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Dungeon Master's Kit: An Essential 4th Edtion D&d Kit (4th Edition D&d) (Dungeons & Dragons)
 
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Dungeon Master's Kit: An Essential 4th Edtion D&d Kit (4th Edition D&d) (Dungeons & Dragons) [Game]

Wizards RPG Team
4.1 out of 5 stars  See all reviews (7 customer reviews)
RRP: £35.24
Price: £29.95 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Frequently Bought Together

Dungeon Master's Kit: An Essential 4th Edtion D&d Kit (4th Edition D&d) (Dungeons & Dragons) + Monster Vault: An Essential Dungeons & Dragons Kit + Rules Compendium: An Essential Dungeons & Dragons Compendium (4th Edition D&d)
Price For All Three: £66.65

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Product details

  • Game: 192 pages
  • Publisher: Wizards of the Coast; 4th Revised edition edition (19 Oct 2010)
  • Language English
  • ISBN-10: 0786956305
  • ISBN-13: 978-0786956302
  • Product Dimensions: 29.5 x 23.6 x 5.3 cm
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 137,442 in Books (See Top 100 in Books)

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James Wyatt
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Product Description

Product Description

If you re a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you re an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master s Kit has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1 to 30. It also includes useful DM tools such as a Dungeon Master s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps.

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Customer Reviews

Most Helpful Customer Reviews
5 of 5 people found the following review helpful
Not bad at all 26 Oct 2010
Format:Game
While I've DM'd alot in the distant past it's now been a fair few years since I ran anything, but with the advent of 4th edition essentials range I'm trying to get back into D&D,this pack was a big help. While it could have used another poster map, all the suff in the box was usefull (the adventure in particular was of a high standard, easy for me to follow and interesting for my group to run).
The book from the box itself is a great introduction for new DM's or a nice recap course for returning DM's like me.
Prior to buying this I did buy the basic game and I think while complementing each other well, this box has a lot more value for money than the red box does. To finish the quality of the product is good with the only thing letting it down being that the DM screen, which is not as good as the one that can be boughtas a standalone product, its a lot thinner cheeper card than the standalone one is, which is a pitty.
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2 of 2 people found the following review helpful
By anon
Format:Game
This is a review from the perspective of someone who already owns some dungeons and dragons books (original 3 PHB, DMG and MM) and so the review kind of reflects that to a certain extent this product isn't really aimed at me, but is for all the others out there who are, like me, curious about the new range and wonder if its worth picking up. Although i've given it 3 stars its more like 3.5 (it doesn't let you do that)

This is the second essentials product I have purchased. The first was the rules compendium which has been for me an 'essential' product in that it was cheap, had all the main rules you would require at the table and smaller and lighter than the other books for carrying to said table.

So the dungeon masters book inside the box is very much the content from the original dmg with some extras from dmg 2, so its quite handy in that respect, but at the table I don't have much call for looking up dmg rules as pretty much all the most 'table used' rules are in the rules compendium.
The box is actually a really good selling point, from the fact you can put quite a lot inside i've found it useful just as a means of taking stuff from A to B and keeping all the little tokens and such handy.

The good:
Very high quality printed tokens and full colour adventure booklet although I haven't played it as I run a Dark Sun campaign I may steal some encounters from it and adapt them.
The screen has up to date charts and tables on it so if you are too lazy to make your own (like me) then its very handy for the updated monster damage, skill DCs and conditions.
High quality printed maps

The not so good:
The screen is kind of thin compared to other dm screens out there but to be fair it was probably due to there not being enough space in the box more than anything. Personally I think they could have made it one panel less and made it thicker (and smaller) as I feel there is a lot of information I just won't use on there, but again, probably a personal preference.
The maps, although very good are only really useful for the adventures in the kit and not very generic. I personally would have preferred a blank wet/dry erase type map like the ones Paizo sell (which I bought anyway) which would have had much more use and longevity.
Magic Items??? I know that the adventurers vaults have stacks of them, but I think it would have been great to have had a better selection (or even a book of them) in the DM's kit, seeing as they are a bit of a Dnd staple, although some would probably disagree with me on this as you can easily make your own.

Overall despite the tagline on the box that says 'everything you need to run a game of Dnd' you can't really. Granted you could run the adventures in the box, but then you'd be stuck, so its a bit daft marketing it like that. I do like the box but its far from being amazing, but I was aware of that when I bought it so I'm happy I have it, it just could have been better.
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1 of 1 people found the following review helpful
Perfect for New DMs 28 April 2011
By Al
Format:Game
This is one of the better products in the new essentials line and DMs that are new to 4th Edition, or to D&D entirely, should make this one of the first things that they buy; regardless of whether or not they are planning on using any other Essentials products.

Here's what you get in the box:

The Rulebook - this is softcover, slightly larger than A5 and around 270 pages. The layout is clean and logically presented, and the illustrations are nice (although many are recycled from older books). On the negative side, around 20% this book is taken up by the exact same combat section that you get in the Rules Compendium. This is space that would have been much better used in replicating the content in the 'DM's Toolbox' section of the original Dungeonmaster's Guide (DMG1), especially guidelines on creating new/modified monsters. - 1 star for this, but not the end of the world.

DM's Screen - a fairly standard screen with reference tables on one side. Most DMs use one of these, so it's an added bonus to have it included.

Monster/Character Tokens - I'm a huge fan of these as they take up a lot less space than miniatures, which is great for both storage and portability. This set includes a lot of good options for characters and a few different monster tokens as well.

Adventure (Reavers of Harkenwold) (2 booklets) - great little adventure that includes extra detail on a corner of the Nentir Vale setting.

DMs who have already acquired the original DMG, a screen and miniatures will have much less use for this - it's probably not worth the money for a travel-sized DMG and the included adventure. If you're a new 4th Edition DM - buy this and you probably won't ever need DMG1.
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