What is truly amazing with this game is how trivial it looks and how fast it generates a feeling of "been there - done that". Yes, even if someone is new to the TUROK series - and I am not: I came with high expectations.
Graphically the game is beautiful yet not very original - and I for one did not appreciate the ever present darkness...The designers probably aimed for atmospheric terror but they obviously overshot their mark. Apples and oranges, but Hitchcock always had his terrors well lit - and that made them unforgettable. There are quite a few cheap shots in this area.
The dinosaurs are, well, ...JurassicPark-realistic (honestly, seen any real-life dinosaur lately? so what is one to compare them with?), whereas their growls and high-pitched pack-hunting sounds will keep raising the hairs in the back of your head no matter how many times encountered.
The occasional sidekick's AI is neither brilliant nor disastrous. At least it is not a burden (remember DAIKATANA anyone?). I liked the weapons, both the realistic and the futuristic ones. The gameplay is pretty straightforward but I would have liked more freedom in remapping the control keys (certain choices are not possible).
What I particularly did NOT like was the insertion of a (video) TP perspective whenever climbing stairs, opening doors or killing with the Kabar knife. I came across this peculiar approach in another game as well, TURNING POINT, in which it also outright ruined any immersion attempt.
If I could I would rate it at 2&1/2 stars but decided to be generous (the little boy in me is still fascinated by dinosaurs) and rounded it up. The games makes par but is probably currently overpriced.
My advice: wait for its fossil to hit the sale bins.