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Dungeon Master's Guide: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons) [Hardcover]

Wizards RPG Team
4.2 out of 5 stars  See all reviews (16 customer reviews)
RRP: £23.99
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Book Description

6 Jun 2008 0786948809 978-0786948802 4
The third of three core rulebooks for the 4th Edition Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

Frequently Bought Together

Dungeon Master's Guide: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons) + Player's Handbook: A 4th Edition Core Rulebook: 1 (D&d Core Rulebook) (Dungeons & Dragons) + Monster Manual: A 4th Edition Core Rulebook (D&d Core Rulebook) (Dungeons & Dragons)
Price For All Three: £47.82

Some of these items are dispatched sooner than the others.

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Product details

  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast; 4 edition (6 Jun 2008)
  • Language: English
  • ISBN-10: 0786948809
  • ISBN-13: 978-0786948802
  • Product Dimensions: 21.4 x 1.5 x 27.9 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Bestsellers Rank: 7,688 in Books (See Top 100 in Books)

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Customer Reviews

Most Helpful Customer Reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars 4th edition is fun 31 Jan 2009
Format:Hardcover
I DM a 4th edition D&D session weekly so this is one of the three essential books (the other two are the players handbook and the monster manual). For your first experience just add dice, H1 Keep on the Shadowfell and a few packs of figures (you need something for kobold, goblins and undead as well as the players). Great fun. My only tiny criticism is that the pages feel very thin and might get ripped, but so far I've kept mine undamaged.
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11 of 12 people found the following review helpful
Format:Hardcover
Ive played D&D since 1981 when i first started playing basic at High School. Although the rules are now completely different to anything that has gone before the concepts are still there- races, classes, AC, hit points etc.

What this DMG does better than any is actually tell you how to be a DM. Very little is provided in the way of extra rules something that 3.5 and earlier seemed to do - new book yet more rules to learn ! 4th Edition has gone down the route of helping new DMs get to grips with actually running games and designing adventures - i personally think this book has stuff for both old and new DMs alike.

Thoroughly recommended ever for an old timer like myself who was getting jaded !
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3 of 3 people found the following review helpful
5.0 out of 5 stars Best DMG ever 23 May 2009
Format:Hardcover
This is a great DMG, especially for new DMs. It requires a good read, because some worthwhile statements are somewhat hidden and not bolded or highlighted. Overall it stimulates creativity in DMs, which I found lacking in all previous editions, in which the DMG was more a book in which the designers warned you not to go too far away from their vision. This DMG empowers the DM!
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Most Recent Customer Reviews
5.0 out of 5 stars A must have for a DM, awesome print quality.
This manual is part of the core D&D ruleset so it's a must have, it comes with an awesome printing and paper quality which make it last for several years even if it's used... Read more
Published 5 months ago by Pablo
5.0 out of 5 stars Excellent Impressions
For a long time I didn't want to switch to 4e cause of the talk about it being worse than 3.5, but after all I'm very happy I did. For those who are happy with the 3. Read more
Published 16 months ago by Raiden3788
5.0 out of 5 stars Wait for 5th Edition
Seriously, I love the whole D&D thing, but the rumours in the RPG industry is that WoTC have 're-employed' Monte Cook, who helped write 3rd edition to work on the 5th Edition. Read more
Published 17 months ago by Shopaholic
5.0 out of 5 stars One of the 'Holy Trinity' for 4th Edition D&D
Extremely useful. Could have expanded a little in places (but then they'd not be able to sell the DMG2!)

Essentially you **NEED** this if you are running a game of D&D.
Published 20 months ago by James J. Rogers
4.0 out of 5 stars Very useful guide to future DMs
From my point of view, the two first chapters are quite cross-sectional to any task that involves coaching and group decisions. Read more
Published 21 months ago by Ramon Maria
5.0 out of 5 stars Book Critic
Excellent work, nice illustration. Great details! All in all, a fantastic product! Company which sent me the item was great in communication and fast delivery!
Published 24 months ago by FanisM
5.0 out of 5 stars the best Dungeon master's guide yet
I got this in the4th Edition Core Rulebook Gift Set (Dungeons & Dragons Core Rulebooks) and that came with all three books, the Player's Handbook: A 4th Edition Core Rulebook: 1... Read more
Published on 24 Dec 2010 by DMguy
1.0 out of 5 stars Truly awful - a tragedy
This is by far the worst D&D edition that I have ever run and played. As a long time avid gamer, I have never been so thoroughly disappointed in a new edition. Read more
Published on 12 Mar 2009 by Teresa O. Shea
2.0 out of 5 stars A well written introduction to, well, nothing.
The DMG consists of 11 chapters, 2 an introduction to the game, DMing and running a session. 8 on the rules proper, and 1 on an adventure setting. Read more
Published on 16 July 2008 by X. Gallagher
4.0 out of 5 stars Dungeon Mastering 101
If I were to try to count how many times I have picked up an RPG book and read a "gamesmastering" chapter I would quickly run out of fingers, toes, and other extremities on which... Read more
Published on 2 July 2008 by Phil H
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