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Digital Lighting and Rendering
 
 
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Digital Lighting and Rendering [Paperback]

Jeremy Birn
4.4 out of 5 stars  See all reviews (7 customer reviews)
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Product details

  • Paperback: 432 pages
  • Publisher: New Riders; 2 edition (27 April 2006)
  • Language English
  • ISBN-10: 0321316312
  • ISBN-13: 978-0321316318
  • Product Dimensions: 23 x 19.1 x 1.9 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 98,746 in Books (See Top 100 in Books)

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Jeremy Birn
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Product Description

Product Description

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry

From the Back Cover

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to:

  • Master Hollywood lighting techniques to produce professional results in any 3D application
  • Convincingly composite 3D models into real-world environments
  • Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images
  • Design realistic materials and paint detailed texture maps
  • Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings
  • Render in multiple passes for greater efficiency and creative control
  • Understand production pipelines at visual effects and animation studios
  • Develop your lighting reel to get a job in the industry

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews
7 of 7 people found the following review helpful
Format:Paperback
I loved this book - particularly the lighting sections, (which are the bulk of the book). The many illustrations are exceptionally well chosen to illustrate the effects in question, both from real life photos and from CGI rendering.

It really does not matter what software package you are using, the lighting is very similar in all packages I know, and the advice on where (and why) to place your spotlights, area lights and so forth is universal. Keeping rendering times down is also a continual concern in this book.

What is going on under the hood is also well explained, for those who are unsure of the difference between final gather and ambient occlusion.

I also really liked a computer training book where I did NOT have to sit in front a a screen typing to learn from it. Indeed many of the exercises involve looking around yourself for examples of soft shadows, indirect lighting, and many more.

Probably best for beginner to medium level graphics types, but I'd be surprised if anyone did not learn something useful from it.

Highly recommended.
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4 of 4 people found the following review helpful
Very Good 26 Mar 2007
By ravells
Format:Paperback
As an intermediate level surface modeller I found this book extremely helpful. Among its numerous plus points are that it is not application dependant, it explains theory in lucid plain English and it is one of the few instruction books which does not resort to the use of 'filler' information which is self evident, of marginal relevance, or easily available on the web.

There wasn't a chapter in which I did not learn something new. The stellar chapter for me was on architectural lighting - how to get a 3d scene (indoors or outdoors) looking 'real' rather than a lit model. For character modellers there's the basic information about 3 point lighting and theory beyond that.

The book is very well illustrated and the author and production team have been at pains to ensure that the quality of the illustrations is such that subtle colour changes in before and after shots are apparent.

I am not sure about 3d experts, but I would definitely recommend this book for beginner to intermediate level as the 'lighting bible'. Lighting makes or breaks a render and this is the best book I have found which explains the theory in an clear methodical way.
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Great book 9 Dec 2011
Format:Paperback
This book is great for anyone who has an interest in animation/film/gaming. Being an animation student myself this is just so useful for understanding colour, camera and composition among many other things. However you will need a basic understanding of a 3D software such as Maya for a fair share of the book. I was a little disappointed there were no tutorials, focusing more on explaining the uses of the tools in 3D software, but it does include exercises to practice what it teaches, and overall a book that is very useful for upping your knowledge and skills for creating 3D content.
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