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Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design
 
 

Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design [Kindle Edition]

Chris Solarski
4.6 out of 5 stars  See all reviews (10 customer reviews)

Print List Price: £16.99
Kindle Price: £9.46 includes VAT* & free wireless delivery via Amazon Whispernet
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Review

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming. --John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

Product Description

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.”
 
— John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

"Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."

— Marc Mason, Comics Waiting Room

Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.
 
Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.
 
Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.

Also available as an eBook


From the Trade Paperback edition.

Product details

  • Format: Kindle Edition
  • File Size: 11176 KB
  • Print Length: 240 pages
  • Publisher: Watson-Guptill (18 Sep 2012)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B0092EE3EY
  • Text-to-Speech: Enabled
  • X-Ray:
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: #177,439 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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More About the Author

I'm an artist game designer and author of 'Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design.' I'm interested in classical art and design theory, and how video game interaction has changed the way in which we interpret and engage with images.

I've given talks on classical art and video game design at various international events and institutions including the Smithsonian Museum's 'The Art of Video Games' exhibition, UCLA Game Lab, NYU Game Center, and FMX.

I received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, I enrolled in art classes at the Warsaw Academy of Fine Arts, where my interest in applying classical art techniques to video games began. I currently develop my own video games under Solarski Studio, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games. I also work as art director at Gbanga, and lecture at SAE in Zurich, Switzerland.


Customer Reviews

4.6 out of 5 stars
4.6 out of 5 stars
Most Helpful Customer Reviews
5 of 5 people found the following review helpful
5.0 out of 5 stars For beginner and master 19 Dec 2012
Format:Paperback
This book starts by explaining the basics of art. Shapes, perspective, light, ,etc. Then gradually builds up to most complex subjects. All the while Chris explains and teaches in an eady, readable manner.

You will draw along with him, and then by the end of a chapter you are given a drawing task which calls upon your newly learned skills.

This book isn't just for those who want to make art for video games, its also for those who just want to be good at art.

Superb book. Gloriously printed, high quality and full colour. A must for the artist.
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1 of 1 people found the following review helpful
5.0 out of 5 stars great book, makes drawing fun and easy. 3 Dec 2013
Format:Paperback|Verified Purchase
I am an art teacher and I bought this book for my nephew, but I think I will need to pick up a second copy for the classroom. It covers all the basic drawing skills required for a pre-university Art and/or Design course touching on tone, colour foreshortening, scale and perspective....except it does so in a manner that is cool for teenagers, a label my age and apearance prohibits me from earning. Great as a teaching aid and for any avid young artists. My nephew loves it!
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1 of 1 people found the following review helpful
5.0 out of 5 stars great gift for teen boy 10 Feb 2013
Format:Paperback|Verified Purchase
My son thought this book was a great gift because it introduced him to art (which he loves) by capturing his attention by the scenes inside related to video games that he was familiar with.
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5.0 out of 5 stars Great work, Excellent reference 7 Mar 2014
By Michail
Format:Paperback|Verified Purchase
This book is a really intuitive introduction in to creative thinking behind art and design in video games. I have really enjoyed the authors take to take example and analyse "classic" paintings and visual art elements and try to impose the same thinking in to the art in current video games. It has personally inspired me to develop my work further. This book would also be very useful for tutors and people teaching digital and game art as reference for students and start ups.
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By M Carr
Format:Kindle Edition
This book is an interesting amalgam of past and future as it shows the basics of drawing alongside how these relate to drawing for videogames. It gives practical lessons to follow and the way it uses techniques from a traditional drawing perspective forces the reader/learner to follow each step. As a videogame concept art tutor this is a book which will be invaluable for learners to continue working on their art practice while not in lesson. Recommended for those studying a concept art course or even those who want a new slant on drawing traditionally. If your son or daughter finds the idea of a drawing book boring but cant stop looking at videogames, this would be a good book to capture their interest. It also sneaks a number of artworks in there so they may end up more knowledgeable than you! This is a book about drawing concept art not about others work and so don't expect to simply look at pictures of games. It is a book to use- so remember: paper and pencil are a necessity not an option!
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