This excellent book offers a thorough grounding in a wide variety of forms of digital visual representation for Landscape Architects and designers, using several of the most common software packages. Methods explored go from scale drawings of sites, to laying out presentations and creating visual perspectives. It also shows the inter-connectivity between these software packages (for example methods of rendering PDF line work exported from AutoCad into Photoshop) to make the most of their respective advantages. The overall result is a succinct guide to making sure you get the most out of the software you do have in making professional graphics easily. It is well laid out, with structured chapters that start with the basics and work up to more complex techniques. Often a chapter will look at one method of representation using a particular programme. Frequent screenshots and examples of work break up the body of the text nicely and make it easy to read. This book is a must for any student entering the field or anyone looking to expand their skill set. I wish I had read this book a long time ago; it really does contain a wealth of knowledge. This book in no way is a replacement for analogue techniques, as it discusses, it just shows you the best of what is out there. Hopefully it will give the reader (as it gave me) the confidence to really experiment with these systems and the plethora of functions they have.
The only thing holding me back from giving it a 5* rating is the price. This book is VERY EXPENSIVE. The RRP is frankly laughable for a book of it's size and I doubt anyone would pay full price for it, which is a shame as it's so very good! The Amazon listing price is still very dear. Worryingly, it is the students who may benefit the most from this book that may well be put off buying it.