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Directx 3 Developer's Guide: The Complete Solution for Creating Games for Windows 95 Using Directx 3 Technology [Paperback]

Jason Kolb , Keith Weiner , Richard Wright
2.9 out of 5 stars  See all reviews (22 customer reviews)

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Book Description

1 Feb 1997 1571690301 978-1571690302 3rd
DirectX 3 is one of the hottest Windows 95 game development environments available. This book shows developers how to program stunning graphically-enhanced games that are as fast as they are attractive.
-- Shows how to create multiplier games that can be played over a modem
-- Teaches how to use DirectDraw, Direct3D, DirectSound, sprites, and more
-- CD-ROM contains all the source code, binaries, and many useful utilities

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Customer Reviews

Most Helpful Customer Reviews
5.0 out of 5 stars Keith Weiner really knows his stuff. 3 Sep 1999
By A Customer
Format:Paperback
The chapters written by Keith Weiner were excellent reading. Anyone that wants to learn about sound in win32 game programming should read these. Andre LaMothe should read it too, and take notes on how to write books.
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1.0 out of 5 stars A TERRIBLE BOOK 12 Aug 1999
By A Customer
Format:Paperback
This is a terrible book on DirectX. It seems that the author doesn't want to teach you DirectX, but would rather just have you cut and paste his code into your program and use it without understanding how it works. Example: "We won't dig into code here; we'll just skim over it..."(166). That is no way to teach someone. He makes DirectDraw much more complicated than it really is. I do know a good bit of DirectX now, but no thanks to this book. Also, all of his programs are poor quality. I still consider myself a beginner DirectX programmer, but I can thow together better programs in one day, no joke, they're that bad!
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5.0 out of 5 stars Good presentation of DirectX 21 Feb 1999
By A Customer
Format:Paperback
This book covers the entire DirectX API very well. Although it doesn't go into EXTEREME detail, it's a very good overview and will give you a very good introduction.
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2.0 out of 5 stars A very poor book for teaching DirectX. 10 Feb 1999
By A Customer
Format:Paperback
From all appearances DirectX seems to be a extremely clumsy and tedious interface. The author works around this by wrapping all the DirectX details in his own classes. While this might be a good tactic if you are a progammer, it doesn't work when you are actually trying teach the DirectX interface. If his classes where very, very good then one might be tempted to just use them and forget about DirectX entirely. Unfortunately they are not that good.
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By A Customer
Format:Paperback
I'm not sure about just what this book is trying to accomplish. The cover announces it as a guide to directX 3, however nearly the entire book deals with the author's "wrapper classes" with only sparse mention of actual DirectX or Direct3D functions or their theory. In addition to this, the author spread uses so many wrappers and typedefs, spread over so many files that you will find your self constanly asking, "what the hell does 'lpDD3DTHISHEADERISWAYTOOLONG' stand for? There are much better books on DirectX out there, skip this one.
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4.0 out of 5 stars This book is GREAT! 10 Nov 1998
By A Customer
Format:Paperback
I bought this book after I had some experiance with C/C++, and I want to learn how to use DirectX. This book showed me how to in VERY good examples. They did leave out some important things, like where to put all the code, but I think you should get this book now!
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2.0 out of 5 stars A vague intro to DirectX 22 Oct 1998
By A Customer
Format:Paperback
If you want to learn how the author implemented DirectX in some rather shaky examples then go ahead and buy this book. If you want anything else like an understanding of the DirectX library which you can build on to created your own games, don't bother. Essentially, this is a list of wrapper functions with an explanation of what they do rather than an explanation of directX. Don't bother.
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3.0 out of 5 stars It is okay for beginners, but... 16 Oct 1998
By A Customer
Format:Paperback
This book was helpful at first but then I realized that the author was hidding DirectX in wrappers. This makes it easy to use but you don't learn the DirectX functions which is why I bought it. If I ever want to move to a newer version of DX I have to relearn everything because he teaches you how to use his wrappers and not DirectX.
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