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Dungeons and Dragons 4th Edition for Dummies (For Dummies)
 
 
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Dungeons and Dragons 4th Edition for Dummies (For Dummies) [Paperback]

Mike Mearls , Bill Slavicsek , Richard Baker
3.6 out of 5 stars  See all reviews (5 customer reviews)
RRP: £12.99
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Frequently Bought Together

Dungeons and Dragons 4th Edition for Dummies (For Dummies) + Dungeon Master For Dummies + Player's Handbook: A 4th Edition Core Rulebook: 1 (D&d Core Rulebook) (Dungeons & Dragons)
Price For All Three: £32.47

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Product details

  • Paperback: 456 pages
  • Publisher: John Wiley & Sons; 2nd Edition edition (29 July 2008)
  • Language English
  • ISBN-10: 0470292903
  • ISBN-13: 978-0470292907
  • Product Dimensions: 23.6 x 18.8 x 2.3 cm
  • Average Customer Review: 3.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 130,494 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Product Description

Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure!

If you′ve been thinking of playing D&D or you′ve played before and you want to get up to speed on the all–new 4th Edition, this is the book for you. Here′s what you need to know to join the fantasy fun.

  • D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean

  • Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge

  • Minding your manners — know D&D etiquette so you′ll be welcome in any adventure

  • Character building — select your character′s race and class, and choose the best powers, skills, feats, and gear

  • Roleplaying — give your character a background and personality quirks

  • Combat — use combat rules, a battle grid, and miniatures to play out furious battles

Open the book and find:

  • Everything a new player needs to get started playing D&D

  • Details on four fantasy races and four iconic classes

  • Explanations of every number and statistic on the character sheet

  • The best magic items and equipment for characters of all classes

  • Advice on roleplaying and teamwork

  • A ready–to–use adventure to get you started as a Dungeon Master

  • A ready–to–use battle grid with character and monster markers

From the Back Cover

Explore the fantasy world of D&D® and delve into dungeons, slay monsters, and gain treasure!

If you′ve been thinking of playing D&D or you′ve played before and you want to get up to speed on the all–new 4th Edition, this is the book for you. Here′s what you need to know to join the fantasy fun.

  • D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean

  • Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge

  • Minding your manners — know D&D etiquette so you′ll be welcome in any adventure

  • Character building — select your character′s race and class, and choose the best powers, skills, feats, and gear

  • Roleplaying — give your character a background and personality quirks

  • Combat — use combat rules, a battle grid, and miniatures to play out furious battles

Open the book and find:

  • Everything a new player needs to get started playing D&D

  • Details on four fantasy races and four iconic classes

  • Explanations of every number and statistic on the character sheet

  • The best magic items and equipment for characters of all classes

  • Advice on roleplaying and teamwork

  • A ready–to–use adventure to get you started as a Dungeon Master

  • A ready–to–use battle grid with character and monster markers


Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
3 of 3 people found the following review helpful
Format:Paperback
This "For dummies" guide is perhaps one of the greatest ways to get started on the new edition of Dungeons & Dragons.

It includes everything you actually need to know to get started as a newbie. Even though you need the three core rulebooks in order to play the full game, this is an absoulutely great start. (And it actually deals with one of the most complicated subjects of D&D which is to say... explaining to other folks and people outside the hobby what the heck this game is all about.

There are a few mistakes that may cause a bit of confusion.
For example: The sample dungeon poster map contained within this book is from the 3,0 version of the same book. And so there is a sorcerer chip, from which there are no character sheet connected(It's representing the wizard I suppose).

Apart from that and a few other minor mistakes this is a great starting point for any potential gamer and I can hardly recommend it.

Rated by
Anders Stage from Denmark
(A long-haired very tall geek...hehe)
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2 of 2 people found the following review helpful
Excellent Read 27 Jun 2009
Format:Paperback
This book was brilliant for me, I have only just started to play Dungeons and Dragons and this book made more sense to me than the handbooks and taught me the basic rules and regulations of the game. It also has dungeon master information to get you started which was really useful.

Brilliant book 5 Stars.
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6 of 10 people found the following review helpful
A good introduction 16 Feb 2006
Format:Paperback
This book is a good introduction to the Dungeons and Dragons v3.5 game.
For a beginner like myself, it gives an overview of everything you need to know. However, it comes across as a taster only: there are a lot of times it refers to interesting things, but then says to see the Player Manual for details.
For a beginner wanting to find out about the game, I'd reccommend this book, but if you want to get serious about playing you will need the Player Manual as well.
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