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DmC Devil May Cry: Visual Art [Paperback]

Capcom
5.0 out of 5 stars  See all reviews (1 customer review)
RRP: £29.99
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Book Description

6 May 2014
Dmc Devil May Cry: Visual Art.

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DmC Devil May Cry: Visual Art + Devil May Cry: A Divine Comedy
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Product details

  • Paperback: 192 pages
  • Publisher: Udon Entertainment (6 May 2014)
  • Language: English
  • ISBN-10: 1926778979
  • ISBN-13: 978-1926778976
  • Product Dimensions: 21 x 1.5 x 29.9 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 359,624 in Books (See Top 100 in Books)

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Most Helpful Customer Reviews
5.0 out of 5 stars Amazing art! 28 July 2014
By Randi
Verified Purchase
l love this art book! Lots of detalied and colorful art from the game. I love it all, the art and the game. Definitely a must if you are a fan of DmC! Get it!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.4 out of 5 stars  7 reviews
10 of 11 people found the following review helpful
5.0 out of 5 stars Beautiful DmC concept art book 18 April 2014
By Parka - Published on Amazon.com
This is the English edition of the Japanese artbook ディーエムシーデビルメイクライビジュアルアート released in March 2013.

I've already reviewed the book so this review is essentially the same as the one for the Japanese edition.

This 192-page paperback video game artbook is for DmC: Devil May Cry, the 5th title in the Devil May Cry series.

The first chapter collects the illustrations. The art is beautiful and stylishly painted. The lighting always has that eerie feel to it.

The second chapter features the character designs and weapons. They are all coloured with some nice details going on. However, there aren't a lot of characters, though for each you can see different designs.

Next chapter is bigger and covers the devils or demons. There are lots of cool monsters and creature designs to check out. It's difficult to describe them but them are definitely less grotesque compared to the mutated and disgusting enemies from Biohazard 6 or the Biohazard (Resident Evil) series for that matter. There's a different though as some of the enemies here have armor-like or hard-looking skin, basically they look like they can crack.

The last chapter on environment art is also quite sizeable with 60 over pages. The artworks are arranged by the stages, or missions, and there are around 2 per pages so they are quite big. The environment designs look great. There are interestingly designed places, such as floating buildings or lands, a huge giant face monsters sitting on a water fountain of an European-like town, buildings that are collapsing, overlapping or have parts that are breaking off and flying away. The last few pieces are quite epic with the destruction and scale of the enemy.

It's a terrific artbook with the highlights being creature designs and environment art.

Recommended to fans of the game, and video game art.

(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)
6 of 8 people found the following review helpful
5.0 out of 5 stars Enjoy the game and bask in the design. 18 April 2014
By Alexander - Published on Amazon.com
Verified Purchase
By what I wrote for the title, what I mean to imply is that this art book is an excellent means to appreciate all the choices the designers chose for the final product as well as what didn't make it into the game, all without having to unlock it in the game.

A good deal of the book cover the design steps of Dante which there are an abundance of, a brief look at the supporting cast and the rest of the book is a vast collection of the demon designs.

All the demon pages are filled to the brim with brainstorming stages to compare to the final product as well as many pages of demons that couldn't be put into the final game.

So all in all I would recommend this as a strong buy.
3 of 4 people found the following review helpful
5.0 out of 5 stars This is, by far, one of the best videogame artbooks ever 14 Jun 2014
By Felipe Amaya - Published on Amazon.com
Verified Purchase
The art department behind this game really shined, and you can see all of their brightness in this book. A must have.
1 of 2 people found the following review helpful
5.0 out of 5 stars If You Hate the Game, of Course You're Going to Review This Poorly 13 Aug 2014
By Jen Ng - Published on Amazon.com
I love the new Devil May Cry. I love the old Devil May Cry.
I think this book is an excellent peek into the "behind the scenes" concept ideas for the latest game. It includes concepts for all the main characters as well as concepts for stages and enemies, including Vergil's Downfall (takes a moment to weep softly). What I also like is that they included some ideas that they didn't use in the game. Ideas for enemies and Mundus, mostly. The book also has comments from the design staff about certain characters, enemies, and stages.
I found the concepts for Dante especially interesting. He /is/ an iconic character and one would assume he requires much thought and work to go into his new design. I like seeing the ideas they came up with, even if some of them were a little.. strange. Seeing all the different ideas, even the scrapped ones, gave me a new appreciation for the design process and thinking that went into this game.
And finally, I loved the diversity of art and art styles. Some of you readers may not know, but many companies actually make concept art with the intent to be put out to the public. So they dress it up, make it fancy (so basically, it's promotional art, and not really concept art anymore). This book had dressed up art, yes, but it also had rough sketches, gestures, and artist notes. Even if that was somehow designed to look like it was "in process" art, I still enjoyed seeing roughs.
Also, the staff comment for Vergil made me laugh.

Now for things I didn't like.
There is one image for Eva. One. I would have liked a lot more.
I also would have liked to see more ideas for Kat. The few pages they gave you are arts you can easily unlock in the game.
More Vergil art. More Sparda.
It is also possible that these complaints are a result of my unquenchable love for all things Devil May Cry, but I truly loved every character, and I really would have liked to see more. I also would have liked comments on the designers' ideas for Eva and Sparda (especially Eva, since she wasn't really in the past games).

As an artist with an ongoing education in the field of everything, I enjoyed this book so much. It gave me a new appreciation for the Devil May Cry game and an enlightening peek into the minds of the designers.
1 of 2 people found the following review helpful
5.0 out of 5 stars Stunning Artbook to Compliment a Great Game 25 July 2014
By Joelle Douglas - Published on Amazon.com
Verified Purchase
Even after the uproar of old fans blasting this game with negativity for various reasons, I was on the critics side - this is a great game, despite the early difficulties being a walk in the park and Dantes lack of wittiness that we loved about Old Dante. It had fun hack and slash gameplay with awesome weapon choices, character development and an understandable story that lacked in previous Devil May Cry games, some of the most beautiful original environments that I has seen in quite some time and perfect music composition by Combichrist and Noisia that fit with the gameplay like a Ebony and Ivory (see what I did there?). And thus, I also had to have the artbook and I am very happy with the purchase .

The beginning of the book really reflects the tremendous talent in the Ninja Theory art department. It is full of beautiful full paintings in a renaissance style, but still making the artwork feel new and modern. You can see the dogmatic approach they attempted with the game, and really accomplished that. I was continuously blown away with detail and skill shown by the Ninja Theory art department, even inspired. I'll have to get a couple in poster size!

Although the character concept pages aren't as full and developed as a book like Naughty Dogs' "The Last of Us Artbook", there were still some great progression concepts for the enemies and Dante. The enemy designs were thorough and showed a lot of the greatest parts of the book. They were able to focus on making horrifying characters, without being distasteful. With Dantes' new look being a huge focal point to the original Devil May Cry fanbase, it was great to see the dedication to the changes they went through when designing a whole new western look (and also appreciating the final decision as well).

Just like in the game, the environment art in the book really shined and was in no way lacking. It filled most of the book and each one was fantastic. How much the final game reflected the original environment concept art was stunning, it's like playing through the game again. I really can't say much more here, except that you have to see them to really appreciate both the quantity and the quality of it all.

A must have for any type of artist or DmC fan.
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