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Dungeon Master Option Rulebook (Advanced Dungeons & Dragons : World of Adventure Rulebook)
 
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Dungeon Master Option Rulebook (Advanced Dungeons & Dragons : World of Adventure Rulebook) [Hardcover]

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4.3 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Hardcover: 210 pages
  • Publisher: Wizards of the Coast (31 Dec 1995)
  • Language English
  • ISBN-10: 0786901683
  • ISBN-13: 978-0786901685
  • Product Dimensions: 26.9 x 20.8 x 1 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 262,454 in Books (See Top 100 in Books)

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Customer Reviews

3 Reviews
5 star:
 (2)
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3 star:
 (1)
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Average Customer Review
4.3 out of 5 stars (3 customer reviews)
 
 
 
 
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2 of 2 people found the following review helpful:
3.0 out of 5 stars The Wrong Approach, but a Gem in the Rough, 12 Mar 1999
By A Customer
This review is from: Dungeon Master Option Rulebook (Advanced Dungeons & Dragons : World of Adventure Rulebook) (Hardcover)
High Level Options, as can be expected, is designed to appeal to the player who has a god-complex. Oddly, however, the book is split evenly between a very useful discourse on good DMing and some bells and whistles for characters of 15th level and higher.

The first half of the book should have been part of the reprinted Dungeon Master's guide. While TSR has a tendancy to publish fairly uncreative and "hack-and-slash" style adventures, the suggestions and guidelines here are wonderful, a good review for an experienced DM and a great primer for an amateur DM.

The second half of the book leaves a bit to be desired. I'm not a fan of "high level" campaigns, but the information presented here has some rather obvious flaws. In many ways, the 10th level spells are disappointing in effect. They aren't more ingenious than 9th level spells, nor are they particularly effective. Likewise, the material presented for additional class abilities is too little, too late, in my opinion. These abilities do little to make a more formidable character.

All in all, the book is best thought of as a supplement for the DMG.

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1 of 1 people found the following review helpful:
5.0 out of 5 stars Needed for any DM, 17 July 1999
By A Customer
This review is from: Dungeon Master Option Rulebook (Advanced Dungeons & Dragons : World of Adventure Rulebook) (Hardcover)
After reading this book, I felt that if I had read this along with the Dungeon Master Guide before I started my campaigns my world would have been improved greatly. It's perfect for those characters that have reached insanely high levels, but it also tells the DM how to avoid creating God-like characters that can ruin any campaign.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Only if you play high-level campaigns...., 16 Jun 1998
By A Customer
This review is from: Dungeon Master Option Rulebook (Advanced Dungeons & Dragons : World of Adventure Rulebook) (Hardcover)
If you take your campaigns into the upper reaches of immortality in mortal form, this is the book for you. MANY more skills and other interesting abilities that make any character (except the psionicist--an oversight) into a very formidable character. Also includes entire chapters devoted to helping a DM run those campaigns without unbalancing or simply adding tougher "super" opponents. If you retire your characters around 9th to 11th level, however, you need this book like a hole in the head. It is definitely a question of campaign style and player tastes.
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