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Don't Bother Me Mom -- I'm Learning!
 
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Don't Bother Me Mom -- I'm Learning! (Paperback)

by James Paul Gee (Foreword), Marc Prensky (Author)
4.5 out of 5 stars  See all reviews (2 customer reviews)
RRP: £12.11
Price: £9.48 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Frequently Bought Together

Don't Bother Me Mom -- I'm Learning! + What Video Games Have to Teach Us About Learning and Literacy. Second Edition + How Computer Games Help Children Learn
Price For All Three: £28.68

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Product details

  • Paperback: 254 pages
  • Publisher: Paragon House Publishers (Mar 2006)
  • Language English
  • ISBN-10: 1557788588
  • ISBN-13: 978-1557788580
  • Product Dimensions: 22.6 x 15.2 x 1.8 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 79,298 in Books (See Bestsellers in Books)

    Popular in this category:

    #2 in  Books > Computing & Internet > PC & Video Games > Parental Guides

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2 Reviews
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Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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6 of 7 people found the following review helpful:
5.0 out of 5 stars A highly thought provoking work that is a vital resource for parents teachers and academics, 10 Jul 2006
By Mr. T. Hainey (UK) - See all my reviews
(REAL NAME)   
Marc Prensky has done a wonderful job of writing this book. I feel that it is a book that should be read by every single parent on the planet if they are to have any hope of understanding why children find video games so captivating.

The book presents a highly organised case for the incorporation of video games into schools to engage children more effectively. It is a vital resource for academics interested in games-based learning and has a wealth of links to relevant literature in the field. The book is particularly relevant to people that grew up in the 1980's as they can relate to the parental distrust of video games and also benefit from the academic value.

The book is crammed with real life case studies including contributions from James Paul Gee - one of the leading experts in games-based learning and author of "What Video Games Have to Teach Us about Literacy and Learning". Very interesting features include the five levels of learning in video games with three interesting case study examples including Grand Theft Auto III: Vice City, San Andreas (a very controversial video game), the use of mobile phones as a suitable research tool, the discussion about violence in video games and the section on learning - particularly neuroplasticity.

This is a work that the Marc Prensky should be highly proud of and is highly thought provoking for parents, teachers and academics alike. The book has excellent cross referencing between chapters and has a wealth of cited literature, which is readily available on-line at the books accompanying websites. The work is delivered in a gradual, entertaining manner that is highly enjoyable to read.

Well worth the price - they should charge double for such an excellent read.
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4.0 out of 5 stars Really helpful book, 28 May 2009
By C. Fox "Buddahfox" (uk) - See all my reviews
(REAL NAME)   
Great eye opener for me as a "digital immigrant".Reading this book opened up a wealth of discussion with my"digital native" gaming 12 year old.Well worth reading.
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