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Developing Games in Java [Paperback]

David Brackeen , Laurence Vanhelsuwé
4.3 out of 5 stars  See all reviews (10 customer reviews)
RRP: £47.99
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Book Description

21 Aug 2003 1592730051 978-1592730056 1

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.


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Developing Games in Java + Killer Game Programming in Java (Fan Book) + Beginning Java Game Programming
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Product details

  • Paperback: 1008 pages
  • Publisher: New Riders; 1 edition (21 Aug 2003)
  • Language: English
  • ISBN-10: 1592730051
  • ISBN-13: 978-1592730056
  • Product Dimensions: 18.9 x 5 x 22.8 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (10 customer reviews)
  • Amazon Bestsellers Rank: 281,496 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

From the Back Cover

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

About the Author

David Brackeen grew up in Texas and has a B.S. in Computer Science from the University of North Texas. He has created many games, level editors, and multimedia products in Java, including Scared (a 3D shooter game) and Race3d (a 3D racing engine used in several games). He will neither confirm nor deny allegations that he ever drank rainwater from a shoe. He currently resides in Los Angeles, but you can find him at www.brackeen.com.


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Customer Reviews

4.3 out of 5 stars
4.3 out of 5 stars
Most Helpful Customer Reviews
12 of 13 people found the following review helpful
5.0 out of 5 stars Just the book for developing Java games 14 Dec 2003
By Raff
Format:Paperback|Amazon Verified Purchase
The author doesn't waste any time in getting down to the nitty-gritty of programming games in Java, and introduces concepts in absolutely the correct order.

Certainly not a book for complete beginners; it assumes good knowledge of programming in general, along with Java and associated libraries which are well documented in other books and on the web.

The chapter on multi-player games and networking with the NIO libraries is particularly good, introducing a fiddly subject with ease. There is even a chapter on creating a full software 3d renderer, something I wouldn't have conceived Java was capable of without hardware assistance.

Nearly 1000 pages, but the writers informal style makes the content easy to digest, and compliments much drier (and less fun!) Java reference books perfectly.

The programming examples are for full-screen games, and will need a little adjusting to work as windowed applets.

As a professional game developer of many years myself, I can vouch for this title as being an excellent resource for developing games in Java.

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4 of 4 people found the following review helpful
5.0 out of 5 stars Very good book 3 April 2005
Format:Paperback
Comments were made in one review about the lack of Java3D in the book. Java3D has become a bit stale in recent times now and is no longer being supported officialy. But whichever 3D alternative you choose, this book will give you a very good grounding on the basic building blocks of creating a game.

The book seems to pick up pace quickly (but not too quickly - There's a lot of topics being covered here!) taking you over a variety of topics in a short space of time. If you expect to get the full potential of this book, be expected to sit down and take your time messing about with the code which is given. Sometimes I skimmed over a few things and I felt a lost very quickly.

This is the ideal book for someone with no knowledge of game programming like myself, but a good knowledge of Java is vital.

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11 of 12 people found the following review helpful
5.0 out of 5 stars learn by playing 3 Nov 2003
By Clive
Format:Paperback|Amazon Verified Purchase
An excellent book that introduces all the information needed to start developing your own games. Music, sound effects and 2D and 3D graphics techniques are explained and AI, collision detection, and route finding algorithms are demystified.

All the tools and source code needed to write and run the games can be downloaded for free and as the chapters are worked through a powerful gaming framework is developed.

Some knowledge of Java is required, however the code is well-presented and easy to work through.

"Developing Games in Java" is a book my 11 year-old son and I are both enjoying as we learn game making together.

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Most Recent Customer Reviews
4.0 out of 5 stars WOW
This book is incredibly good, it has lots of useful information like creating a menu.

I think this is the best game book I've ever bought. Read more
Published 12 months ago by Dcgaming
5.0 out of 5 stars Very Good
This book is really good, It really introduces you to the key concepts and gives good pointers for building great games. Read more
Published 14 months ago by Jamie
5.0 out of 5 stars Developing ganes in java
Un libro que te introduce muy bien en el aprendizaje de juegos
También contempla temas avanzados y técnicas para desarrolladores
mas experimentados
Published on 12 May 2011 by Oscar
5.0 out of 5 stars A book of two halves
The first part of the book is pretty much the bible of 2D game programming in Java. Its not very easy to only pick and choose the bits you want as you are slowly building a 2D... Read more
Published on 19 Dec 2008 by Dan
2.0 out of 5 stars This is not for professionals
Well, here's a strange thing. A book on Java games programming that as far as I've been able to tell makes no use (or even metion) of the Java 3D API provided by Sun. Read more
Published on 4 May 2004 by T. Revell
5.0 out of 5 stars Recommend book for begineers thru to the more experienced
With out a doubt one of the best game programming books written andcurrently available. Do not let reviews that tell you this is the sameold thing put you off - because it is not... Read more
Published on 25 April 2004 by Paul
2.0 out of 5 stars same old same
well its got a nice cover.

i found it full of the same old thing. i think u are better off reading the Java API - or moving into JOGL coding OpenGL in Java. Read more

Published on 29 Mar 2004 by Anthony Rogers
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