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Dungeon Master's Kit: An Essential 4th Edtion D&d Kit (4th Edition D&d) (Dungeons & Dragons) Paperback – 19 Oct 2010


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Product details

  • Paperback: 192 pages
  • Publisher: Wizards of the Coast; 4th Revised edition edition (19 Oct 2010)
  • Language: English
  • ISBN-10: 0786956305
  • ISBN-13: 978-0786956302
  • Product Dimensions: 23.4 x 5.4 x 29.5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: 371,840 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews

7 of 7 people found the following review helpful By D. A. Williamson on 26 Oct 2010
Format: Paperback
While I've DM'd alot in the distant past it's now been a fair few years since I ran anything, but with the advent of 4th edition essentials range I'm trying to get back into D&D,this pack was a big help. While it could have used another poster map, all the suff in the box was usefull (the adventure in particular was of a high standard, easy for me to follow and interesting for my group to run).
The book from the box itself is a great introduction for new DM's or a nice recap course for returning DM's like me.
Prior to buying this I did buy the basic game and I think while complementing each other well, this box has a lot more value for money than the red box does. To finish the quality of the product is good with the only thing letting it down being that the DM screen, which is not as good as the one that can be boughtas a standalone product, its a lot thinner cheeper card than the standalone one is, which is a pitty.
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4 of 4 people found the following review helpful By Al on 28 April 2011
Format: Paperback
This is one of the better products in the new essentials line and DMs that are new to 4th Edition, or to D&D entirely, should make this one of the first things that they buy; regardless of whether or not they are planning on using any other Essentials products.

Here's what you get in the box:

The Rulebook - this is softcover, slightly larger than A5 and around 270 pages. The layout is clean and logically presented, and the illustrations are nice (although many are recycled from older books). On the negative side, around 20% this book is taken up by the exact same combat section that you get in the Rules Compendium. This is space that would have been much better used in replicating the content in the 'DM's Toolbox' section of the original Dungeonmaster's Guide (DMG1), especially guidelines on creating new/modified monsters. - 1 star for this, but not the end of the world.

DM's Screen - a fairly standard screen with reference tables on one side. Most DMs use one of these, so it's an added bonus to have it included.

Monster/Character Tokens - I'm a huge fan of these as they take up a lot less space than miniatures, which is great for both storage and portability. This set includes a lot of good options for characters and a few different monster tokens as well.

Adventure (Reavers of Harkenwold) (2 booklets) - great little adventure that includes extra detail on a corner of the Nentir Vale setting.

DMs who have already acquired the original DMG, a screen and miniatures will have much less use for this - it's probably not worth the money for a travel-sized DMG and the included adventure. If you're a new 4th Edition DM - buy this and you probably won't ever need DMG1.
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2 of 2 people found the following review helpful By anon on 7 Dec 2010
Format: Paperback
This is a review from the perspective of someone who already owns some dungeons and dragons books (original 3 PHB, DMG and MM) and so the review kind of reflects that to a certain extent this product isn't really aimed at me, but is for all the others out there who are, like me, curious about the new range and wonder if its worth picking up. Although i've given it 3 stars its more like 3.5 (it doesn't let you do that)

This is the second essentials product I have purchased. The first was the rules compendium which has been for me an 'essential' product in that it was cheap, had all the main rules you would require at the table and smaller and lighter than the other books for carrying to said table.

So the dungeon masters book inside the box is very much the content from the original dmg with some extras from dmg 2, so its quite handy in that respect, but at the table I don't have much call for looking up dmg rules as pretty much all the most 'table used' rules are in the rules compendium.
The box is actually a really good selling point, from the fact you can put quite a lot inside i've found it useful just as a means of taking stuff from A to B and keeping all the little tokens and such handy.

The good:
Very high quality printed tokens and full colour adventure booklet although I haven't played it as I run a Dark Sun campaign I may steal some encounters from it and adapt them.
The screen has up to date charts and tables on it so if you are too lazy to make your own (like me) then its very handy for the updated monster damage, skill DCs and conditions.
Read more ›
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1 of 1 people found the following review helpful By AnnaK on 19 Feb 2011
Format: Paperback
I already have the 4th Edition core rule books but bought this for the extra content that comes in the box.
The maps and the included adventure are very good, and there are a load of tokens included.
The DM screen is good and also really useful.
I was suprised at how good the Essnetials DM giude was, its small enough to use quickly and carry around and has a lot of information crammed inside.

Overall i was really pleased with it and have used everything from the box more than once already :)

Recommended
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1 of 1 people found the following review helpful By Matthew D. Hayward on 21 Dec 2010
Format: Paperback Verified Purchase
I find I use this more than the standard 4e DMs guide, it's smaller and easier to hold, although it doesn't have quite the same amount of content as the Dungeon Master's Guide: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons).

Comes with several sheets of character tokens (mostly for players, not many monsters) an adventure that continues the one in the Dungeons & Dragons Fantasy Roleplaying Game: An Essential D&d Starter (4th Edition D&d) (quite a long one too, would take several weeks to play through) and some sheets of maps that go with the adventure but can be repurposed for custom adventures.
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