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Digital Character Animation: No. 3 [Paperback]

George Maestri


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Book Description

12 April 2006 0321376005 978-0321376008 1
Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.

[digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

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From the Back Cover

Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators.

[digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

About the Author

George Maestri has worked as a writer, director, and producer in both traditional and computer animation for such companies as Nickelodeon, Warner Bros., Disney, and others. He is the founder of Rubberbug, a Los Angeles based animation studio specializing in character animation. He is also the author of the previous editions of this guide as well as a contributing editor for Computer Graphics World magazine.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.2 out of 5 stars  4 reviews
2 of 2 people found the following review helpful
5.0 out of 5 stars All levels of users gain insights 8 Sep 2006
By Midwest Book Review - Published on Amazon.com
Format:Paperback
George Maestri's Digital Character Animation 3 provides new artwork to pair with animator and writer George Maestri's insights on the theory and basic techniques of rigging, walk-cycles, lip-synch and more: all the elements which bring an animation to life. You don't have to have a prior background in digital animation to appreciate this guide, either: chapters offer both the basics of modeling and animation and progress to more advanced levels of applications and characterization, so all levels of users gain insights.
4.0 out of 5 stars Even experts can get something out of this 5 April 2014
By Virtual Media - Published on Amazon.com
Format:Kindle Edition|Verified Purchase
The writer made this an easy read and got many points across without get overly technical. I also appreciated that it was a book you could read and learn from this book without doing exercises or lessons on the computer. Nothing wrong with that it's just nice to have an computer education book that doesn't require it.

I'm not a pro but have been doing character animation for awhile and took a number of courses and still found many useful tips about the process from this book.
3.0 out of 5 stars Digital character animation design 5 July 2009
By Tommy B. Roberts - Published on Amazon.com
Format:Paperback|Verified Purchase
Good for a beginner I guess but not really that helpful to people more advanced in digital work.
1 of 2 people found the following review helpful
5.0 out of 5 stars Digital Animation 3 Review 27 Jun 2007
By L. Brunette - Published on Amazon.com
Format:Paperback
I enjoyed reading the book which gave me several options.

I purchased the book before obtaining the software. Software is needed because it doesn't have a CD-Rom.

I would highly recommend it!!

Linda
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