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Dungeons & Dragons Dungeon Master's Guide: Core Rulebook 2, v.3.5
 
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Dungeons & Dragons Dungeon Master's Guide: Core Rulebook 2, v.3.5 [Hardcover]

Monte Cook , Skip Williams , Jonathan Tweet
4.6 out of 5 stars  See all reviews (10 customer reviews)

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Product details

  • Hardcover: 320 pages
  • Publisher: Wizards of the Coast (1 July 2003)
  • Language English
  • ISBN-10: 0786928891
  • ISBN-13: 978-0786928897
  • Product Dimensions: 27.8 x 21.6 x 2 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: 249,505 in Books (See Top 100 in Books)

Product Description

Synopsis

Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.

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Customer Reviews

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Most Helpful Customer Reviews
19 of 19 people found the following review helpful
A great update 11 Aug 2003
Format:Hardcover
The book in whole is written for DM’s, the controller of the game, and it contains rules, and smart ways to make the game flow easy and fast, and make the game fun for players. It also describes the way to make NPC’s, Magic Items, and other things that the Players Handbook don’t cover.
This is a great update for any DM in Dungeons & Dragons. It is filled to the brim with great ideas and fantastic artwork. For people who would like to start of role-playing, I can recommend this book wholeheartedly. If you on the other hand, already have the 3.0 core books I don’t know if you need to update. It all depends how much Wizard of the Coast material you use in your campaign.
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14 of 14 people found the following review helpful
Format:Hardcover
The dungeon masters guide 3.5 has got to be th ultimate tool for DMs of any experiance. Unlike the version 3 DM guide all the information in the new version is easy to understand and sectioned out well. The artwork is very good although quite scarce compared to other d&d books. This book does not explain the basic rules and does not give any monsters to use, so the players handbook and the monster manual are also required. Overall I think that version 3.5 is a very worthwhile upgrade even if you already own other 3e books.
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20 of 22 people found the following review helpful
Format:Hardcover
As a DM and a campaign author, I find this book pretty indispensable. Whether you play D&D or not you'll find this an interesting read: there are magic items, prestige classes (special, powerful classes that characters can 'multi-class' into as they develop), NPC tables and NPC classes (aristocrat, adept, expert etc), a chapter on generating towns and villages (and their centre of power), a new section on traps (how to design them etc), poisons, clarification of some of the special 'conditions' mentioned in the accompanying players hand book (incorporeal, invisible etc). There's also a new chapter on the planes.
Inexperienced DMs may also like the sections about how to run a campaign, and deal with the players. If you're looking for some adventures, I'm converting my own campaign into downloadable documents.
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