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Drawing Basics and Video Game Art Paperback – 7 Oct 2012

4.5 out of 5 stars 24 customer reviews

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Product details

  • Paperback: 208 pages
  • Publisher: Watson-Guptill (7 Oct. 2012)
  • Language: English
  • ISBN-10: 0823098478
  • ISBN-13: 978-0823098477
  • Product Dimensions: 21.7 x 1.6 x 25.4 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Bestsellers Rank: 51,165 in Books (See Top 100 in Books)

More About the Author

I'm an artist game designer and author of 'Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design.' I'm interested in classical art and design theory, and how video game interaction has changed the way in which we interpret and engage with images.

I've given talks on classical art and video game design at various international events and institutions including the Smithsonian Museum's 'The Art of Video Games' exhibition, UCLA Game Lab, NYU Game Center, and FMX.

I received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, I enrolled in art classes at the Warsaw Academy of Fine Arts, where my interest in applying classical art techniques to video games began. I currently develop my own video games under Solarski Studio, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games. I also work as art director at Gbanga, and lecture at SAE in Zurich, Switzerland.

Product Description

Review

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming. --John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

About the Author

CHRIS SOLARSKI received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, Solarski enrolled in art classes at the Warsaw Academy of Fine Arts. During that time, he discovered the exciting connection between classical art techniques and video game design. He currently develops his own video games under Solarski Studio. He also works as creative director of the Swiss-based social gaming startup Gbanga, and lectures at SAE Institute in Zurich.


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Customer Reviews

4.5 out of 5 stars
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Top Customer Reviews

Format: Paperback
This book starts by explaining the basics of art. Shapes, perspective, light, ,etc. Then gradually builds up to most complex subjects. All the while Chris explains and teaches in an eady, readable manner.

You will draw along with him, and then by the end of a chapter you are given a drawing task which calls upon your newly learned skills.

This book isn't just for those who want to make art for video games, its also for those who just want to be good at art.

Superb book. Gloriously printed, high quality and full colour. A must for the artist.
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I am an art teacher and I bought this book for my nephew, but I think I will need to pick up a second copy for the classroom. It covers all the basic drawing skills required for a pre-university Art and/or Design course touching on tone, colour foreshortening, scale and perspective....except it does so in a manner that is cool for teenagers, a label my age and apearance prohibits me from earning. Great as a teaching aid and for any avid young artists. My nephew loves it!
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Format: Paperback
This book is a treasure trove of useful tips. We're shown how the theory behind classical art is translated to moving, interactive environments in a way that is both very easy to understand and useful, and the author doesn't waste a page. I've learned more from this book about art than I did throughout my entire GCSE/A Level education (that might just say more about our education system though). It goes through the fundamentals, teaches you how to communicate with your audience and effect their emotions through the composition of their environment or even in the way the character moves around.

It also includes tutorials/exercises on drawing each part of the human body, using value, etc. Even if you're not interested in the games aspect, you can learn a lot from it. I'm buying it for someone who's starting to take up painting as a hobby (and has never touched a video game) because it covers so much.

You'll become both a better artist and a better game designer with this book. Highly recommended!
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Format: Kindle Edition
This book is an interesting amalgam of past and future as it shows the basics of drawing alongside how these relate to drawing for videogames. It gives practical lessons to follow and the way it uses techniques from a traditional drawing perspective forces the reader/learner to follow each step. As a videogame concept art tutor this is a book which will be invaluable for learners to continue working on their art practice while not in lesson. Recommended for those studying a concept art course or even those who want a new slant on drawing traditionally. If your son or daughter finds the idea of a drawing book boring but cant stop looking at videogames, this would be a good book to capture their interest. It also sneaks a number of artworks in there so they may end up more knowledgeable than you! This is a book about drawing concept art not about others work and so don't expect to simply look at pictures of games. It is a book to use- so remember: paper and pencil are a necessity not an option!
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My son thought this book was a great gift because it introduced him to art (which he loves) by capturing his attention by the scenes inside related to video games that he was familiar with.
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Format: Paperback Verified Purchase
The book is put into 'levels' so you can work your way through it. I love the many references to my favorite games and how to draw depending on what you want to convey.

For e.g he explains how they move the horizon up or down depending on how you want the viewer to feel, like in Assassins creed they move the horizon high up when you are on ground level to make you feel very vulnerable.

I love this book especially teh section on showing you how to start concept drawing.
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This book is a really intuitive introduction in to creative thinking behind art and design in video games. I have really enjoyed the authors take to take example and analyse "classic" paintings and visual art elements and try to impose the same thinking in to the art in current video games. It has personally inspired me to develop my work further. This book would also be very useful for tutors and people teaching digital and game art as reference for students and start ups.
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Format: Paperback Verified Purchase
This book is what really taught me how to draw. I wasn't massively intrigued by the video game details, i was however surprised to see the effort put into the drawing basics and anatomy sections - it teaches almost everything needed to know. I am so thankful for picking this up as it has improved my skills greatly. I recommend it to anyone.
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