I love the new Devil May Cry. I love the old Devil May Cry.
I think this book is an excellent peek into the "behind the scenes" concept ideas for the latest game. It includes concepts for all the main characters as well as concepts for stages and enemies, including Vergil's Downfall (takes a moment to weep softly). What I also like is that they included some ideas that they didn't use in the game. Ideas for enemies and Mundus, mostly. The book also has comments from the design staff about certain characters, enemies, and stages.
I found the concepts for Dante especially interesting. He /is/ an iconic character and one would assume he requires much thought and work to go into his new design. I like seeing the ideas they came up with, even if some of them were a little.. strange. Seeing all the different ideas, even the scrapped ones, gave me a new appreciation for the design process and thinking that went into this game.
And finally, I loved the diversity of art and art styles. Some of you readers may not know, but many companies actually make concept art with the intent to be put out to the public. So they dress it up, make it fancy (so basically, it's promotional art, and not really concept art anymore). This book had dressed up art, yes, but it also had rough sketches, gestures, and artist notes. Even if that was somehow designed to look like it was "in process" art, I still enjoyed seeing roughs.
Also, the staff comment for Vergil made me laugh.
Now for things I didn't like.
There is one image for Eva. One. I would have liked a lot more.
I also would have liked to see more ideas for Kat. The few pages they gave you are arts you can easily unlock in the game.
More Vergil art. More Sparda.
It is also possible that these complaints are a result of my unquenchable love for all things Devil May Cry, but I truly loved every character, and I really would have liked to see more. I also would have liked comments on the designers' ideas for Eva and Sparda (especially Eva, since she wasn't really in the past games).
As an artist with an ongoing education in the field of everything, I enjoyed this book so much. It gave me a new appreciation for the Devil May Cry game and an enlightening peek into the minds of the designers.