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Dungeons and Dragons: 3rd Edition Player's Handbook
 
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Dungeons and Dragons: 3rd Edition Player's Handbook (Hardcover)

by Wizards of the Coast (Creator)
4.2 out of 5 stars See all reviews (29 customer reviews)

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Product details

  • Hardcover: 304 pages
  • Publisher: Wizards of the Coast; 3rd Revised edition edition (11 Oct 2000)
  • Language English
  • ISBN-10: 0786915501
  • ISBN-13: 978-0786915514
  • Product Dimensions: 27.7 x 20.6 x 2 cm
  • Average Customer Review: 4.2 out of 5 stars See all reviews (29 customer reviews)
  • Amazon.co.uk Sales Rank: 238,352 in Books (See Bestsellers in Books)

    Popular in this category:

    #66 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons

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Product Description

Amazon.co.uk Review
The Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.

Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians and gnome monks are now possible. THACO, negative armour class, funky saving throws, inflated ability scores, heat-based infravision and just about every other needlessly complex rule has been reworked into a faster, more consistent and fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customised characters.

Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf and elf, or relative size differences between creatures or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.

The illustrative changes may be too radical a departure from AD&D tradition for some, but the other modifications are definite improvements. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who's played D&D since its inception, then welcome to then new era. You won't want to go back. --Mike Fehlauer, Amazon.com


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Customer Reviews

29 Reviews
5 star:
 (15)
4 star:
 (8)
3 star:
 (4)
2 star:
 (1)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (29 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

 
15 of 15 people found the following review helpful:
5.0 out of 5 stars The real core rule book!, 18 Dec 2007
By John Nunn (Coventry, U.K.) - See all my reviews
(TOP 500 REVIEWER)    (REAL NAME)      
If you are new to D&D then this is the very first book you should get, it covers the basics of the game as well as describing the core character classes and races, and provides details on hundreds of spells. Every player should have a copy of this book, along with a set of dice.
It is possible to run an entire gaming session with only the players handbook; but in order to get the most from the game the DM should also have copies of the Dungeon Masters Guide and the Monster Manual.
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6 of 7 people found the following review helpful:
5.0 out of 5 stars Easy to understand and practical, 24 Jan 2002
As a new convert, my opinion is probably not worth much, but I wanna do it anyway!

The Complaints:
Some people who have posted reviews complain about how difficult it is to read because of text wraparound of illustrations and illustration lines behind the text. Imo, text wraparound is no problem if you have even a merely basic grasp of spacial relationships; and it is not the lines that are the problem, but the text font, which is a little on the small side for my eyesight and I would have preferred the font to be sized up one level.
I have only one other gripe: I would have preferred ALL the info pertaining to a particular race to be in one place, rather than having to flip from the race chapters to the class chapter.... but I guess the book would have to be MUCH bigger to do that, with even smaller text, so I'm not shouting TOO loudly!

The Praise:
I love the illustrations! And very useful is the drawing showing each of the races in their comparative sizes: it gives you a much better feel for the race of the character you are creating.
Also particularly good are the detailed descriptions of each racial type, which gave me a strong desire to play some I would not otherwise have considered.
I am used to playing PCRPGames and was not aware of how much I was missing when it came to character development. The descriptions of the classes, skills, feats, equipment, etc, were a real eye-opener to me.
And at last I really understand what the arcane symbols 2d4+2, 4d6, etc, really MEAN! (Yeah, well... I'm a bit stupid, ya know!)
I can strongly recommend the book for all newbies, and I suspect even seasoned players find it invaluable.

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9 of 11 people found the following review helpful:
5.0 out of 5 stars Excellent system - Poor book layout, 16 Oct 2000
I agree totally with the review from Manchester. They have gone too far with the artwork in this book, lots of tiny lines behind the text and most chapters start with a brown page which makes the black text difficult to read. The pictures are great but the text wrap is distracting. On a positive note; The system is brilliant, with some excellent changes including the combat, which adds more detail and control. I think the combat is very miniature based, in fact you loose out without figures, some of the detail especially opportunity attacks and judging who is within your threat area would be difficult to manage without some form of figures or counters. The character classes are also excellent with nice skills, special abilities and feats that make each character class very unique and interesting. My small group of role-players are on their sixth 3rd addition session with me as a GM and it has been a pleasure to run.

Finally the low cost makes this a must buy.

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Share your thoughts with other customers: Create your own review
 
 
 
Most Recent Customer Reviews

4.0 out of 5 stars All a Player needs
This is the Dungeons and Dragons 3rd Edition Players Handbook. It is also called the Core Rulebook I. This book tells you how to create and play your character. Read more
Published 21 months ago by M. A. Ramos

3.0 out of 5 stars For complete beginners, this is still just as confusing as it always was.
I must admit that if you are new to the world of D&D, simply picking this book up will not help you unless you are extremely intelligent and can pretty much "work out" how to play... Read more
Published on 9 Nov 2006 by Z. Phoenix

4.0 out of 5 stars Almost fantastic... needs more artwork!
D&D version 3.5 is a bold, fresh move forward by Wizards of the Coast (the company that bought the game from TSR, the original creators). Read more
Published on 24 Oct 2003 by Matthew Sammut

4.0 out of 5 stars Almost fantastic... needs more artwork!
D&D version 3.5 is a bold, fresh move forward by Wizards of the Coast (the company that bought the game from TSR, the original creators). Read more
Published on 24 Oct 2003 by Matthew Sammut

5.0 out of 5 stars D&D player's handbook
This, the newest players handbook, is quite truely inspirational. With amazing illustrations of character races, classes, equipment and all the newly updated rules, you can be... Read more
Published on 9 Jul 2003 by alan_gillhespy

4.0 out of 5 stars Good enough
I had a look at my friend's copy and was not impressed. Elves (my favourite race) are short and cheeky. Not the tall Tolkien Elves. Read more
Published on 28 Jul 2002 by Antony

2.0 out of 5 stars Poor
This relates to the hardcover version, I assume they are virtually identical.

I own the complete D&D original boxed set, the complete sets of 1st and 2nd edition manuals,... Read more

Published on 5 April 2002

5.0 out of 5 stars Definate book for 1st timers in D&D!
If u r new to Dungeons & Dragons then this is the book u want to help get u started. It contains all the info for your 1st character and weapons and armour. Read more
Published on 10 Feb 2002 by Robin Cowling

5.0 out of 5 stars Incredible value for money
I picked up all three of the core rulebooks for £13 each. That's great value, but when you consider the sheer quantity of information packed into these volumes, and the -- full... Read more
Published on 13 Nov 2001 by gee4orce

4.0 out of 5 stars Just a Handbook
Unlike the AD&D Players Handbook it's more orientated around Character creation and designing. Other than teaching you about the rule and ways too play. Read more
Published on 23 Jan 2001 by dctanner@xoasis.com

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