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Disney Learning: Maths Quest With Aladdin

by Mindscape
Windows 95 / 98 / Me / XP
3.7 out of 5 stars  See all reviews (3 customer reviews)
Price: £8.23
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In stock.
Dispatched from and sold by Satsumo.
  • 18 challenging activities for ages 6 - 9
  • 3 skill levels for each activity with multiple hidden areas and game paths
  • Using math skills is key to completing the adventure
  • Genie and Iago provide helpful hints
  • Printable certificates encourage and motivate kids to learn

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System Requirements

  • Platform:   Windows 95 / 98 / Me / XP
  • Media: CD-ROM
  • Item Quantity: 1
 See more system requirements

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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00008OK3Y
  • Release Date: 28 Mar 2003
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 1,619 in Software (See Top 100 in Software)

Product Description

Product Description

Aladdin's back with his pals Genie, Jasmine, Iago and Abu in a new CD-ROM adventure that builds essential maths skills. The whole gang needs your help to capture the evil genie Bizarrah, so join the quest, strap on your thinking cap and use your big-time problem-solving skills to save the day. --This text refers to an out of print or unavailable edition of this title.

Amazon.co.uk Review

Maths skills come in handy when playing this mystical, mathematical Aladdin adventure. By solving maths problems that test skills ranging from addition and subtraction to patterns, estimation and logic, children can save the day and rescue Aladdin and his friends from the forces of evil. A wicked genie named Bizarrah has escaped from her lamp and has captured Jasmine, Abu and Aladdin in Agrabah. Players must do the maths to put an end to Bizarrah, once and for all.

Movie-quality animation and an astounding number of multi-level, age-appropriate maths games make this software a classic. Whether kids are playing the Dungeon Games, Agrabah Games, Magical Carnival Games or Pyramid Games, they'll love the challenging gameplay and adventure this unique software offers.

Games range from Yazoul's Number Wall, which has kids making mental computations by using addition and subtraction skills to a fast-paced, virtual marble game, Square Up, where geometry and logical reasoning rule as kids race the carnival barker by being the first to create squares in a challenging grid screen. No flying carpet required, just bring along your maths skills for hours of challenging maths fun.(Ages 6 to 9) --Tina Velgos --This text refers to an out of print or unavailable edition of this title.

Customer Reviews

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3.7 out of 5 stars
3.7 out of 5 stars
Most Helpful Customer Reviews
43 of 43 people found the following review helpful
By A Customer
My 3 children (age 7, 5 & 3) all loved playing with this together. However, it hasn't taken them very long to finish the game - just 3 or 4 sessions at the computer. I would have preferred it to have gone on for longer. That hasn't stopped them from playing it, though. They liked it so much that they have started again.
My 7 year old says that it is a REALLY good game, but it is very easy. I would say that it is more suitable for 6-7 year olds than 9 year olds.
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14 of 14 people found the following review helpful
4.0 out of 5 stars Great maths game for age 5 plus 22 Jan 2003
By A Customer
Enjoyable game. Bought for my son when he was about 7 - it didn't take him very long to finish the game, but he enjoyed the game sufficiently to want to do it again (and again ...). A good game for age 5+ and/or for older children who find maths really challenging.
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1 of 1 people found the following review helpful
4.0 out of 5 stars Remember the levels 13 Jun 2005
My son (5) enjoyed this - took a couple of goes to get through it all by himself. But soon he was comfortable with it and whizzed through. Then I had to go back to the instructions to increase the levels (there are 3 and parents can set a global level or players move individual games up or down). Showed it off to a friend (6) who also found some of the maths required adult help at first ... then got on OK.
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