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Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Video Game Design [Kindle Edition]

Chris Solarski
4.3 out of 5 stars  See all reviews (20 customer reviews)

Print List Price: £16.99
Kindle Price: £11.76 includes VAT* & free wireless delivery via Amazon Whispernet
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Book Description

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.”
 
— John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

"Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf."

— Marc Mason, Comics Waiting Room

Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different.
 
Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression.
 
Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium.

Also available as an eBook


From the Trade Paperback edition.

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Review

"This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming. --John Romero, co-founder of id Software and CEO of Loot Drop, Inc.

About the Author

CHRIS SOLARSKI received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, Solarski enrolled in art classes at the Warsaw Academy of Fine Arts. During that time, he discovered the exciting connection between classical art techniques and video game design. He currently develops his own video games under Solarski Studio. He also works as creative director of the Swiss-based social gaming startup Gbanga, and lectures at SAE Institute in Zurich.

Product details


More About the Author

I'm an artist game designer and author of 'Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Video Game Design.' I'm interested in classical art and design theory, and how video game interaction has changed the way in which we interpret and engage with images.

I've given talks on classical art and video game design at various international events and institutions including the Smithsonian Museum's 'The Art of Video Games' exhibition, UCLA Game Lab, NYU Game Center, and FMX.

I received a BA in computer animation and began working as a 3D character and environment artist for Sony Computer Entertainment in London. Eventually, I enrolled in art classes at the Warsaw Academy of Fine Arts, where my interest in applying classical art techniques to video games began. I currently develop my own video games under Solarski Studio, with the aim of exploring new forms of player interaction and creating more expressive and varied emotional experiences in games. I also work as art director at Gbanga, and lecture at SAE in Zurich, Switzerland.

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Customer Reviews

Most Helpful Customer Reviews
6 of 6 people found the following review helpful
5.0 out of 5 stars For beginner and master 19 Dec. 2012
Format:Paperback
This book starts by explaining the basics of art. Shapes, perspective, light, ,etc. Then gradually builds up to most complex subjects. All the while Chris explains and teaches in an eady, readable manner.

You will draw along with him, and then by the end of a chapter you are given a drawing task which calls upon your newly learned skills.

This book isn't just for those who want to make art for video games, its also for those who just want to be good at art.

Superb book. Gloriously printed, high quality and full colour. A must for the artist.
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2 of 2 people found the following review helpful
5.0 out of 5 stars great book, makes drawing fun and easy. 3 Dec. 2013
Format:Paperback|Verified Purchase
I am an art teacher and I bought this book for my nephew, but I think I will need to pick up a second copy for the classroom. It covers all the basic drawing skills required for a pre-university Art and/or Design course touching on tone, colour foreshortening, scale and perspective....except it does so in a manner that is cool for teenagers, a label my age and apearance prohibits me from earning. Great as a teaching aid and for any avid young artists. My nephew loves it!
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5.0 out of 5 stars Excellent for beginners and professionals alike. 28 Nov. 2014
By Chello
Format:Paperback
This book is a treasure trove of useful tips. We're shown how the theory behind classical art is translated to moving, interactive environments in a way that is both very easy to understand and useful, and the author doesn't waste a page. I've learned more from this book about art than I did throughout my entire GCSE/A Level education (that might just say more about our education system though). It goes through the fundamentals, teaches you how to communicate with your audience and effect their emotions through the composition of their environment or even in the way the character moves around.

It also includes tutorials/exercises on drawing each part of the human body, using value, etc. Even if you're not interested in the games aspect, you can learn a lot from it. I'm buying it for someone who's starting to take up painting as a hobby (and has never touched a video game) because it covers so much.

You'll become both a better artist and a better game designer with this book. Highly recommended!
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By M Carr
Format:Kindle Edition
This book is an interesting amalgam of past and future as it shows the basics of drawing alongside how these relate to drawing for videogames. It gives practical lessons to follow and the way it uses techniques from a traditional drawing perspective forces the reader/learner to follow each step. As a videogame concept art tutor this is a book which will be invaluable for learners to continue working on their art practice while not in lesson. Recommended for those studying a concept art course or even those who want a new slant on drawing traditionally. If your son or daughter finds the idea of a drawing book boring but cant stop looking at videogames, this would be a good book to capture their interest. It also sneaks a number of artworks in there so they may end up more knowledgeable than you! This is a book about drawing concept art not about others work and so don't expect to simply look at pictures of games. It is a book to use- so remember: paper and pencil are a necessity not an option!
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1.0 out of 5 stars It is full of nice pictures of games 2 April 2015
Format:Kindle Edition
What it is, is a book about videogame art and pointers on basic drawing lessons. Not a book to LEARN HOW TO do videogame art.

My hubbie bought it to me thinking that it will help me learn how to create art for the game we are doing. Well, nope. It is full of nice pictures of games, that's true, but other than showing you different concepts from different games (not really explained), truth is that is not helpful at all.

The basics are really basics that can be found in plenty of other books on how to draw perspective, and anatomy. It just uses the videogames as a catch for people to grab it. If at least this part was brilliant, then I would have given it more stars. It is lacking and spends several pages showing you videogame characters without even explaining the concepts on them.

Also, it spends a grand total of 4 pages on digital art.
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1 of 1 people found the following review helpful
5.0 out of 5 stars great gift for teen boy 10 Feb. 2013
Format:Paperback|Verified Purchase
My son thought this book was a great gift because it introduced him to art (which he loves) by capturing his attention by the scenes inside related to video games that he was familiar with.
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5.0 out of 5 stars Brilliant book 27 Feb. 2014
By Holly
Format:Paperback|Verified Purchase
The book is put into 'levels' so you can work your way through it. I love the many references to my favorite games and how to draw depending on what you want to convey.

For e.g he explains how they move the horizon up or down depending on how you want the viewer to feel, like in Assassins creed they move the horizon high up when you are on ground level to make you feel very vulnerable.

I love this book especially teh section on showing you how to start concept drawing.
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5.0 out of 5 stars Great work, Excellent reference 7 Mar. 2014
By Michail
Format:Paperback|Verified Purchase
This book is a really intuitive introduction in to creative thinking behind art and design in video games. I have really enjoyed the authors take to take example and analyse "classic" paintings and visual art elements and try to impose the same thinking in to the art in current video games. It has personally inspired me to develop my work further. This book would also be very useful for tutors and people teaching digital and game art as reference for students and start ups.
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Most Recent Customer Reviews
5.0 out of 5 stars Video game art
Good book :)
Published 1 month ago by Mrs G.
4.0 out of 5 stars The art novice's dream to video game art
Really detailed practices and exercises inside with good amount of information, ideal book to read for novices who want to be better at art and / or be video game artists :)
Published 6 months ago by Dominic Shaw
5.0 out of 5 stars Five Stars
Very good product.
Published 7 months ago by tamar Cotton
2.0 out of 5 stars Two Stars
expected a lot more. Only lightly touches on the subject of game art.
Published 7 months ago by Joseph Burke
5.0 out of 5 stars Improved my skills greatly
This book is what really taught me how to draw. I wasn't massively intrigued by the video game details, i was however surprised to see the effort put into the drawing basics and... Read more
Published 7 months ago by Lindakalogerakis
5.0 out of 5 stars Five Stars
As described
Published 8 months ago by stuart mcinally
4.0 out of 5 stars Four Stars
Some nice images.
Published 8 months ago by Ian Gibson
5.0 out of 5 stars Five Stars
Brilliantly illustrated book. My son is really pleased with it!!
Published 10 months ago by Helen Christodoulou
4.0 out of 5 stars So that's what else is good about video games!
Very good! Lost a star as some of the points are tenuous, but works well to introduce artistic technique to cut and pasters.
Published 10 months ago by MR B CATTELL
5.0 out of 5 stars Ideal for a complete novice like me. When I draw it looks likes babies...
Ideal for a complete novice like me. When I draw it looks likes babies first picture.. now I have a bit of hope...
Published 12 months ago by talorthain
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