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Most Helpful Customer Reviews
7 of 7 people found the following review helpful:
5.0 out of 5 stars
An excellent book for all software,
By
This review is from: Digital Lighting and Rendering (Paperback)
I loved this book - particularly the lighting sections, (which are the bulk of the book). The many illustrations are exceptionally well chosen to illustrate the effects in question, both from real life photos and from CGI rendering.
It really does not matter what software package you are using, the lighting is very similar in all packages I know, and the advice on where (and why) to place your spotlights, area lights and so forth is universal. Keeping rendering times down is also a continual concern in this book. What is going on under the hood is also well explained, for those who are unsure of the difference between final gather and ambient occlusion. I also really liked a computer training book where I did NOT have to sit in front a a screen typing to learn from it. Indeed many of the exercises involve looking around yourself for examples of soft shadows, indirect lighting, and many more. Probably best for beginner to medium level graphics types, but I'd be surprised if anyone did not learn something useful from it. Highly recommended.
4 of 4 people found the following review helpful:
4.0 out of 5 stars
Very Good,
By ravells (London) - See all my reviews
This review is from: Digital Lighting and Rendering (Paperback)
As an intermediate level surface modeller I found this book extremely helpful. Among its numerous plus points are that it is not application dependant, it explains theory in lucid plain English and it is one of the few instruction books which does not resort to the use of 'filler' information which is self evident, of marginal relevance, or easily available on the web.
There wasn't a chapter in which I did not learn something new. The stellar chapter for me was on architectural lighting - how to get a 3d scene (indoors or outdoors) looking 'real' rather than a lit model. For character modellers there's the basic information about 3 point lighting and theory beyond that. The book is very well illustrated and the author and production team have been at pains to ensure that the quality of the illustrations is such that subtle colour changes in before and after shots are apparent. I am not sure about 3d experts, but I would definitely recommend this book for beginner to intermediate level as the 'lighting bible'. Lighting makes or breaks a render and this is the best book I have found which explains the theory in an clear methodical way.
4.0 out of 5 stars
Great book,
This review is from: Digital Lighting and Rendering (Paperback)
This book is great for anyone who has an interest in animation/film/gaming. Being an animation student myself this is just so useful for understanding colour, camera and composition among many other things. However you will need a basic understanding of a 3D software such as Maya for a fair share of the book. I was a little disappointed there were no tutorials, focusing more on explaining the uses of the tools in 3D software, but it does include exercises to practice what it teaches, and overall a book that is very useful for upping your knowledge and skills for creating 3D content.
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