get to test your new knowledge in a small encounter with some goblins.

The Dungeon Masters guide (even if you are only interested in being a player) takes you deeper in to the rules providing diagrams where required to explain the more complicated rules and provides a continuation of the encoutner with the goblins found in the Players Manual, at the end of the adventure that you will need ideally 5 people to play (1 DM, 4 players) your players will be left with level 2 characters and the DM's Guide then points you in the right direction to carry on with official wizards of the coast material but provides you with leads, a campaign setting and monsters should you wish to create your own and explains an easy way to do this.

From my very brief previous experience with D&D 4th Edition is alot easier to grasp and has done away with some of the confusing rules that some players would find difficult to grasp i.e THAC0 (To Hit Armour Class 0) which I know certainly baffled me!

The contents of the box are excellent, providing dice, a players guide, a dm guide, monster and character tokens, a 2 sided fold out map, ability and item cards and character sheets, it also provides an advertisement which is handy if you want to know what D&D essentials item to purchase next.
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