or
Sign in to turn on 1-Click ordering.
Trade in Yours
For a £3.35 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Sorry, this item is not available in
Image not available for
Colour:
Image not available

 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Doctor Who Adventures in Time and Space [Misc. Supplies]

David F. Chapman
3.8 out of 5 stars  See all reviews (4 customer reviews)
RRP: £47.99
Price: £45.92 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £2.07 (4%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 1 left in stock (more on the way).
Dispatched from and sold by Amazon. Gift-wrap available.
Want delivery by Tuesday, 28 May? Choose Express delivery at checkout. See Details
Trade In this Item for up to £3.35
Trade in Doctor Who Adventures in Time and Space for an Amazon.co.uk gift card of up to £3.35, which you can then spend on millions of items across the site. Trade-in values may vary (terms apply). Learn more


Product details

  • Misc. Supplies: 144 pages
  • Publisher: Cubicle 7 Entertainment; Brdgm edition (30 Nov 2009)
  • Language: English
  • ISBN-10: 1907204113
  • ISBN-13: 978-1907204111
  • Product Dimensions: 27.9 x 3 x 26 cm
  • Average Customer Review: 3.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 609,288 in Books (See Top 100 in Books)

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

3.8 out of 5 stars
3.8 out of 5 stars
Most Helpful Customer Reviews
7 of 7 people found the following review helpful
4.0 out of 5 stars Every bit as engaging as its source. 15 Dec 2009
By Phil H
DW:AISAT is basically the roleplaying game of The David Tennant Years (although we don't forget Christopher Eccleston or his predecessors, even if the artwork does). This is a game with the lush high quality production that one might expect from an officially BBC licenced Doctor Who product, but how does it stand up?

Pretty well, if all things are considered.

This product aims itself squarely at fans of Doctor Who and relies on the idea that existing RPG aficionados will be intrigued enough to pick it up. For those experienced gamers I'll lay it on the line that this is a great little system (if phenomenally basic) that makes a Time-Lord-Saving-The-Universe-Pseudo-Science out of hand-waving the rules, but does so in a nice way that encourages the games master and the players to work co-operatively to tell a great story. The primary balancing point in the rules comes down to Story Points- want to play a Time Lord, powerful alien, or immortal like Jack Harkness you will have less of these and they allow you to influence everything from roll results to those big dramatic moments when the Doctor returns to his youthful appearance and shows the Master who's boss.

This is a boxed set containing a players guide, a GM book, and adventure book, dice, character sheets for most of the Tennant Run "companions" (and K-9), blank character sheets, gadget cards (sonic screwdriver, super-phone, etc.), and little Story Point counters (massively important if you want to let Donna hear the song of the Ood or have Rose absorb the heart of the TARDIS). It's fantastically complete and takes me back to those 1980's RPG products I started out on. However, it's not all good news because there's huge amounts of redundancy. The players guide contains more detail in some of the character creation areas, but essentially everything in that book is repeated in the Games Master's Guide. The excuse given is that it allows the GM and players to reference the rules at the same time, that's pretty poor given its never been an issue in a game before and it strikes me that this format is lead more by the licensing agreement than anything else. It's a let down, especially given the cost of this game, that we're basically paying twice for the same material.

This game is reverential to its source material and as you read it you can imagine the game sessions that would have been running through the last 4 series. For anyone wondering, it's easy enough to make your own Time Lord, so if you prefer a universe where Romana and her Companions travel in their TARDIS and there is no Doctor, then go for your life - or create a whole new Lord of Time. This set explicitly focuses on the recent reboot, but its wide open for a game before the Time War, without the Time War, or after the return of Gallifray (c'mon, we all want it). Stats are given for some of the main villains of the past 4 years, from the Daleks to the Carrionites, from the Clockwork Robots to the Slitheen. There's enough of a cross section to make you interested in the upcoming Aliens and Creatures supplement, but also enough that you wouldn't have to work hard to do without it. You read the stats for a Dalek and they make sense.

Overall, this is a great game that lives up to its billing for old and new players. Loves its source (Bessie, Kaleds and Thals, and even the original Cybermen get a mention here and there... chapter headings recall quotes from the series), and is a fun read. Its massively let down by huge swathes of repetition between the two main books, there would have been far better ways to integrate the main game rules into a box set without doing this, but still- This is Doctor Who. Its not quite Ninth Doctor "Fantastic", but I'll give it Tenth Doctor "Brilliant".
Comment | 
Was this review helpful to you?
5 of 5 people found the following review helpful
As a self-confessed fan of both the classic and new series of Doctor Who this RPG had a LOT to live up to. Having owned and enjoyed the original FASA Doctor Who RPG since it came out in 1985 I've always considered this to be the high water mark that any updated product had to compare favourably against. In short, I'm probably the kind of 30-something, fanatic DW geek who wouldn't blindly accept any old junk of a cash-in Doctor Who RPG...

However, I'm delighted to say that I wasn't disappointed.

Cubicle 7 and David Chapman have come up trumps with a marvellously fresh and exciting Core Game which is well-presented and gives the impression that it's been created by people who actually watch and enjoy the programme - The contents (player guide, Gamemaster manual, pre-generated character cards and additional tokens & dice) are all of excellent quality - obviously Cubicle 7 deservedly lavished a good budget on production.
Although not based around the popular D20 method the game mechanics are equally able to translate well to both newbie and experienced gamers - in fact, it was a very pleasent surprise to find out that it would be entirely possible to transfer my existing FASA Time Lord/Lady and their companion characters across to this new game without sacrificing anything - in point of fact it seems I'll be able to expand their abilities and attributes more in the Cubicle 7 version!

Although playing the (Tenth) Doctor and companions is the 'default' setting for this game the character creation mechanic and guide means that you can ditch our favorite son of Gallifrey and opt to play as Player Character in UNIT, Torchwood or any other setting in the Whoniverse. Even better (and this one REALLY made me drop my bacon-sarnie) - Yes, you CAN play as NEW Time Lord characters !! Woo-hoo !!
As someone who was always a bit sorry to see Gallifrey and the Time Lords (and their sometimes questionable dress sense) destroyed prior to the new series this is a real bonus - an excellent decision on the part of Cubicle 7 and one that will greatly increase the scope of play.

All in all a great RPG game for one of the best loved Sci-Fi series around - good quality, well thought out and with more than a little humour too.
Was this review helpful to you?
3.0 out of 5 stars For Doctor Who fans 28 Feb 2013
This seems to have been created with a endearing love for the setting (specifically for the 9th and 10th Doctor with Rose, Martha and Donna, emphasising the wild pacifist protector role), with good storytelling emphasis over mechanics (e.g. with positive and negative traits, and story points for luck or to tweak plot). I wasn't sure the Doctor would ever be a balanced PC though, and treating PC advancement informally seems weak for an RPG. I was surprised at how little in-universe material there was (14 alien types, frequent but only light passing references to times and places, strictly from broadcast episodes), though the brief chapter on adventure (and campaign) design was sound. It didn't make me desperate to find a group to play this. The same publisher's weightier Starblazer Adventures maybe a richer foundation for fun science fiction fantasy gaming. Drivethrurpg helped me save shelf-space for both these.
Comment | 
Was this review helpful to you?
Would you like to see more reviews about this item?
Were these reviews helpful?   Let us know
Most Recent Customer Reviews
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!


Look for similar items by category


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges