Dungeon Command: Tyranny of Goblins is the third product release in the Dungeon Command game system. Given the blueprint for this refreshing skirmish game system, each pack is ready to go right out of the gate. No need to track down an earlier released Base Game. Each faction pack has everything you need to play, including 12 handsomely pre-painted minis, great looking cards and tokens to take on your buddy with his own faction pack. In other words it is just like a real skirmish. Each player brings his homies and it's game on. I like this idea; it keeps the game's ontogeny vital and fresh as new factions are released.
Interestingly, I spoke with a friend in Germany just the other night, asking him about the seminal D&D miniature skirmish game that Dungeon Command evolved from. He said they didn't play it anymore, that his friends had picked up the DC system and were quite engaged with it. There are several likely reasons for that. While DC retains the cool minis, it takes the skirmish and gives it an easy to grasp depth and nuance. Not only do you push around some lovely plastic but it brings storm clouds of strategic and tactical brainstorming, which is what gamers are really after. Games are quick, engaging, and ultimately satisfying, providing the feeling that whether you won or lost, there is a game system here that you can sink your front teeth into.
Order cards introduce a variety of options and counter options for players and their minions. Deployment creates an ebb and flow of battle as each commander's strength of command determines the number of creatures deployed. And what I like, it doesn't always have to be one on one; creatures can assist each other with a particular attack when they band together. Morale is key to victory and cowering can play an important part. It's not just a game of knock out blows but an experience reflecting the realism of courage and fear, resolve and dissolution among combatants.
Fanboys of Dungeon Command come from all disciplines: RPG, mini play, dungeon crawlers, even a few boardgamers, proper. Frankly, other than the added depth of realism, what jigs me most is the potential of nearly 1500 original sculpted minis of the DDM line lurking nearby! How cool would it be to give a second coming to them? Players have already begun modding their faves and making home brew stats.
WoC will have released five factions pack in a short period of time, hoping the game will catch on quickly. In a smart marketing move, WoC included cards in each Dungeon Command Faction Pack for use with WoC's popular Adventure System Board Games like Legend of Drizz't, Wrath of Ashardalon and Castle Ravenloft. If the hallowed D&D cosmology, or even a well fleshed tactical skirmish in the dungeons and wilds is your cup of tea, you owe it to yourself to have a look at one of the faction packs in this engaging Dungeon Command system.