- Paperback: 208 pages
- Publisher: Watson-Guptill (7 Oct. 2012)
- Language: English
- ISBN-10: 0823098478
- ISBN-13: 978-0823098477
- Product Dimensions: 21.7 x 1.6 x 25.4 cm
- Average Customer Review: 4.5 out of 5 stars See all reviews (24 customer reviews)
- Amazon Bestsellers Rank: 51,165 in Books (See Top 100 in Books)
Drawing Basics and Video Game Art Paperback – 7 Oct 2012
|New from||Used from|
Frequently Bought Together
Customers Who Bought This Item Also Bought
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your e-mail address or mobile phone number.
More About the Author
I've given talks on classical art and video game design at various international events and institutions including the Smithsonian Museum's 'The Art of Video Games' exhibition, UCLA Game Lab, NYU Game Center, and FMX.
I received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, I enrolled in art classes at the Warsaw Academy of Fine Arts, where my interest in applying classical art techniques to video games began. I currently develop my own video games under Solarski Studio, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games. I also work as art director at Gbanga, and lecture at SAE in Zurich, Switzerland.
"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming. --John Romero, co-founder of id Software and CEO of Loot Drop, Inc.
About the Author
CHRIS SOLARSKI received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, Solarski enrolled in art classes at the Warsaw Academy of Fine Arts. During that time, he discovered the exciting connection between classical art techniques and video game design. He currently develops his own video games under Solarski Studio. He also works as creative director of the Swiss-based social gaming startup Gbanga, and lectures at SAE Institute in Zurich.
Inside This Book(Learn More)
What Other Items Do Customers Buy After Viewing This Item?
Top Customer Reviews
You will draw along with him, and then by the end of a chapter you are given a drawing task which calls upon your newly learned skills.
This book isn't just for those who want to make art for video games, its also for those who just want to be good at art.
Superb book. Gloriously printed, high quality and full colour. A must for the artist.
It also includes tutorials/exercises on drawing each part of the human body, using value, etc. Even if you're not interested in the games aspect, you can learn a lot from it. I'm buying it for someone who's starting to take up painting as a hobby (and has never touched a video game) because it covers so much.
You'll become both a better artist and a better game designer with this book. Highly recommended!
For e.g he explains how they move the horizon up or down depending on how you want the viewer to feel, like in Assassins creed they move the horizon high up when you are on ground level to make you feel very vulnerable.
I love this book especially teh section on showing you how to start concept drawing.
Most Recent Customer Reviews
Used this while I was at uni very informative and very helpful I showed it to my lecturers and they actually bought some in for the rest of the class.Published 3 months ago by Mr. C. Hart
What it is, is a book about videogame art and pointers on basic drawing lessons. Not a book to LEARN HOW TO do videogame art. Read morePublished 10 months ago by Reviewer
Really detailed practices and exercises inside with good amount of information, ideal book to read for novices who want to be better at art and / or be video game artists :)Published 12 months ago by Dominic Shaw
expected a lot more. Only lightly touches on the subject of game art.Published 13 months ago by Joseph Burke
Look for similar items by category
- Books > Art, Architecture & Photography > Art Issues
- Books > Art, Architecture & Photography > Encyclopaedias
- Books > Art, Architecture & Photography > Graphic Arts
- Books > Computing & Internet > PC & Video Games
- Books > Computing & Internet > Programming > Games
- Books > Sports, Hobbies & Games > Hobbies & Games