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Dungeons and Dragons 4th Edition for Dummies (For Dummies)
 
 
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Dungeons and Dragons 4th Edition for Dummies (For Dummies) [Paperback]

Mike Mearls , Bill Slavicsek , Richard Baker
3.6 out of 5 stars  See all reviews (5 customer reviews)
RRP: £12.99
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Product Description

Product Description

Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure!

If you′ve been thinking of playing D&D or you′ve played before and you want to get up to speed on the all–new 4th Edition, this is the book for you. Here′s what you need to know to join the fantasy fun.

  • D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean

  • Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge

  • Minding your manners — know D&D etiquette so you′ll be welcome in any adventure

  • Character building — select your character′s race and class, and choose the best powers, skills, feats, and gear

  • Roleplaying — give your character a background and personality quirks

  • Combat — use combat rules, a battle grid, and miniatures to play out furious battles

Open the book and find:

  • Everything a new player needs to get started playing D&D

  • Details on four fantasy races and four iconic classes

  • Explanations of every number and statistic on the character sheet

  • The best magic items and equipment for characters of all classes

  • Advice on roleplaying and teamwork

  • A ready–to–use adventure to get you started as a Dungeon Master

  • A ready–to–use battle grid with character and monster markers

From the Back Cover

Explore the fantasy world of D&D® and delve into dungeons, slay monsters, and gain treasure!

If you′ve been thinking of playing D&D or you′ve played before and you want to get up to speed on the all–new 4th Edition, this is the book for you. Here′s what you need to know to join the fantasy fun.

  • D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean

  • Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge

  • Minding your manners — know D&D etiquette so you′ll be welcome in any adventure

  • Character building — select your character′s race and class, and choose the best powers, skills, feats, and gear

  • Roleplaying — give your character a background and personality quirks

  • Combat — use combat rules, a battle grid, and miniatures to play out furious battles

Open the book and find:

  • Everything a new player needs to get started playing D&D

  • Details on four fantasy races and four iconic classes

  • Explanations of every number and statistic on the character sheet

  • The best magic items and equipment for characters of all classes

  • Advice on roleplaying and teamwork

  • A ready–to–use adventure to get you started as a Dungeon Master

  • A ready–to–use battle grid with character and monster markers

About the Author

Bill Slavicsek is Director of Roleplaying and Miniatures Game Design at Wizards of the Coast. His game design credits include Torg, Alternity, D&D Eberron, and many others.

Richard Baker is a senior game designer on the Roleplaying R&D Team at WotC and author of eight Forgotten Realms novels.

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