This book is written very well and a pleasure to read if you want to learn about basic 3D Concepts such as Rendering Piplines, 3D Object and World Space, Co-ordinate systems, how to set a direct 3d game up using VB 6.
Its a good book... But completely useless to me because there is very little VB.NET stuff in it.
Let me explain:- I bought this book because the boiler plate from the publisher states that this book contains code for programming Direct X in VB.NET. It doesn't. It is fundamentally a direct X and VB 6 book with the occasional bit of 'equivalent code in VB.NET' sections added at the end. Unfortunately, the publisher site hasn't got any of these .net examples on their web site either and the most significant chapters on directx graphics don't have any .net stuff at all.
Useless to me as I already know a lot of the general 3S concepts.
This is a good book if you want to write in VB 6 and have only a basic understanding of 3D work. If you want it for .Net then my advice is to stay away.
I am a little anoyed about the publishers references to .Net as this is quite clearly just a big cashing in exercise.
Tim