Well folks, now that the dust has settled from the Sony vs. Immersion lawsuit, Playstation 3 owners are finally able to feel the vibe again!
I purchased this controller today and I knew the only way to properly road-test it was on the game that made the Dualshock famous, Metal Gear Solid. After booting up the game, I walked down the hallway and got spotted by a guard. As he shouted, "WHO'S THAT?" the controller jumped in my hand - and I knew this was a smart purchase. As the guards shot at me, I felt the feedback of the bullets, just as I had 10 years ago on my Sony Playstation.
I picked out another old school Playstation game, Tenchu: Stealth Assassins. From Ayame's blades to Rikimaru's sword, each sword swipe and jump had excellent feedback.
Okay, so my Playstation games worked out. But what about my Playstation 2 library?
I popped in God of War, knowing I had to feel the swing of the Blades of Chaos. The controller vibrations felt a little lighter here, but the vibrations still occurred at the appropriate times.
Then I chose Incredible Hulk Ultimate Destruction. Who better to test a vibration controller than the Sultan of Smash? All the power jumps and smashes had the vibrations intact, but they still felt a little on the light side.
All right, so far I was two for two with my Playstation and Playstation 2 test subjects. But what about my Playstation 3 games? Could I possibly hit a trifecta?
I put in Uncharted: Drake's Fortune and I decided to jump right into a heated firefight. The controller gave me feedback while shooting weapons and getting hit by enemy fire, but I knew my purchase was justified when Drake was near death: I FELT THE DUALSHOCK 3 PULSING IN SYNCH WITH DRAKE'S HEARTBEAT. It's one thing to hear that noise and know he's near death, it's quite another to feel the pulse in my own hands.
Okay, so the feedback on the older games was there, but a little lighter than I remember. The reason? Well, when I decided to go wireless on my Playstation 2 system, I bought a Logitec Dualshock controller. It turns out, that controller takes two "AA" batteries, and the vibration motors inside the controller handles are slightly larger than the ones in the Dualshock 3. That's where I felt the difference.
The Dualshock 3 vibrations may be slightly less than the Logitec controller, but it doesn't require the purchase of batteries.
The Dualshock 3 may be slightly heavier than the SixAxis, but it doesn't take up any extra space at all.
Sure, the price is about $15 more than the SixAxis, but it's a worthy upgrade for the Playstation 3 gamer who kicks it old school as well as new school. The only other drawback is the lack of an additional USB cable - but we can use the one that came with the system itself.
So what's the final verdict?
Order it, plug it in, charge it up, and get ready for the inevitable downloads from the Playstation Store to make the older PS3 games Dualshock 3 compatible.
I wouldn't recommend a feedback peripheral without providing my own feedback...