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Digital Ground: Architecture, Pervasive Computing and Environmental Knowing
 
 
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Digital Ground: Architecture, Pervasive Computing and Environmental Knowing [Hardcover]

Malcolm Mccullough
3.5 out of 5 stars  See all reviews (2 customer reviews)
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Product details

  • Hardcover: 296 pages
  • Publisher: MIT Press (2 April 2004)
  • Language English
  • ISBN-10: 0262134357
  • ISBN-13: 978-0262134354
  • Product Dimensions: 22.1 x 16.1 x 2.2 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,204,280 in Books (See Top 100 in Books)

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Malcolm McCullough
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Review

"...[A] way to think about how we might intelligently respond to the computer kudzu without letting it take over the garden." Michael J. Crosbie Architectural Record

Product Description

Digital Ground is an architect's response to the design challenge posed by pervasive computing. One century into the electronic age, people have become accustomed to interacting indirectly, mediated through networks. But now as digital technology becomes invisibly embedded in everyday things, even more activities become mediated, and networks extend rather than replace architecture. The young field of interaction design reflects not only how people deal with machine interfaces but also how people deal with each other in situations where interactivity has become ambient. It shifts previously utilitarian digital design concerns to a cultural level, adding notions of premise, appropriateness, and appreciation.Malcolm McCullough offers an account of the intersections of architecture and interaction design, arguing that the ubiquitous technology does not obviate the human need for place. His concept of "digital ground" expresses an alternative to anytime-anyplace sameness in computing; he shows that context not only shapes usability but ideally becomes the subject matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode.Drawing on arguments from architecture, psychology, software engineering, and geography, writing for practicing interaction designers, pervasive computing researchers, architects, and the general reader on digital culture, McCullough gives us a theory of place for interaction design. Part I, "Expectations," explores our technological predispositions -- many of which ("situated interactions") arise from our embodiment in architectural settings. Part II, "Technologies," discusses hardware, software, and applications, including embedded technology ("bashing the desktop"), and building technology genres around life situations. Part III, "Practices," argues for design as a liberal art, seeing interactivity as a cultural -- not only technological -- challenge and a practical notion of place as essential. Part IV, "Epilogue," acknowledges the epochal changes occurring today, and argues for the role of "digital ground" in the necessary adaptation.

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Customer Reviews

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Most Helpful Customer Reviews
Format:Hardcover
This book is written horribly: nearly every page has some syntax errors or worse. The arguments discussed are not that easy to understand, especially if you dont leaf through the end of the book at each note to read the explanation.

Beside that, it leaves you the idea that if you could have had understood it - its concepts are brilliant.

Probably a "must have" for anyone interested, but quite annoying to go through.
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1 of 2 people found the following review helpful
Format:Hardcover
Theorist, lecturer and practioner Neil Spiller once said that if you wanted an up to date architect, expect him to be about 10 years behind the other sciences.Following on from McCullough's earlier work (Abstracting Craft) Digital Ground looks at an artchitects response to the design challenges posed by pervasive computing. Pervasive what? Exactly. McCullough is an Associate Professor of Architecture and at least 10 years ahead of his time and this is an exceptional book for any practioner or student in either architecturer or computing who wants a real look into the future. Covering complexities such as RFID, MEMs and augmented reality, McCullough writes in in a style that is engaging and authorative. In time, this book will be an absolute classic and required reading for any student of architecture or computing. A MUST READ!!!
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Amazon.com:  4 reviews
14 of 18 people found the following review helpful
The future of interaction design 28 Aug 2004
By vanderwal - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
This book is a wonderful look at the background and future of interaction design. McCullough provides wonderful depth of understanding for the reader on the many discipline that support interaction design: psychology, architecture, cultural anthropology, technology. Not only does McCullough draw the disciplines together nicely, it is done seamlessly to the reader.

My copy is now filled with highlighter marks and it a book I will be returning to for my profession and through time. If you are a fan of well developed end notes to find further information, this book is a charm.
3 of 3 people found the following review helpful
New perspectives! 28 Nov 2006
By Seng W. Loke - Published on Amazon.com
Format:Paperback
The book digital ground presents new ideas about place and technology. I was particularly struck by the idea of technologies piling up at a place -an interesting problem is how this pile of technologies can be organized into a useful whole - device ecologies, and an extensible system (hardware and software) that can grow over time (and be subject to changes, e.g. devices removed, replaced, added,etc). Another interesting idea is how certain places fulfill or serve different aspects of life or functions, and the technology at a place should then be in accordance with the corresponding aspects of life or functions at that place, or at least be attuned to or be aware of context necessary for such functions and related activities. There are also other interesting ideas and underlying theories in the book which makes it an interesting read, and not only for architects and builders but computer scientists!
Stunning Release! 26 Feb 2010
By Tigran Haas - Published on Amazon.com
Format:Paperback
I can just 2nd these lines written by Professor Buchanan
"This is one of the most thoughtful books in the emerging field of interaction design. It is well argued and solidly grounded in both the literature and experience of computing. McCullough provides a powerful explanation for why design--and interaction design in particular--is emerging as a liberal art of the twenty-first century. Digital Ground is important for the professional designer, the student of design, and the general public."
--Richard Buchanan, Carnegie Mellon University
This is a MUST and falls there in the stellar production of William J. Mitchell...Don't Miss this Book!!!
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