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Dungeons & Dragons Dungeon Master's Guide: Core Rulebook 2, v.3.5
 
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Dungeons & Dragons Dungeon Master's Guide: Core Rulebook 2, v.3.5 (Hardcover)

by Monte Cook (Author), Skip Williams (Author), Jonathan Tweet (Author)
4.4 out of 5 stars  See all reviews (7 customer reviews)

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Product details

  • Hardcover: 320 pages
  • Publisher: Wizards of the Coast (1 Jul 2003)
  • Language English
  • ISBN-10: 0786928891
  • ISBN-13: 978-0786928897
  • Product Dimensions: 27.8 x 21.6 x 2 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon.co.uk Sales Rank: 32,149 in Books (See Bestsellers in Books)

    Popular in these categories:

    #8 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons
    #15 in  Books > Sports, Hobbies & Games > Hobbies & Games > Role-Playing & War Games
    #64 in  Books > Science Fiction & Fantasy > Fantasy > Magic & Wizards

Product Description

Synopsis

Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.

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What Do Customers Ultimately Buy After Viewing This Item?

Dungeons & Dragons Dungeon Master's Guide: Core Rulebook 2, v.3.5
79% buy the item featured on this page:
Dungeons & Dragons Dungeon Master's Guide: Core Rulebook 2, v.3.5 4.4 out of 5 stars (7)
Dungeons & Dragons: Monster Manual 3.5
6% buy
Dungeons & Dragons: Monster Manual 3.5 4.6 out of 5 stars (8)

 

Customer Reviews

7 Reviews
5 star:
 (3)
4 star:
 (4)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.4 out of 5 stars (7 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
20 of 20 people found the following review helpful:
5.0 out of 5 stars A great update, 12 Aug 2003
The book in whole is written for DM’s, the controller of the game, and it contains rules, and smart ways to make the game flow easy and fast, and make the game fun for players. It also describes the way to make NPC’s, Magic Items, and other things that the Players Handbook don’t cover.
This is a great update for any DM in Dungeons & Dragons. It is filled to the brim with great ideas and fantastic artwork. For people who would like to start of role-playing, I can recommend this book wholeheartedly. If you on the other hand, already have the 3.0 core books I don’t know if you need to update. It all depends how much Wizard of the Coast material you use in your campaign.
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14 of 14 people found the following review helpful:
5.0 out of 5 stars Message to all DMs, get out your wallet !!!, 31 Jul 2004
The dungeon masters guide 3.5 has got to be th ultimate tool for DMs of any experiance. Unlike the version 3 DM guide all the information in the new version is easy to understand and sectioned out well. The artwork is very good although quite scarce compared to other d&d books. This book does not explain the basic rules and does not give any monsters to use, so the players handbook and the monster manual are also required. Overall I think that version 3.5 is a very worthwhile upgrade even if you already own other 3e books.
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19 of 21 people found the following review helpful:
4.0 out of 5 stars A great addition to a DMs library, 21 Jan 2004
As a DM and a campaign author, I find this book pretty indispensable. Whether you play D&D or not you'll find this an interesting read: there are magic items, prestige classes (special, powerful classes that characters can 'multi-class' into as they develop), NPC tables and NPC classes (aristocrat, adept, expert etc), a chapter on generating towns and villages (and their centre of power), a new section on traps (how to design them etc), poisons, clarification of some of the special 'conditions' mentioned in the accompanying players hand book (incorporeal, invisible etc). There's also a new chapter on the planes.
Inexperienced DMs may also like the sections about how to run a campaign, and deal with the players. If you're looking for some adventures, I'm converting my own campaign into downloadable documents.
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Most Recent Customer Reviews

4.0 out of 5 stars Excellent revision.
As a seasoned gamer, my career beginning back in 2nd edition AD&D where the rules were weird enough to melt your brain, the 3.5 revision is a godsend. Read more
Published 22 months ago by cosmicguen

5.0 out of 5 stars I finally moved on...
I had been skeptical about changing to 3.0 or 3.5 edition after being a 1st/2nd edition player/dm for so long. I can only say "What an improvement". Read more
Published on 10 Nov 2007 by Paul Owen

4.0 out of 5 stars good but not to clear
I am a player and I found the Dungeon Master's Guide very intresting the magic wepons and Prestedge classes were perticyerly good, and the art is amazing. Read more
Published on 27 Jun 2004

4.0 out of 5 stars good
this book updates the old guide to v 3.5
its better as it goes into more detail and has more rules and items
Published on 14 Jan 2004 by minigunner

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