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Digital Space: Designing Virtual Environments [Paperback]

Peter Weishar
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 240 pages
  • Publisher: McGraw-Hill Inc.,US (1 Jun 1998)
  • Language English
  • ISBN-10: 007069611X
  • ISBN-13: 978-0070696112
  • Product Dimensions: 23.3 x 18.8 x 1.9 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,721,915 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Peter Weishar
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Product Description

Product Description

Thanks to recent improvements in 3-D software, architects and designers can create on the computer more easily than ever before. "Digital Space" is a comprehensive, user-friendly guide that explains, step-by-step, how to create models - set designs - lighting - animation - rendering - and more. It covers digital techniques such as fly-thoughts, texture-mapping, 3-D modeling, ray tracing, and radiosity. Also included is a section on tops and shortcuts for faster execution, reduced file size, and simulations. Finally, a detailed case study is shown from concept to completion to illustrate the principles in action.

From the Back Cover

Take control of the latest technology in 3D design with this comprehensive guide for architects, designers, illustrators, and graphics professionals. Digital Space provides start-to-finish, how-to instructions of 3D design that close the gap between software manuals and traditional architecture and design books. Chapters include: industry overview...planning...space design...modeling...lighting...textures...interior space...exterior space...rendering...tips and techniques...glossary of terms. The non-technical language and abundant illustrations make Digital Space: Designing Virtual Environments one of the most accessible guides to 3D design on the market. From basic concepts to sophisticated applications, it covers: the design process; optimal working techniques; 3D modeling; methods of streamlining complex tasks; real world case studies; extensive interviews with famous 3D artists.

Inside This Book (Learn More)
First Sentence
A few years ago, three-dimensional computer graphics was relegated to a limited number of pioneers working with custom software on extremely expensive equipment, and the term "computer artist" was an oxymoron on the level of "military intelligence." Read the first page
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Most Helpful Customer Reviews
1 of 1 people found the following review helpful
By A Customer
Format:Paperback
An excellent book. Written at an easy to read level that enlightens both the seasoned professional and the adventerous beginner.

If you're thinking of studying 3D, get this book! It does an excellent job of breaking down the lingo, and presenting simple examples of how to understand digital spaces.

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  1 review
14 of 15 people found the following review helpful
A great book for 3D students of all levels. 30 Aug 1999
By Adam Watkins awatkins@cc.usu.edu - Published on Amazon.com
Format:Paperback
An excellent book. Written at an easy to read level that enlightens both the seasoned professional and the adventerous beginner.

If you're thinking of studying 3D, get this book! It does an excellent job of breaking down the lingo, and presenting simple examples of how to understand digital spaces.

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