The series is primarily the work of three men: Yuji Horii is the scenario writer and lead designer; Akira Toriyama is the character designer with a background in Manga comics; and Koichi Sugiyama composing the music.
Dragon Quest VI: Realms of Reverie is the Nintendo DS remake of a SNES turn-based role-playing title which was published in Japan in 1995. This is the sixth instalment in a long running popular series and the third being remade for Nintendo DS. It is not necessary to have played previous games in order to enjoy the story of Dragon Quest VI.
The player takes the role of the protagonist, a village boy that is on a quest to defeat Murdaw an evil being that is threatening the world, along the way completing optional quests given by people in need of help. The player can talk to the members of his own party to get clues on where to go next or to read different comments on the current situation, while better understanding the personality of each party member. Thus while the player can try to complete the main storyline he can become involved with other people’s smaller scale stories in the game; for example, helping an old man to tame a wild horse so that it can be used to pull a wagon. This also gives the game bite-sized elements, which is well suited to the portable nature of the Nintendo DS system.
The main story takes place in two different worlds, the World of Dreams and the Real World and the player is not aware at first of which world is the real one.
Dragon Quest VI: Realms Of Reverie is the sixth instalment in the long running Dragon Quest series which is a remake of a SNES turn-based role-playing game which has been translated and exported out of Japan to Europe for the very first time. You play a hero sent to defeat Murdaw the Demon lord of Darkness and will pit your battle across large mystical worlds. Whilst travelling across the lands explore new towns and wander through dungeons but look out for the many enemies which will attack you without warning. Whether you attack defend cast a spell use an item or flee you will need to keep your wits about you and if successful you'll be awarded with valuable experience points. These battles are essential to help you acquire skills strength and collectable items including money with which you can buy better equipment. There are nine basic character vocations to choose from including Warrior Martial Artist Mage Priest Dancer Thief Merchant Gadabout and Monster Master. The character can change his or her vocations at Alltrades Abbey. Each character also has seven attributes which influence their efficiency in battles - strength agility resilience wisdom attack defence and style. Your style attribute can be increased dependent upon which items you equip and by increasing your style attribute you can for the first time stun certain enemies into submission during battles with your stunning style choices. Instead of recruiting monsters you fight in the battlefield and use as controllable members of the players party as you did in Dragon Quest V: Hand Of The Heavenly Bride you now encounter different types of slime enemies in cities and dungeons that will act as non-playable characters who ask to join the party. These Slime characters can then be used in the Slimopolis arena for fighting in tournaments again other powerful monsters; in this arena you can win a variety of unique prizes. Also look out for the Slippin' Slime mini-game available to you in certain