This is the fourth game in the series and it has some stiff competition to go up against - particularly the first Devil May Cry game in the series.
There is much to admire about this hack and slash game. Firstly the FMV sequences are fantastic - on a HD Tv they look amazing, and show up a lot of films with their quality! The graphics are very smart too - very little pop-up, or weird glitches. This time you have two characters - Nero and Dante and although both look very similar, both have very different skills. To me, Dante is much cooler, with the best moves and a wittier, dead-pan attitude. The upgrade system to your moves is still included, but not as unforgiving as the first DMC game - in that game, if you didn't have a certain skill, you really were going to struggle horribly to get past a certain point. The moves are superb too - from Nero's Devil Hand to Dante's super-slick sword play. The boss battles are big and bold, with a real 'wow' factor.
But this game is flawed, and not worthy of the five stars that a lot of other people have given it. Firstly, overall, the game is a case of style over content. The cut scenes are so long, that i began to wonder whether i was actually going to see any action. I would rather have had the developers put in a few more levels than stick a huge amount of cinematics into the game(great though they are). The fighting styles of the two main characters are not different enough to make the game a real challenge. You swap to Dante just over halfway through the missions, and it is so easy to pick up and play it is almost like you were still playing as Nero.
There isn't a huge amount of skill involved in this game either - anyone who has played the previous installments will be getting good rankings on each mission from the start. It is very much, an old style hack and slash - but wrapped up in some next generation graphics. There are two difficulty settings, but they aren't hugely different in my opinion and thus, don't give you the real challenge that you want. The other flaw that can be aimed at all the Devil May Cry games is the invisible wall feature - the fact that you know you could jump over a fence to get into the next area, but can't. This is lazy and makes for a really narrow field of gameplay - you are in a game that is on the rails so to speak.
It sounds like i dislike this game, but i don't - far from it. It looks and plays amazingly well. It is a finely polished game, and has obviously had a lot of time and effort spent on it. But it doesn't really break the mold or try to address the problems of the other Devil May Cry games. And that is a real issue. The developers should have gone back to the drawing board and done a Resident Evil 4 re-boot of the series. In that games case, everything was changed from the roots upwards, and what a classic game that proved to be. Devil May Cry demanded the same treatment, but instead we got a rehash of the older games, with the same old faults.Some of the boss battles are very similar to other games' bosses too.
It was fun while it lasted, and is a really solid game - but the producers have played it safe, and not tried to take the game to the next level. Hard core gamers will blast through this in no time. People new to the series will not be blown away either, as this style of game has been done before on many platforms, and in many cases, better than this. If this is your first foray into the Devil May Cry series, go and start at the beginning and have a REAL challenge!
I probably won't play this game over and over again, and i found God of War 1 and 2 on the playstation 2 much more engaging, much more interactive (great ideas for boss battles in those games) and much more addictive. I played those games to death, trying to get every single last extra - but on Devil May Cry, I don't really feel obliged to. Fun while it lasted, but it is still short, and still flawed...... come on! Let's get Devil May Cry 5 sorted out !!!!