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Dungeon Command: Tyranny of Goblins: A Dungeons & Dragons Expansion Pack

by Wizards of the Coast
4.3 out of 5 stars  See all reviews (3 customer reviews)
RRP: 24.15
Price: 22.63 & FREE Delivery in the UK. Details
You Save: 1.52 (6%)
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  • A game eliminating luck-driven mechanics in favor of player-driven skill, creativity, and quick thinking
  • Can be intergrated and used as an expansion for various other Wizard of the Coast games
  • Playing Time: 90 mins
  • Ages 12 +
  • 1-2 players
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Frequently Bought Together

Dungeon Command: Tyranny of Goblins: A Dungeons & Dragons Expansion Pack + Dungeon Command: Heart of Cormyr: A Dungeons & Dragons Expansion Pack + Dungeon Command: Sting of Lolth: A Dungeons & Dragons Expansion Pack
Price For All Three: 68.42

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Product Information

Technical Details
Item Weight735 g
Product Dimensions23.4 x 7.5 x 29.1 cm
Item model number398710000
Main Language(s)English, English published
Number of Game Players1-2
Number of Puzzle Pieces1
Batteries Required?No
Batteries Included?No
  
Additional Information
ASIN0786960442
Best Sellers Rank 96,796 in Toys & Games (See top 100)
Shipping Weight739 g
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available28 Jan 2012
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Product Description

Dungeon Command: Tyranny of Goblins is a card-driven skirmish game played on modular interlocking map tiles that uses order cards, creature cards and miniatures. The object of the game is to have the highest remaining Morale when an opposing warband's Morale has been reduced to 0 or below, or if a player ends his or her turn with no creatures on the battlefield.

Box Contains

Tuck box with tray<BR>16-page rulebook<BR>12 non-random pre-painted plastic miniatures (2 Large, 10 Medium) tied to the goblin faction, along with 1 Creature card per miniature<BR>1 Commander card and 36 Order cards<BR>4 interlocking, die-cut, card stock terrain tiles<BR>12 Monster cards designed for use in D&D Adventure System cooperative games


Customer Questions & Answers

Customer Reviews

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4.3 out of 5 stars
4.3 out of 5 stars
Most Helpful Customer Reviews
1 of 1 people found the following review helpful
4.0 out of 5 stars Good selection of Orcs 24 May 2013
Format:Game
Durability: 5.0 out of 5 stars    Educational: 2.0 out of 5 stars    Fun: 4.0 out of 5 stars   
I got this mostly for the orcs and in particular the large minatures (ogre and owlbear) to use in D&D. Realistically to 'play' it you either need another set or one of the D&D boardgames (Wrath of Ashardalon: Board Game [With Rulebook & Adventure Book and 20-Sided Die and 200 Encounter, Monster & Treasure Cards and Ma suits the orcs quite well) To that end I see this more as an expansion for the D&D adventure boardgame system as for 2 'dungeon command sets' you could get one of the boardgames which has a lot more miniatures and material.

Based on this by itself it is not good value for money as to play it you need something else, and if you bought that something else you could afford a better game which has better value for money and more miniatures. Although they are not painted in the boardgames the minis are mass produced painted, and so while serviceable, I'd rather it unpainted and cheaper.

In summary: treat as an expansion for a D&D boardgame which I'd save and get instead of 2 of these. If you have a boardgame or REALLY REALLY want to play 'dungeon command' then go ahead.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Fun game, although rules very complex 20 April 2013
Format:Game|Verified Purchase
Bought this to play with my 10 year old, we both found the rules a bit hard to follow, even though I'm a hardcore roleplayer and board gamer. Great game but could have done with a 1 page bullet point list for the turn sequence, etc.
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5.0 out of 5 stars More minis! 23 Oct 2013
By Darck
Format:Game|Verified Purchase
As an addition to the warbands already bought, this is another great box set: the figures are lovely little sculpts and the paint jobs on them are fine - the game itself is great fun, and with the added bonus of the included Monster cards allowing you to throw them into the D&D Boardgames, these sets in general are great value and fun.

Highly recommended, and would love to hear of more warbands coming out in the future.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.6 out of 5 stars  26 reviews
13 of 13 people found the following review helpful
5.0 out of 5 stars Goblinoids and the creatures who love them 19 Oct 2012
By Michael J. Tresca - Published on Amazon.com
Format:Game
Durability: 4.0 out of 5 stars    Educational: 3.0 out of 5 stars    Fun: 5.0 out of 5 stars   
I've reviewed previous editions of Dungeon Command. Here's the short summary: it uses cards instead of dice to resolve combat, it's compatible with both the D&D Adventure System series of board games (including The Legend of Drizzt) and tabletop Dungeons & Dragons, and it comes with a series of prepainted plastic miniatures recycled from the cancelled Dungeons & Dragons Miniatures game. I'm less interested in this latest iteration of the miniatures game as I am in its compatibility with other D&D games.

The title should give away what you can expect to find here: goblins. Or rather, goblinoids and the creatures who love them. The set comes with a goblin archer, two goblin cutters, and a goblin champion. These three miniatures can be found (unpainted) in The Legend of Drizzt game. It should be pointed out the tiles that come with the set do not perfectly match the underground tiles of The Legend of Drizzt, so while they are physically compatible they don't merge quite perfectly with the Adventure System sets.

With the basics established, the set continues with a wolf and a goblin wolf rider. Apparently Wizards of the Coast has moved away from the term "worg" which in turn was drawn from "warg," the evil wolves named by Tolkien as being in league with goblins. But the affiliation still stands, which explains their inclusion here.

There are also two hobgoblins soldiers, a bugbear berserker, and a hobgoblin sorcerer. The sorcerer does more than sorcery - he summons a horned devil, which is the only explanation for why this figure is in the set. The horned devil is one of two large figures along with the feral troll, who will be right at home in The Legend of Drizzt.

There are two commanders: Tarkon Draal, Black Hand of Bane who demoralizes opponents and Snig the Axe who deploys goblin hordes and is still just as mysterious as when he appeared in the cancelled miniatures game. As the card says, nobody knows if Snig is the name of the axe or the goblin.

This set focuses on what it does best - goblins. Combined with the miniatures from the Drow Dungeon Command set you can replace quite a few of the unpainted miniatures of The Legend of Drizzt with their painted duplicates. While it may not be fancy, this set makes an excellent goblin warband for Dungeon Command, Adventure System, or the role-playing game.
8 of 8 people found the following review helpful
4.0 out of 5 stars Dungeon Command:Tyranny of Goblins 20 Oct 2012
By roblyon - Published on Amazon.com
Format:Game
Durability: 4.0 out of 5 stars    Educational: 1.0 out of 5 stars    Fun: 4.0 out of 5 stars   
Dungeon Command: Tyranny of Goblins is the third product release in the Dungeon Command game system. Given the blueprint for this refreshing skirmish game system, each pack is ready to go right out of the gate. No need to track down an earlier released Base Game. Each faction pack has everything you need to play, including 12 handsomely pre-painted minis, great looking cards and tokens to take on your buddy with his own faction pack. In other words it is just like a real skirmish. Each player brings his homies and it's game on. I like this idea; it keeps the game's ontogeny vital and fresh as new factions are released.

Interestingly, I spoke with a friend in Germany just the other night, asking him about the seminal D&D miniature skirmish game that Dungeon Command evolved from. He said they didn't play it anymore, that his friends had picked up the DC system and were quite engaged with it. There are several likely reasons for that. While DC retains the cool minis, it takes the skirmish and gives it an easy to grasp depth and nuance. Not only do you push around some lovely plastic but it brings storm clouds of strategic and tactical brainstorming, which is what gamers are really after. Games are quick, engaging, and ultimately satisfying, providing the feeling that whether you won or lost, there is a game system here that you can sink your front teeth into.

Order cards introduce a variety of options and counter options for players and their minions. Deployment creates an ebb and flow of battle as each commander's strength of command determines the number of creatures deployed. And what I like, it doesn't always have to be one on one; creatures can assist each other with a particular attack when they band together. Morale is key to victory and cowering can play an important part. It's not just a game of knock out blows but an experience reflecting the realism of courage and fear, resolve and dissolution among combatants.

Fanboys of Dungeon Command come from all disciplines: RPG, mini play, dungeon crawlers, even a few boardgamers, proper. Frankly, other than the added depth of realism, what jigs me most is the potential of nearly 1500 original sculpted minis of the DDM line lurking nearby! How cool would it be to give a second coming to them? Players have already begun modding their faves and making home brew stats.

WoC will have released five factions pack in a short period of time, hoping the game will catch on quickly. In a smart marketing move, WoC included cards in each Dungeon Command Faction Pack for use with WoC's popular Adventure System Board Games like Legend of Drizz't, Wrath of Ashardalon and Castle Ravenloft. If the hallowed D&D cosmology, or even a well fleshed tactical skirmish in the dungeons and wilds is your cup of tea, you owe it to yourself to have a look at one of the faction packs in this engaging Dungeon Command system.
3 of 3 people found the following review helpful
5.0 out of 5 stars Great fun! 28 Oct 2012
By leslie - Published on Amazon.com
Format:Game
Durability: 4.0 out of 5 stars    Educational: 5.0 out of 5 stars    Fun: 5.0 out of 5 stars   
This game is not a substitution for D&D roleplaying, but is great fun! Simple and enjoyable, these faction packs have been a very worthwhile purchase for me and my pre-teen sons. It's nice to be able to sit down and play a quick fantasy miniatures game when we have a spare hour and all three of us love it. The box is good quality, there's a lot of re-playability with different maps as well as the ability to combine packs into new factions. We highly recommend Dungeon Command and are looking forward to upcoming releases.
1 of 1 people found the following review helpful
5.0 out of 5 stars Excellent All-In-One-Box Fantasy Wargame 28 Dec 2012
By Grimcleaver - Published on Amazon.com
Format:Game
Durability: 3.0 out of 5 stars    Educational: 5.0 out of 5 stars    Fun: 5.0 out of 5 stars   
Got this for the kids this Christmas and they were thrilled. It's much like playing a D&D adventure, combined with Magic: the Gathering, as a wargame. Each set contains two leaders (in this case a goblin and a hobgoblin) that function as your "character" and are repesented by a full color card. If you are playing someone with another set you can choose either one, or if you're playing out of a single box, you can play them against each other (all the miniatures and cards are marked with a silver or gold icon in case you want to do a game this way). There's no dice in this game, no collecting the best miniatures out of randomized boxes--everything in this game is skill and tactics between two balanced sets of units, which I appreciate. A deck of cards takes the place of dice, and is used much as it is in Magic: the Gathering--when one miniature is used to attack another, either player can play cards to strengthen, reduce or negate the attack. Other cards in the game add other interesting tactical edges, like allowing a unit to hide in shadows and appear somewhere else on the boards, or access to special weapons or equipment that affect their abilities.

Very smart, elegant game that merges a lot of the best elements of modern wargames and collectible card games into a thinking person's boardgame. I really love it--and more importantly, so do my 6 and 9 year olds and my wife.
5.0 out of 5 stars 5-stars 22 Feb 2014
By Julio Alejandro - Published on Amazon.com
Format:Game|Verified Purchase
great set of minis. must-buy for dnd enthousiasts. Speedy delivery and description matches everything in the box. awesome, go for it.
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